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Messages - Jay Dolan

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16
Quake / Re: Why Q2Pro over R1Q2
« on: July 08, 2016, 02:33:34 AM »
No, that's what I was saying. You are free to download the R1Q2 source and modify it (e.g. fix a bug, add a wallhack, whatever you want). But you would not have Anti-cheat support. R1CH keeps the AC secret sauce under lock and key, which is unfortunately necessary for it to be worth anything.

17
Quake / Re: Why Q2Pro over R1Q2
« on: July 07, 2016, 12:20:46 PM »
I don't think he was accusing you of anything with juxtaposing those quotes, claire. I think he was just demonstrating the vast difference in opinion on open vs closed source clients. It's worth noting that anyone could add a trivial wall hack into R1Q2 and compile that, as well -- it just wouldn't have AC. The source is available for R1Q2, too, Muerte, and as it should be. A basic wall hack would involve 2 lines of code to toggle GL_DEPTH_TEST when drawing entities. Oops. Now the cheaters will win!

18
Quake / Re: Why Q2Pro over R1Q2
« on: July 04, 2016, 05:34:44 AM »
There's something to be said for maintained software. Even if R1Q2 had features or functionality over Q2Pro, which would be a hard case to make, I personally would still opt for the one that is actively maintained. Disclaimer: I don't use either :)

19
Quake / Re: New Anticheat Release
« on: May 09, 2016, 05:35:16 AM »
R1CH! Great to see you're alive and well and still hacking on Q2 :)

no more excuses people. :forceac:

Hold on a second -- plenty of us are on Mac or Linux, you know ;)

20
Quake / Re: Quake 2... anyone?
« on: May 02, 2016, 04:45:17 AM »
I know guys in northern Germany who walk around in white power neo-nazi t-shirts despite the anti Hitler/holocaust glorification laws.

Somehow, this doesn't surprise me  :lolsign:

21
Quake / Re: APRQ2: Where To Download?
« on: April 04, 2016, 12:59:33 PM »
Hah, yea man. I was living at home senior year of high school in 97, so from Dec '97 - Sep '98, I was an HPB on 33.6kbps. Fall of '98, I went away to college, and had access to UMass' T1 and LAN. My roommate freshman and sophomore year was another Comp Sci major like me, and we played Q2 in our dorm room probably 30 hours a week. Ended up starting Clan RoGuE and Qmass.net.

*sigh* Those were the days.

22
Quake / Re: Disabling HTTP Downloads with aprq2
« on: April 02, 2016, 07:59:07 PM »
Code: [Select]
cl_http_downloads 0
When in doubt, `cmdlist` and `cvarlist` are your friend. There's also tab-completion at the console for commands and console variables.

23
Quake / Re: APRQ2: Where To Download?
« on: April 02, 2016, 07:57:18 PM »
Yes, but how was your Quake game?

24
Quake / Re: quetoo - Thank you Mr. Dolan :)
« on: April 01, 2016, 10:59:12 AM »
Awesome, thanks!

I can't take too much credit for the Quake2 build: I put probably 30 hours into bug fixes and packaging, but it's mostly Maniac's AprQ2 work.

Btw, Quetoo is actually a separate, standalone game (http://quetoo.org or https://www.facebook.com/Quetoo.org). My Quake2 builds are tagged as "Quetoo.org" just as a shameless plug for the standalone game ;)

Cheers!

25
Quake / Re: APRQ2: Where To Download?
« on: April 01, 2016, 10:56:17 AM »
Haha, awesome, lavaboy. And yea, my bins are from a Debian VM; I figured that's the biggest bang for my buck in terms of user base. Fedora, Gentoo and Slack people will likely have to compile from source.

Foc, you graduated in 97? I was class of 98.


26
Quake / Re: |iR|Focalor's Pak v10 is NOW AVAILABLE!
« on: March 28, 2016, 05:17:26 AM »
Gotcha. I'm in their IRC channel often. I'll reach out.

Thanks!  :frag:

27
Quake / Re: |iR|Focalor's Pak v10 is NOW AVAILABLE!
« on: March 27, 2016, 05:50:07 AM »
Ah, right on. Yes, I'm very familiar with that story, and I know Phoenix and Tabun (WireHead artist who made the "QForcer" player model, which is the default in Quetoo). Extremely talented team!

That's no problem at all. My installer has a prompt system to display license, copyright, readme, etc. I can fetch and display Phoenix's message, and yours, and prompt folks to accept / acknowledge both before installing. Does that sound copacetic?

28
Quake / Re: |iR|Focalor's Pak v10 is NOW AVAILABLE!
« on: March 26, 2016, 04:19:30 AM »
Looks dope. Would you mind if I made this Pak an optional download of my Mac and Linux Quake2 installer?

It would involve mirroring the pak in my rsync repository, and then adding a few lines of code to prompt people if they wish to install it. No effort on your part, of course :)

29
Quake / Re: APRQ2: Where To Download?
« on: March 22, 2016, 02:44:04 PM »
Jay can answer specifically but most engines and DLL's are built as i386 (32-bit) binaries. There is no reason to build 64-bit versions because there is no advantage to it and more than likely it can actually be detrimental to the engine's performance. This is due to the fact that pointers will be 64-bits and carrying them around in an application that doesn't need a huge chunk of memory confers a bandwidth hit where a cache miss and memory accesses are concerned. Quake 2 doesn't warrant a 64-bit address space and expanding it to use more objects or entities to take advantage of that increased memory space will make it not-quake2.

All true! However, since most folks are running 64 bit hardware and operating systems these days, I do only bother with 64 bit Linux for my Quake2 builds. This is because my version is dynamically linked, and 64 bit users are more likely to have the 64 bit versions of libsdl, libcurl, etc.. installed. I'd hate to make someone install a full 32 bit runtime just to play Quake2.

That said, Creamy, you could always compile my AprQ2 port yourself to have a 32 bit working version. It's very easy to do. Hit me up on IRC if you'd like to give it a shot.

30
Quake / Re: APRQ2: Where To Download?
« on: March 18, 2016, 08:36:28 AM »
You can download my precompiled version of Quake2 for Linux, which is based on AprQ2, here:

https://github.com/jdolan/quake2

 :frag:

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