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Topics - Creamy_Goodness

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1
Community Events / Creamy's Not QuakeCon LAN Party
« on: August 11, 2017, 08:28:48 AM »

> Long story short, I was registering for the QuakeCon's BYOC event this year along with two other people right when the registration opened, but I was the only one who was able to get a ticket. Not willing to go to the QuakeCon alone for an eighth time in a row, I sold my ticket on the QuakeCon forums. Given this unfortunate turn of events, we decided to start our own LAN party in the basement of my house, where we would, amongst other things, play on one of Tastyspleen servers. We've decided to hold the party on the 26th (Saturday) of this month (August), which is the same weekend as the QuakeCon. Since you guys obviously can't make it to my house, I figure that you can do the next best thing by joining us on one of TastySpleen's larger servers. Vanilla and Pygmy seem like good choices, since they have a frag limit of 32 instead of the usual 16, but I haven't decided on which one we'll play on yet.

2
Trouble Shooting / CleanQ2 compiling problem
« on: June 26, 2016, 05:56:46 PM »

> I'm trying to compile the source code of CleanQ2, but I've run into an error I can't resolve. After getting an error that said "fatal error: jpeglib.h: No such file or directory", I installed libjpeg-dev, but libjpeg8-dev and libjpeg-turbo8-dev were automatically installed as well. When I ran “make” again after doing that, I got a different error that read, "error: conflicting types for ‘jpeg_mem_src’". The source code came with a patch that was supposed to fix this error, but when I tried to apply this patch by running, "patch -p0 pngpatch.patch", the cursor went to the next line and just froze as if it was working in the background, but an hour went by and it was still like that, so I had to hit Ctrl-C to quit the process. I already went through a long and thorough battery of Google searches, but couldn't find a solution to this problem. Anyone have any pointers? I'm at the end of my rope here.

3
/dev/random / Who wants to go to the QuakeCon of 2016?
« on: June 24, 2016, 07:52:50 PM »

> A few months ago, I registered for the BYOC of this year's QuakeCon, and I was only able to get my ticket because I registered within the first hour. My aunt also signed up for the event, but even though she tried to get the ticket a mere hour and a half after the event, all 2100 tickets had been sold out by then. A month or two later, I decided to withdraw my ticket for the QuakeCon, since I felt that going through all the trouble of arranging the flight and hotel room, dropping ~$1,000, writing a log, and shooting and processing dozens of pictures and movies was not worth the effort if I had to go alone for an eighth trip in a row. I offered the ticket to my aunt, but she said that she didn't want to go to the QuakeCon without me, and my two oldest nephews are too immature to go by themselves.

> I figured that my last option to get rid of my ticket was to come here to TastySpleen, and give the ticket to the first person who asks for it. However, I can't transfer the ticket without knowing the full name, email address, mailing address and date of birth of whoever I'm giving the ticket to, so we'll have to work that out after I know who I'm transferring to. The QuakeCon starts on the fourth of August, which is just over a month away, so please don't take too long to respond.

4
Quake / APRQ2: Where To Download?
« on: March 18, 2016, 12:35:50 AM »

> Does anyone know what the latest version of APRQ2 is and where to get it? I'd like to install it on a system that runs on Ubuntu. I managed to find one particular version of it, but I can't compile it, because it insists on using an obsolete version of XMMS that I can't seem to find anywhere online.

5

> This message is directed towards Quadz, or anyone else who has access to Tastyspleen's model archive. I recently completed a new Quake 2 PPM by the name of Austavin, and I'm writing this to request its conclusion into the archive, so that players on Tastyspleen can see my nephew Austin's model properly when he plays on the server.

http://creamyg.jdluke.com/Projects/Quake2/PPMs/Austavin/Austavin%28v1.1%29.zip

6
Skins, Models and Maps / Quake 2 PPM WIP: Austavin
« on: October 23, 2015, 07:54:19 PM »
> I'm working on a new model for Quake 2 of a character named Austavin, which is the alter-ego of my 15 year old nephew Austin. The mesh and skeleton are already completed, as is the stance animation, but I still have a long, long way to go before the model is completed. The model currently weighs in at 1230 patches, but I don't know yet how that translates into polys. Here's what I managed to get done so far...


