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Topics - [BTF]Jehar

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Community Events / Mutant Message Monday! 3/26
« on: March 25, 2018, 07:21:43 AM »
Eyooo - it's been a while since we've seen a lot of bodies on the perennial mutant server, so a few of us BTF dudes are going to pile in there and hope the sweet smell of gibs attracts others.

As far as joining, there's nothing to it, it's the default port on We're thinking of starting around 8est and going until we've seen every map on the server (except match1).

So yeah, be there or be a convex ngon.

Quake / Announcement: Quake II 20th Anniversary Duel Cup Series
« on: September 05, 2017, 03:19:22 PM »

Starting on the 16th of September, we'll be running 3 weeks of back-to-back NA/EU duel cups! Signups are below, and everything will be covered live on
I'll be attempting to put together some funds for each week's top3 - I'm down on income at the moment, so that may turn into a donation drive. - EU Week 2 Signups - NA Week 2 Signups

Double Elim
If we have more than 16 players, UB matches until UB Semis will be Bo1
Grand Final will be played in a 2xBo3 format.

Server settings:
OpenTDM, all fixes.
10 minutes, 2min OT
Powerups OFF
Tastyspleen/Packetflinger will be used in NA, EDL allowed servers used in EU.

Map Pool:

Map Picks:
High seed picks first, then low seed. Remaining map is low toss/high toss.

Match Streaming:
One server will be selected for streaming matches over the course of the cup. An admin will coordinate match delays in order to secure matches in this server back-to-back. If you are asked to delay for this reason, please comply. Other servers may be streamed in order to meet latency demands.

Prize Distribution:
1st Place Week 1: $50 USD
1st Place Week 2: $50 USD
1st Place Week 3: $100 USD

Additional prizemoney may be donated to - 100% of donations will go directly to the next week's prize pool, in a 50/35/15 split once the pool reaches more than $100 USD.

Community Events / The TS500 Returns!
« on: June 15, 2017, 02:29:07 PM »
I won't even count how many years it's been since the last one, but seeing Q2 has gotten the big 20, it's about damn time. Deets below.

Get in here!

Server: (or type `GOTO TS500` from any Q2 server where WallFly is present)
Map: city64
Fraglimit: 500
Timelimit: none (usually takes about 90 minutes)
Gametype: Standard FFA, first to 500 wins
When: Saturday, June 24th, 8 PM Eastern (5 PM Pacific, 1 AM London)
Time Zone Calculator:,720,cn3

Haven't played Q2 in awhile?

For Windows users, we have Elysium's "1-click" installer at which will get you back online with Q2 in a snap.


Community Events / Tonight: OMGFFA in Doom II
« on: August 08, 2014, 09:01:20 AM »

Hey all, almost forgot to post here! Pasty pasty:

Join on Friday night as we dive head-first into some boom-stick head-smashing DOOM 2 ACTION. We'll be moshing around in OMGMAPS, a set that is as classic as it is retarded. Just supply your own spam, and we'll bring the beans. First to 50 wins each map, we'll go through the entire wad, so don't blow yours before we're done!

Date: Friday August 8th
Time: 9pm EDT
Port: Odamex (
Wads: doom2.wad, omgmaps.wad

Community Events / TS500
« on: July 04, 2014, 04:25:40 PM »
I'm not even sure which one this would be. Oh well. You all know what's up. If you don't, see the image below:

Now all that's to be decided is the map. I'm kinda partial to city64 myself. Thoughts?

Tastycast - / Calling all community representatives!
« on: May 13, 2011, 10:24:29 AM »
Man, what a crazy couple of years this has been. Since starting up a little shoutcast server on quadz' provided space, the community has been involved in the coverage of quakeworld, urban terror, warsow, doom, quake ii... and that's the short list. There have been enough people willing to see the potential of a multi-game, community-run broadcasting group, and the result has been better hardware, more polished content, and a wider variety of games. I really can't thank all of the supporters, both materially and motivationally, enough.

The question at this point, however, is how to keep growing without turning into something that we'd all hate. I've learned through other broadcasting projects that sticking to the community is something that takes a lot of work, and it's too easy to fall into the trap of running towards the spotlight all the time.

I've attempted to expand the staff before, to limited success. Part of the issue is that does so much that it's difficult to take on a particular role and expect to stay on top of everything. So, I've decided to approach staffing from another angle:

per-game representatives.

I want to stress that this is not in any way going to stub the toes of all of the people who come to us to discuss events. Simply put, I just want to have people who are willing to act as extra eyes and ears for the community, and relay that info. I'm hoping that this will allow people to go from "what the hell am I supposed to do" to something more like "yeah, that's me!".

Responsibilities would include keeping an eye on events from your respective areas (not like you don't do that already!), attending weekly meetings, and providing information so that events can be scheduled.

