16
Skins, Models and Maps / Austavin (Version 1.1) released
« on: February 22, 2016, 08:46:08 PM »> At long last, after about 10 months of on and off work, I am finally ready to release the first official version (Version 1.1) of my Austavin Quake 2 PPM. The model is far from perfect and there are many things about it that I'm not happy with. First off, at 1619 polygons, the polycount is uncomfortably high. Second, there are weird lines in the skin that only seem to show up in OpenGL mode. Third, I was forced to place the weapon model unusually high up in Austavin's right hand in order to prevent it from clipping too badly into the left hand during the run animation. However, I can fix all of these issues in future versions of the model, if I ever get around to it. But for now, I'm all burnt out and I consider the model to be good enough for the time being. My nephew Austin will be using this model a lot when he plays on Tastyspleen, so if you want to see him properly, go grab yourself a copy of it.
http://creamyg.jdluke.com/Projects/Quake2/PPMs/Austavin/Austavin(v1.1).zip
> Enjoy.