> Mesh images...








> Solid images...








> Idle Spin animation...

http://creamyg.jdluke.com/Projects/Character_Models/Austin_Luke/Movies/Animation_Tests/Austavin_-_Idle_Spin.avi


> Stance animation...

http://creamyg.jdluke.com/Projects/Character_Models/Austin_Luke/Movies/Animation_Tests/Austavin_-_Standing_Stance.avi


> Austavin as drawn by Austin...




> Austin's Austavin YouTube channel...

https://www.youtube.com/channel/UCT5yhkvu1HU5CKVT82_IXFA


> Any feedback is welcome.

7
Trouble Shooting / APRQ2: Servers not appearing
« on: July 26, 2015, 12:49:48 PM »

> Recently, APRQ2 has been giving me trouble. I have five servers in my address book, but for whatever reason, only Mutant shows up on the Join Server list. The other four servers (Vanilla, DM, and two Lithiums) not only fail to show up on the list, but cannot be connected to manually either. It doesn't matter if I run the game as a regular user or as root, I get the same problem. Oddly enough, all five servers show up just fine on Quake 2 Pro on my main computer. Anyone have any pointers?

8
Trouble Shooting / AprQ2 Version 1.21 - Installation failed
« on: June 27, 2015, 06:31:10 AM »
> I'm having trouble installing Version 1.21 of AprQ2 onto new machine I build out of old, outdated scrap components. I'm building AprQ2 from the source, and all of the dependencies appear to have been resolved. However, when I try using the make command, the following appears on the screen...

