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Quake FAQs, HOWTOs, and Articles / Re: EGL Quake 2: Weapon models and FOV
« on: April 10, 2013, 10:10:30 AM »
@haunted
> Actually, keeping the FOV at 120 is not really that important for showing off my replays, and I would certainly consider lowering it if that would fix the weapon model issue. However, as far as I know, it's impossible to change the FOVs in a Quake 2 replay. I actually tried doing just that over ten years ago with one of my older replays. I brought the dm2 file into Wordpad and changed the FOV value, but when I saved the file, I ended up corrupting it and it would no longer play in Quake 2. If there was a way to edit dm2 files without corrupting them, I'd sure like to know about it.
> Actually, keeping the FOV at 120 is not really that important for showing off my replays, and I would certainly consider lowering it if that would fix the weapon model issue. However, as far as I know, it's impossible to change the FOVs in a Quake 2 replay. I actually tried doing just that over ten years ago with one of my older replays. I brought the dm2 file into Wordpad and changed the FOV value, but when I saved the file, I ended up corrupting it and it would no longer play in Quake 2. If there was a way to edit dm2 files without corrupting them, I'd sure like to know about it.