Feel free to use this thread to discuss any potential pitfalls this plan may have, but I'm asking that applicants either PM me on irc, here in the forums, or email me at

To help clarify things, the below space will be filled out as positions are filled.

Doom Community Liason: Position open!
Quake/world Community Liason:  Position open!
Quake II Community Liason: Position open!
Quake III Community Liason: Position open!
Warsow Community Liasion: Position open!
Urban Terror Community Liasion: Position open!



It has come to our attention that Dino has been a busy bee: has been launched with links to a score of brand new Action Quake2 servers - from FFA to 3-way TDM Darkmatch. This guy has put a lot of work into Building It. Now it's time for us to Come. (insert laughter)

So, we're going to give running some events a shot.

What: Action Quake 2 3v3 Teamplay. If you don't have AQ2 yet, get it HERE (version 0.6b) .
    Random team seeding
    15 min rounds
    Double-elim bracket
    Grand final double-bo3
    Map pool: TBD.
Where: (teamplay servers up to port 27935) - hosted by Dino of AQO.
When: Saturday the 19th of June, 2010. Checkin will begin at 2pm EDT, and games will start at 3pm EDT on the specified servers.

If you'd like to participate, reply to this thread in one of two ways:
1) Your team name, and the names of your teammates. They will be contacted on IRC (#tastyspleen on ETG or #tastycast on GlobalGamers) in order to confirm partnership. If at check-in a player is missing, he/she may be substituted.
2) You by yourself, whereas you will be put into the Pickup Pool to be teamed at random with others in the Pool 24 hours prior to the event (Friday, 3pm EDT).

  peewee_RotA (ninja_peewee, sheriff_peewee)





Discussion / What State you from?
« on: February 20, 2010, 09:28:03 AM »
Just out of curiosity...

Okay, this is going to be completely experimental, and a little redundant since I know there's things like that google map plugin and stuff, but here goes:

If you'd be interested in participating in locale-based Tastyspleen tournaments, list your state here. I've been more and more convinced that North America needs more state/region based tournaments. I have no idea what this is going to result in, but I'd like to take the current pulse of where tournament-interested people are geographically. List away!

Tastycast - / Current KOTH Stats
« on: February 12, 2010, 05:20:06 PM »
Until we get a proper ladder system set up, I'm going to start tracking things by hand. Since this is only a weekly event, this shouldn't be too difficult.

Current king is: 187.Slugs (Lava gets honorable mention)  

Past Kings:[/size]


Current players on record, ranked by hill position (updated with changes and new players each week):

Players are not ranked on wins, but instead on who they can beat during the event. Winning will move you up a position. This kind of leap-frog ladder is rather standard, and shouldn't produce any problems.

When do I get to play?
If you have played in KOTH before:
You will play in order according to your current rank.

If you have not played in KOTH before, but show up before the event:
You will be asked to place yourself in 1 of 3 groups: New, Intermediate, or Advanced. You will then play at the beginning of that group. Each group has priority for 1 hour. For example, all New matches will be played during the first hour, and so on.

If you have not played in KOTH before, and show up during the event:
You will play in the order of your join time at the next group.

If you have played in KOTH before, but don't show up until after your group:
You will be placed in order of join time at the next group.

If you are called up, and are not connected to the server, you will be given 30 seconds to reconnect, at which time we will move on to the next player.

I realize some of this is still ambiguous, but I wanted to lay out some explanation of the way I see things. Feel free to comment on this current setup, and this post will be modified as improvements are made.

Tastycast - / New Feature: 24/7 Movie channel
« on: February 01, 2010, 03:05:15 PM »
If you've always wanted a place where you could just tune into some frags and zone out, then we have just the thing.

This is a HD-streaming (thanks to playlist comprised of the best of the best frag movies made by the various communities over the years. I'll be adding 10 films a day to the playlist in an effort to provide a wide variety and berth to the content.

Also, in the future, look for quake-relevant advertisements, a la the radio ads.

Feel free to drop any comments or suggestions here.

Discussion / Help Us Organize Tasty Leagues - Part 2
« on: January 14, 2010, 10:08:19 AM »
So, keeping things rolling along, we've come to the next topic of discussion: tourney size. I think we're all pretty much happy with the idea of smaller, 12-person divisions for shorter tournaments, probably single-elim, over a weekend, etc. Keep things tight, open to everybody, and fast-paced. So there isn't really a question I have this time around, just looking for some opinions on how we want to run this when it comes to size and duration.

Personally, I'd like to see 2-3 divisions, to ensure that newer players play with newer players and all that happy fluff. Also, again with the goal of keeping it quick and simple, this would probably be a duel tournament at first, just because we all know how much more coordination it takes to get people to get their team together.

My only real concern is how realistic it would be to get all of the matches in over a weekend. Maybe dropping it down to 8 player brackets, two divisions, would be the fastest solution?

Leaving it open to debate, so debate away!