----------

make targets BUILDDIR=releasei386 CFLAGS="-funsigned-char -pipe -DWITH_XMMS `glib-config --cflags` -DUSE_OPENAL -DNDEBUG -O3 -funroll-loops -fomit-frame-pointer -fno-strict-aliasing -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fexpensive-optimizations"
make[1]: Entering directory `/usr/games/Quake2'
gcc -funsigned-char -pipe -DWITH_XMMS -I/usr/include/glib-1.2 -I/usr/lib/glib/include -DUSE_OPENAL -DNDEBUG -O3 -funroll-loops -fomit-frame-pointer -fno-strict-aliasing -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fexpensive-optimizations -DGL_QUAKE -o releasei386/q2glx/gl_draw.o -c ref_gl/gl_draw.c
In file included from ref_gl/gl_draw.c:23:
ref_gl/gl_local.h:38:19: error: GL/gl.h: No such file or directory
ref_gl/gl_local.h:41:21: error: GL/glx.h: No such file or directory
In file included from ref_gl/gl_local.h:54,
                 from ref_gl/gl_draw.c:23:
ref_gl/qgl.h:29: error: expected ‘;’, ‘,’ or ‘)’ before ‘*’ token
ref_gl/qgl.h:110: error: expected ‘)’ before ‘func’
ref_gl/qgl.h:111: error: expected ‘)’ before ‘i’
ref_gl/qgl.h:112: error: expected ‘)’ before ‘mode’
ref_gl/qgl.h:113: error: expected ‘)’ before ‘target’
ref_gl/qgl.h:114: error: expected ‘)’ before ‘sfactor’
ref_gl/qgl.h:115: error: expected ‘)’ before ‘mask’
ref_gl/qgl.h:116: error: expected ‘)’ before ‘red’
ref_gl/qgl.h:117: error: expected ‘)’ before ‘depth’
ref_gl/qgl.h:118: error: expected ‘)’ before ‘s’
ref_gl/qgl.h:119: error: expected ‘)’ before ‘plane’
ref_gl/qgl.h:120: error: expected ‘)’ before ‘red’
ref_gl/qgl.h:121: error: expected ‘;’, ‘,’ or ‘)’ before ‘*’ token
ref_gl/qgl.h:122: error: expected ‘;’, ‘,’ or ‘)’ before ‘*’ token
ref_gl/qgl.h:123: error: expected ‘)’ before ‘red’
ref_gl/qgl.h:124: error: expected ‘;’, ‘,’ or ‘)’ before ‘*’ token
ref_gl/qgl.h:125: error: expected ‘;’, ‘,’ or ‘)’ before ‘*’ token
ref_gl/qgl.h:126: error: expected ‘)’ before ‘red’
ref_gl/qgl.h:127: error: expected ‘)’ before ‘size’
ref_gl/qgl.h:128: error: expected ‘)’ before ‘mode’
ref_gl/qgl.h:129: error: expected ‘)’ before ‘n’
ref_gl/qgl.h:130: error: expected ‘)’ before ‘func’
ref_gl/qgl.h:131: error: expected ‘)’ before ‘flag’
ref_gl/qgl.h:132: error: expected ‘)’ before ‘zNear’
ref_gl/qgl.h:133: error: expected ‘)’ before ‘cap’
ref_gl/qgl.h:134: error: expected ‘)’ before ‘array’
ref_gl/qgl.h:135: error: expected ‘)’ before ‘mode’
ref_gl/qgl.h:136: error: expected ‘)’ before ‘mode’
ref_gl/qgl.h:137: error: expected ‘)’ before ‘cap’
ref_gl/qgl.h:138: error: expected ‘)’ before ‘array’
ref_gl/qgl.h:142: error: expected ‘)’ before ‘mode’
ref_gl/qgl.h:143: error: expected declaration specifiers or ‘...’ before ‘*’ token
ref_gl/qgl.h:143: error: ‘GLenum’ declared as function returning a function
ref_gl/qgl.h:144: error: expected ‘)’ before ‘pname’
ref_gl/qgl.h:145: error: expected ‘)’ before ‘pname’
ref_gl/qgl.h:146: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘*’ token
ref_gl/qgl.h:148: error: expected ‘;’, ‘,’ or ‘)’ before ‘*’ token
ref_gl/qgl.h:149: error: expected ‘)’ before ‘mode’
ref_gl/qgl.h:150: error: expected ‘)’ before ‘type’
ref_gl/qgl.h:151: error: expected ‘)’ before ‘left’
ref_gl/qgl.h:152: error: expected ‘)’ before ‘face’
ref_gl/qgl.h:153: error: expected ‘)’ before ‘factor’
ref_gl/qgl.h:154: error: expected ‘)’ before ‘x’
ref_gl/qgl.h:155: error: expected ‘)’ before ‘x’
ref_gl/qgl.h:156: error: expected ‘)’ before ‘mode’
ref_gl/qgl.h:157: error: expected ‘)’ before ‘func’
ref_gl/qgl.h:158: error: expected ‘)’ before ‘mask’
ref_gl/qgl.h:159: error: expected ‘)’ before ‘fail’
ref_gl/qgl.h:160: error: expected ‘)’ before ‘s’
ref_gl/qgl.h:161: error: expected ‘)’ before ‘size’
ref_gl/qgl.h:163: error: expected ‘)’ before ‘target’
ref_gl/qgl.h:167: error: expected ‘)’ before ‘target’
