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Quake / Frag Sounds
« on: August 30, 2015, 03:39:21 PM »
Yo. I'm sure this has been done before, but i figured i'd share this tip anyway. It makes a .wav play whenever you score a frag. Doubt this gives any real unfair advantage. I use it just to keep myself from staring up at the message feed every 2 seconds. Kills my eyes.
Aprq2 and r1q2 (probably others as well) have a trigger function built in. Allowing you to have commands execute when the console spits out a certain string. Description from aprq2 readme :
"trigger <cmd> <string>" If string match to print msg from server, trigger execute cmd. Wildcard support.
You can use triggers for all kinds of things. Here is what i use to make a sound play upon getting a frag.
Hitsound.wav is a file i downloaded and placed in quake/baseq2/sound. Any stock Q2 sound may be used, though you will have to find out where the sound you want is stored. Pretty sure "play hitsound.wav" only works because i placed it directly in the sound folder. The other sound paths can be found by typing "precache" followed by "soundlist" in the console (you have to be in a game or it won't list many of them). Hitsound.wav is the quake 3 ding. I got it here. https://tf2dingalings.com/sound/download/256
Here is a kill tracker config of sorts. I have not played with it much because all i wanted was frag-sounds, but there is some cool stuff in here. http://faderjok.tastyspleen.net/achievements_incomplete.cfg
Aprq2 and r1q2 (probably others as well) have a trigger function built in. Allowing you to have commands execute when the console spits out a certain string. Description from aprq2 readme :
"trigger <cmd> <string>" If string match to print msg from server, trigger execute cmd. Wildcard support.
You can use triggers for all kinds of things. Here is what i use to make a sound play upon getting a frag.
Code: [Select]
alias poop "play hitsound.wav"
trigger poop "*was blasted by* Slayer*"
trigger poop "*was gunned down by* Slayer*"
trigger poop "*was blown away by* Slayer*"
trigger poop "*was machinegunned by* Slayer*"
trigger poop "*was cut in half by* Slayer*"
trigger poop "*was popped by* Slayer*"
trigger poop "*was shredded by* Slayer*"
trigger poop "*ate Slayer*"
trigger poop "*almost dodged Slayer*"
trigger poop "*was melted by Slayer*"
trigger poop "*was railed by Slayer*"
trigger poop "*was disintegrated by Slayer*"
trigger poop "*couldn't hide from Slayer*"
trigger poop "*saw the pretty lights from Slayer*"
trigger poop "*didn't see Slayer*"
trigger poop "*caught Slayer*"
Hitsound.wav is a file i downloaded and placed in quake/baseq2/sound. Any stock Q2 sound may be used, though you will have to find out where the sound you want is stored. Pretty sure "play hitsound.wav" only works because i placed it directly in the sound folder. The other sound paths can be found by typing "precache" followed by "soundlist" in the console (you have to be in a game or it won't list many of them). Hitsound.wav is the quake 3 ding. I got it here. https://tf2dingalings.com/sound/download/256
Here is a kill tracker config of sorts. I have not played with it much because all i wanted was frag-sounds, but there is some cool stuff in here. http://faderjok.tastyspleen.net/achievements_incomplete.cfg