Tastycast - / Tastycast Playlist opinions?
« on: January 14, 2010, 09:59:33 AM »
Just looking for a general feel of the current tastycast playlist, since the radio isn't actually tuned into that much. Maybe people don't like shoutcast stations any more? No way to know without asking, so just looking for what would make you tune in more.

Discussion / Help Us Organize Tasty Leagues - Part 1
« on: January 07, 2010, 12:56:27 PM »
The Tastyspleen League site is back up (glances up at the top bar)! And right now, it's a blank slate, ready to be filled with the most awesome community tournaments in North America. Before we reboot things, we'd like to make sure we do it right. That means we want to keep things simple, fun, engaging, and keeping NA players involved in competition. Most importantly we want to know what YOU want to see from the tournaments, and we'll be tackling specific aspects of the structure in a series of threads.

Number 1: Pay-ins.
Tournaments are usually free-to-enter and free-to-play, but also, in our experience, free-to-not-care-about-the-matches, and this is the issue that keeps tournaments down. We've all seen it before, 20 people sign up, maybe 8 of them show up consistently to play. There are other issues related to this, such as skill structure, but we were thinking that having small pay-ins (along with CASH PRIZES) would keep people more active in the league.

Here's the basic rundown:
Each skill division would have a small pay-in, ranging from 5 dollars for the lower brackets, and up to 10 for the higher brackets. Money is pooled and divided for the winners, possibly in a 30-20-10 format or a 25-15-10-7-5 format.
Initially, we'll be keeping the tournament sizes pretty small, perhaps 12 slots per division, to keep things tight and interesting. As interest grows, so will the division sizes.

Here, then, is the first question:
Would you be willing to put in a small amount for a cash prize pool? Would this keep you in the tournament?

For the purpose of discussion, feel free to bring up any division-of-prizes tiers, but envision a 12-player bracket initially.

Chime in, everybody!

Tastycast - / Quake 2 Kicker - New players start here.
« on: December 20, 2009, 08:11:07 AM »
This thread will be used to test, configure, and polish the Quake 2 Kicker - a quick-start Q2 setup that focuses on ease-of-use and customization. I've gotten the first release put together last night, and on #tastycast we had quite a few comments for improvements for the next version, but overall, people were able to add pak0 and jump right into the game. From here on out, we'll be focusing on making config setup even easier, based off of Dervish's full-to-the-brim config posted in the first thread. Anywho, give it a whirl, and leave comments here.


Pasting in the current readme:

I don't take credit for any of the content here, besides minor alterations to skins. Quake is all about standing on the shoulders of giants, and this is just a compilation of some of the best content.

Welcome to the Quake II Kicker, a starting point for anyone to get back into Quake II. This has been designed for ease of use, accessibility, and lightness. This is not designed to be a "pro" setup from the start - rather, it provides a solid base from which players can make their own additions and modifications.

The Q2K is organized as follows:

The root directory contains the Quake II Server Browser (by R1CH), aprq2, and aprq2_soft. We use aprq2 for the extra functionality it provides, and it's easier setup. Also included is the CleanCode Q2 (Paril) updater, which will keep your game dll as fresh as possible.

This is the main directory, from here all gametypes and mods draw their resources and settings (at least at first). Model, texture, and map directories are stored here, as well as in the .pkz files. I use pkzs for two reasons: 1 - aprq2 can load them and 2 - they can be opened with just about any archive manager. Besides the basic files, baseq2 contains:

Hi-res textures for all of the base materials. Rename or remove if you prefer the older ones.

Regular player models, no brightskins, see below for details.

Here you will find the preliminary add-on pkzs to further customize your experience. Included in this build:
   brightitems - still a work in progress, at the moment it only brightens armors. I    need to find a bright item pak.

   brightplayers - player brightskins, green and white

   hires_hud - an alternate hud number set, will include cleaner menu and font elements    in future builds.

THE MOST IMPORTANT item in your quake 2 setup is your config. Whirlingdervish started a great annotated config which I have modified for aprq2, and organized so that item, movement, and weapon binds are at the top. If there is anything confusing in this, let me know.

There is more to come in future releases, but this should provide a starting point for comments. Please find me either in #tastyspleen on ETG, #tastycast on GlobalGamers, or just email me at

I hope you will find this headache free. I will refund any aspirin purchases made in the use of the Q2K.

Compiled by - Jehar

Todo list for next release:
-Organize the config, annotate more.
-Include a utility for easily editing the config.
-Find better openal drivers or revert the default to s_initsound 1
-Get a decent bright model pak.
-Include demo pak0

Tech Junkie Lounge / Quake II used to study mice
« on: October 14, 2009, 07:36:57 PM »

What's better is that the guy in charge (last name Tank, no joke) came into #qc to look for engine resources. He was going to use the Quake engine, but after finding that Q2 uses c++, something he was more comfortable with, he switched to that for the project.

Thanks to scar3crow for pointing this out.

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