ref_gl/qgl.h:168: error: expected ‘)’ before ‘target’
ref_gl/qgl.h:169: error: expected ‘)’ before ‘target’
ref_gl/qgl.h:170: error: expected ‘)’ before ‘x’
ref_gl/qgl.h:171: error: expected ‘)’ before ‘x’
ref_gl/qgl.h:172: error: expected ‘;’, ‘,’ or ‘)’ before ‘*’ token
ref_gl/qgl.h:173: error: expected ‘)’ before ‘size’
ref_gl/qgl.h:174: error: expected ‘)’ before ‘x’
ref_gl/qgl.h:175: error: expected ‘)’ before ‘x’
ref_gl/qgl.h:176: error: expected ‘)’ before ‘angle’
ref_gl/qgl.h:177: error: expected ‘)’ before ‘s’
ref_gl/qgl.h:178: error: expected ‘)’ before ‘mode’
ref_gl/qgl.h:179: error: expected ‘)’ before ‘size’
ref_gl/qgl.h:180: error: expected ‘)’ before ‘pname’
ref_gl/qgl.h:181: error: expected ‘)’ before ‘pname’
ref_gl/qgl.h:182: error: expected ‘)’ before ‘pname’
ref_gl/qgl.h:183: error: expected ‘)’ before ‘pname’
ref_gl/qgl.h:184: error: expected ‘)’ before ‘n’
ref_gl/qgl.h:185: error: expected ‘)’ before ‘target’
ref_gl/qgl.h:186: error: expected ‘)’ before ‘target’
ref_gl/qgl.h:187: error: expected ‘)’ before ‘target’
ref_gl/qgl.h:188: error: expected ‘;’, ‘,’ or ‘)’ before ‘*’ token
ref_gl/qgl.h:189: error: expected ‘)’ before ‘x’
ref_gl/qgl.h:192: error: expected ‘)’ before ‘factor’
ref_gl/qgl.h:193: error: expected ‘)’ before ‘width’
ref_gl/qgl.h:205: warning: parameter names (without types) in function declaration
ref_gl/qgl.h:206: warning: parameter names (without types) in function declaration
ref_gl/qgl.h:207: warning: parameter names (without types) in function declaration
ref_gl/qgl.h:208: error: expected ‘)’ before ‘const’
ref_gl/qgl.h:209: error: expected ‘)’ before ‘param’
ref_gl/qgl.h:210: error: expected ‘)’ before ‘param’
ref_gl/qgl.h:211: warning: parameter names (without types) in function declaration
ref_gl/qgl.h:212: error: expected ‘)’ before ‘*’ token
ref_gl/qgl.h:213: warning: parameter names (without types) in function declaration
ref_gl/qgl.h:256: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘*’ token
ref_gl/qgl.h:257: error: expected declaration specifiers or ‘...’ before ‘*’ token
ref_gl/qgl.h:257: error: expected ‘)’ before ‘*’ token
ref_gl/qgl.h:258: error: expected ‘)’ before ‘*’ token
ref_gl/qgl.h:259: error: expected declaration specifiers or ‘...’ before ‘*’ token
ref_gl/qgl.h:259: error: expected ‘)’ before ‘*’ token
ref_gl/qgl.h:260: error: expected declaration specifiers or ‘...’ before ‘*’ token
ref_gl/qgl.h:260: error: expected ‘)’ before ‘*’ token
ref_gl/qgl.h:261: error: expected declaration specifiers or ‘...’ before ‘*’ token
ref_gl/qgl.h:261: error: expected ‘)’ before ‘*’ token
ref_gl/qgl.h:262: error: expected ‘)’ before ‘*’ token
In file included from ref_gl/gl_draw.c:23:
ref_gl/gl_local.h:295: error: expected ‘)’ before ‘value’
ref_gl/gl_draw.c: In function ‘Draw_InitLocal’:
ref_gl/gl_draw.c:45: error: ‘GL_TEXTURE_2D’ undeclared (first use in this function)
ref_gl/gl_draw.c:45: error: (Each undeclared identifier is reported only once
ref_gl/gl_draw.c:45: error: for each function it appears in.)
ref_gl/gl_draw.c:45: error: ‘GL_TEXTURE_MIN_FILTER’ undeclared (first use in this function)
ref_gl/gl_draw.c:45: error: ‘GL_NEAREST’ undeclared (first use in this function)
ref_gl/gl_draw.c:46: error: ‘GL_TEXTURE_MAG_FILTER’ undeclared (first use in this function)
ref_gl/gl_draw.c: In function ‘Draw_Char’:
ref_gl/gl_draw.c:100: error: ‘GL_ALPHA_TEST’ undeclared (first use in this function)
ref_gl/gl_draw.c:101: error: ‘GL_BLEND’ undeclared (first use in this function)
ref_gl/gl_draw.c:102: error: ‘GL_MODULATE’ undeclared (first use in this function)
ref_gl/gl_draw.c:106: error: ‘GL_QUADS’ undeclared (first use in this function)
ref_gl/gl_draw.c:124: error: ‘GL_REPLACE’ undeclared (first use in this function)
ref_gl/gl_draw.c: In function ‘Draw_String’:
ref_gl/gl_draw.c:138: error: ‘GL_ALPHA_TEST’ undeclared (first use in this function)
ref_gl/gl_draw.c:139: error: ‘GL_BLEND’ undeclared (first use in this function)
ref_gl/gl_draw.c:140: error: ‘GL_MODULATE’ undeclared (first use in this function)
ref_gl/gl_draw.c:143: error: ‘GL_QUADS’ undeclared (first use in this function)
ref_gl/gl_draw.c:186: error: ‘GL_REPLACE’ undeclared (first use in this function)
ref_gl/gl_draw.c: In function ‘DrawCString’:
ref_gl/gl_draw.c:202: error: ‘GL_ALPHA_TEST’ undeclared (first use in this function)
ref_gl/gl_draw.c:203: error: ‘GL_BLEND’ undeclared (first use in this function)
ref_gl/gl_draw.c:204: error: ‘GL_MODULATE’ undeclared (first use in this function)
ref_gl/gl_draw.c:207: error: ‘GL_QUADS’ undeclared (first use in this function)
ref_gl/gl_draw.c:256: error: ‘GL_REPLACE’ undeclared (first use in this function)
ref_gl/gl_draw.c: In function ‘Draw_ScaledPic’:
ref_gl/gl_draw.c:325: error: ‘GL_BLEND’ undeclared (first use in this function)
ref_gl/gl_draw.c:326: error: ‘GL_ALPHA_TEST’ undeclared (first use in this function)
ref_gl/gl_draw.c:334: error: ‘GL_MODULATE’ undeclared (first use in this function)
ref_gl/gl_draw.c:339: error: ‘GL_QUADS’ undeclared (first use in this function)
ref_gl/gl_draw.c:357: error: ‘GL_REPLACE’ undeclared (first use in this function)
ref_gl/gl_draw.c: In function ‘Draw_StretchPic’:
ref_gl/gl_draw.c:388: error: ‘GL_ALPHA_TEST’ undeclared (first use in this function)
ref_gl/gl_draw.c:389: error: ‘GL_BLEND’ undeclared (first use in this function)
ref_gl/gl_draw.c:390: error: ‘GL_MODULATE’ undeclared (first use in this function)
ref_gl/gl_draw.c:401: error: ‘GL_QUADS’ undeclared (first use in this function)
ref_gl/gl_draw.c:414: error: ‘GL_REPLACE’ undeclared (first use in this function)
ref_gl/gl_draw.c: In function ‘Draw_Pic’:
ref_gl/gl_draw.c:444: error: ‘GL_ALPHA_TEST’ undeclared (first use in this function)
ref_gl/gl_draw.c:445: error: ‘GL_BLEND’ undeclared (first use in this function)
ref_gl/gl_draw.c:446: error: ‘GL_MODULATE’ undeclared (first use in this function)
ref_gl/gl_draw.c:457: error: ‘GL_QUADS’ undeclared (first use in this function)
ref_gl/gl_draw.c:470: error: ‘GL_REPLACE’ undeclared (first use in this function)
ref_gl/gl_draw.c: In function ‘Draw_TileClear’:
ref_gl/gl_draw.c:499: error: ‘GL_ALPHA_TEST’ undeclared (first use in this function)
ref_gl/gl_draw.c:502: error: ‘GL_QUADS’ undeclared (first use in this function)
ref_gl/gl_draw.c: In function ‘Draw_Fill’:
ref_gl/gl_draw.c:527: error: ‘GL_TEXTURE_2D’ undeclared (first use in this function)
ref_gl/gl_draw.c:531: error: ‘GL_QUADS’ undeclared (first use in this function)
ref_gl/gl_draw.c: In function ‘Draw_FadeScreen’:
ref_gl/gl_draw.c:553: error: ‘GL_BLEND’ undeclared (first use in this function)
ref_gl/gl_draw.c:554: error: ‘GL_TEXTURE_2D’ undeclared (first use in this function)
ref_gl/gl_draw.c:556: error: ‘GL_QUADS’ undeclared (first use in this function)
ref_gl/gl_draw.c: In function ‘Draw_StretchRaw’:
ref_gl/gl_draw.c:624: error: ‘GL_TEXTURE_2D’ undeclared (first use in this function)
ref_gl/gl_draw.c:625: error: ‘GL_RGBA’ undeclared (first use in this function)
ref_gl/gl_draw.c:625: error: ‘GL_UNSIGNED_BYTE’ undeclared (first use in this function)
ref_gl/gl_draw.c:627: error: ‘GL_TEXTURE_MIN_FILTER’ undeclared (first use in this function)
ref_gl/gl_draw.c:627: error: ‘GL_LINEAR’ undeclared (first use in this function)
ref_gl/gl_draw.c:628: error: ‘GL_TEXTURE_MAG_FILTER’ undeclared (first use in this function)
ref_gl/gl_draw.c:631: error: ‘GL_ALPHA_TEST’ undeclared (first use in this function)
ref_gl/gl_draw.c:633: error: ‘GL_QUADS’ undeclared (first use in this function)
make[1]: *** [releasei386/q2glx/gl_draw.o] Error 1
make[1]: Leaving directory `/usr/games/Quake2'
make: *** [release] Error 2

----------

> I've tried everything I could think of to fix this problem, but to no avail. Does anyone have any suggestions? I'm at the end of my rope here.

9
Quake / Quake 2 replay editor: Does one exist?
« on: October 01, 2014, 10:02:22 PM »

> I'm looking for a program that can edit dm2 replay files. Specifically, I have a replay file that is 2.4 megs in size and is made up of two or three matches, and I need to crop out everything but the first match. After a Google search, I found a few such editing programs, but they were all offline. Does anyone here happen to have a dm2 editing program lying around that I can use?

10
/dev/random / A Very Scary Day
« on: August 28, 2014, 04:30:42 PM »

> Yesterday was easily one of the scariest days of my life. I had a bad molar in the upper-left corner of my mouth that had to be extracted. The thought of having a tooth being yanked out of my mouth was scary enough, but what really added to the terror of the impending extraction was that I already had another molar pulled out from the opposite corner of my mouth about a year ago, and despite three shots of painkiller, having that tooth pulled hurt like hell, and that's something I never forgot. The worst moment of yesterday's extraction was just before the doctor pulled the tooth. My legs were literally shaking uncontrollably in fear, but my father was there in the room and he managed to calm me down. However, unlike the first extraction, this one didn't really hurt all that much, and the part that bothered me the most was the near-deafening drilling noise of the cutting tool as the doctor cut the tooth into three pieces in order to get it out. The actual extraction wasn't as bad as I thought is was going to be for two reasons. First, I didn't feel too much pain, because just like the first extraction, I had three shots of painkiller, and I also had a root canal done on that tooth over a year ago. Second, I had a good doctor working on my tooth who knew how to keep me calm, and my father's presence also helped.

> As scary as the moment before the extraction was, I had another scary moment later that day that was even worse. After the extraction, I was given some gauze to bite down on in order to stop the bleeding in my gum where the tooth used to be. I was instructed to keep a piece of gauze in my mouth for an hour, and then keep changing to a new one every hour after that until the gauze was light pink in color. However, I couldn't keep the first piece of gauze in my mouth for the whole hour because my jaw started hurting, so I took it out at put a new one in, and in order to reduce the pain in my jaw, I didn't really bite down on future pieces of gauze too hard. Sometime between 5PM and 7PM, well after the extraction at 3PM, I noticed that I had a potentially very serious problem, because blood was leaking out the side of my mouth, and the piece of gauze I was currently using was completely red and dripping with blood when I took it out. The bleeding was showing no signs of stopping, and during a deathmatch game of Quake 2, I had to quit in the middle of the match, even though I had the lead. I staggered downstairs to see if my parents could help me in any way, and I soon collapsed on the laundry room floor with my back against the exit door. My mouth was still pouring out blood, and my vision started to get blurry, my arms were tingling heavily and starting to go numb, I broke out in a cold sweat, and I could barely speak. For the first time in my life, I honestly thought that I might die of blood loss right there on the floor, and this easily beat the fear of the tooth's extraction in scariness. After calling my cousin, who is a maxillofacial surgeon, for advice, my parents wet a piece of gauze and had me bite down on that. My father also retrieved a tall fan, and had that blow on me. After a matter of minutes, my cold sweat stopped, and the bleeding in my mouth decreased substantially, but I was still very weak, so my parents had to pick me up, and help me walk to a chair they had set up in the kitchen. A few minutes later, they switched to a more comfortable rocking chair, and I stayed there while recovering. About an hour later around 8:45PM, I took the gauze out of my mouth and had some lime flavored Jell-O.

> It's been over 24 hours since the extraction, and I've managed to get most of my strength back. However, I've decided to take tomorrow off from work in order to make sure I fully recover faster. Yesterday's ordeal is not something that I ever want to have happen again, and with any luck I never will.

11
/dev/random / Life After YouTube
« on: July 26, 2014, 10:23:42 PM »

> On the first of September in 2009, I created my YouTube channel, and started uploading videos in January of the next year. Since then, my channel has been through many ups and down, and had its share of trails and tribulations. However, at the end of this month (July of 2014), it will all come to an end. I've decided to leave YouTube and permanently delete my CreamyGoodnessX channel.

> I have some good reasons for my decision, and a lot of it has to do with the fact that YouTube has slowly been going to shit since I joined over four years ago. First, YouTube decided to remove the channel page colors, and force everybody's pages to have this one dull, monotonous look. This was a very unpopular decision by YouTube, who carried out the change despite all of the opposition they were receiving from the community. Then, YouTube hid the video response feature, so that you would have to click on the video comment text box in order to expose that feature. Eventually, you couldn't even do that anymore, since YouTube made the brilliant decision to get rid of video responses altogether. And then, there was YouTube's absolute worst change to date; Google fucking Plus. YouTube basically merged with Google, and this completely broke the commenting system, throwing the threads out of whack, leaving the users unable to reply to any comments made before the integration of Google Plus, and forcing everyone to have a second account just to write comments at all. This to me was the last straw, so I disabled comments on all of my videos, and created an account on DailyMotion with all of my YouTube videos mirrored on it. However, the real final straw came less than 24 hours ago, when my nephew Austin clicked on an age restricted video and clicked OK, permanently setting my channel to allow such videos to play without a prompt, and this is something that I promised myself I would NEVER do for as long as I owned my channel. With no way to set my channel back to ask for the age restriction prompt, I now consider my channel to be permanently tainted, and this convinced me to finally decide to burn down my channel for good.

> Keep in mind that the video Austin clicked on was not pornagraphic or otherwise objectionable in any way. The video in question was an Annoying Orange video, particularly the one with Slenderman. I'm not upset about the idea of letting Austin see something he's "not supposed to". In fact he and his younger brother watch South Park, and are big fans of Family Guy, and I couldn't give any less of a shit about it. What I'm really upset about is the very concept of age restrictions themselves; it's always something that I've strongly opposed. I don't think it's right that I should be allowed to watch certain videos while other people are denied that right solely for something they had no decision in and can't control. Personally, I would rather not have a YouTube channel at all than one I consider to be so profoundly tainted, so by the first of August, the CreamyGoodnessX YouTube channel will no longer exist.

> But does this mean that my online video making days are over? Not at all. I still have all of my videos mirrored on my Dailymotion account and on my main website, Creamy's Wonderland. In addition, I will also create a Vimeo channel, and gradually upload my videos there as well. But as for YouTube, that's it man, game over.

12
/dev/random / Video editing terminology
« on: April 06, 2014, 08:52:31 AM »

> I've had a certain video on YouTube for about two and a half years, but it recently got flagged as Content Inappropriate and was thus taken down. Personally, I don't think the video should have been removed since its "inappropriate" content falls into a grey area, but that's a completely different subject, and I'd rather stay off of it. Anyway, I plan to edit the video so that the content in question is removed, while preserving the overall message of the original video. Specifically, I'm going to replace a large portion of the video with a simple slideshow with text and some background music. This brings me to my question; is there a specific term for this type of editing? I'm considering the term "remastered" but I don't think that accurately describes it. I guess "censored" would be closer to the mark, but again I don't feel that's accurate, since nothing was blurred out or blackened out or anything of that nature.

13
FFA Demos / One of my best matches ever! (The Frag Pipe)
« on: March 30, 2014, 11:09:04 AM »

> Here's another FFA deathmatch I recorded yesterday, this time in The Frag Pipe. If you think the two Slimy Place matches that I've shown so far were close and exciting, you 'aint seen nothin' yet. Check this one out...

http://creamyg.jdluke.com/Misc/Recorded_Games/Quake2/Creamy2014_039.dm2

> That is all.

14
FFA Demos / Another Slimy Place nailbiter
« on: February 11, 2014, 09:32:50 PM »

> Hey guys. Here's another deathmatch I played in The Slimy Place (q2dm7), and just like the one I posted previously, this was a pretty close match, especially towards the end. I uploaded this match to YouTube four days ago, but I played it all the way back in 2010. I don't know why, but a lot of my best matches took place in The Slimy Place, so I appear to be stronger than usual on that map for whatever reason. If I had to guess why that is, I'd say that it would be because the map has no railgun (my weakest weapon), but has two rocket launchers (my second strongest weapon). Also, it's a map that I have a pretty good understanding of, so that certainly helps too.

> YouTube...

http://www.youtube.com/watch?v=PUBdFVgh93I

> DailyMotion...

http://www.dailymotion.com/video/x1bpwqf_quake-2-deathmatch-creamy-2010-match-7_videogames

> Enjoy :)

15
/dev/random / Looking For A New Host
« on: December 08, 2013, 10:43:57 AM »

> Less than a week ago, I tried and failed to connect to my website's FTP server. It turns out that the reason I couldn't was because my site had been offline for the past two months without me realizing it. (I haven't been checking my site all that often lately.) Apparently, on September the 20th of this year (2013), Huge Laser, which hosted my site, ended its free hosting services, leaving me without any online real estate. I e-mailed the guy who ran Huge Laser a few days ago, and asked him if he could point me to another hosting site, but he never responded. This brings me to the reason I'm making this post. Do any of you know of any good free hosting sites where I can move my site to? I'm looking for something that will allow me to upload at least 5 GB of data and have the ads limited to one per page, as was the case of Huge Laser, and the GameSpy Network before it.

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