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/dev/random / Did somebody post "hot content" in "hot bitches"? :P
« on: September 15, 2010, 08:20:42 AM »
Lol. Did somebody post mature content in there?
* rhetorical question
* rhetorical question
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/dev/random / Did somebody post "hot content" in "hot bitches"? :P« on: September 15, 2010, 08:20:42 AM »
Lol. Did somebody post mature content in there?
* rhetorical question 2
Trouble Shooting / Sounds bug (player sounds not playing)« on: August 30, 2010, 10:59:27 AM »
How do I make a player whose sounds I do not have (e.g. he is using a skin called "asdasd/sfdsdf") make typical male sounds? When you shoot people, the sound generated is linked to players/<model_name>/pain#_#.wav. However, if you do not have the model (as in the above example of "asdasd"), you cannot hear the sounds. How do I force any non-male or female players to use the default player sounds.
edit: I checked more and it only occurs if you do not have the player model; if he uses male/qwerty you still hear the sounds. Also, I tested with s_show "1" and it shows that the players/<any_unknown_model>/<any_sound>.wav does not play; including falling sounds. 3
Bot Drop / TheFarter bottin....« on: August 21, 2010, 07:50:08 PM »
This guy, "TheFarter", has a really nice aim! He can even hit players when he isn't even facing them . He is such a n00b that he can only beat me by a couple frags the previous map and he ends up winning by 2 in q2dm1.
(Demo taken around 2240 EDT on DM server. I can provide a demo of q2dm8, but it is in 1st-person perspective. Anyway, I think this is enough evidence .) 4
Quake / Player sounds in more than one location?« on: August 13, 2010, 06:52:06 AM »
Should player sounds go in the "/players" directory or in the "/sound/player" directory? pak0.pak has all its sounds in the "/sound/player" directory, including two subdirectories called "male" and "female" with the corresponding pain sounds in them ! However, my "/players" directory contains all the vweps, and a lot of duplicate sounds from the "/sound/player" directory .
edit: I also just noticed that I have a sound called "bump1.wav" in my "/players/male" directory but not in my "/players/female" directory, and the drown sound is called "drown.wav" in the "/players/female" directory but is also called "drown1.wav" in the "/players/male" directory. 5
Trouble Shooting / Ping ramping / ISP rerouting« on: August 11, 2010, 06:05:22 AM »
My ISP seems to have completely re-routed me and now my netgraph is a bunch of these "ramps" of ping . I ran a tracert and a ping and you can see how my ping starts low then rises up around 150 ms before dropping right back down.
1 1 ms 1 ms <1 ms deviceweb [192.168.1.1] (home router) 2 2 ms 1 ms 2 ms dslrouter [192.168.200.1] (modem) 3 244 ms 256 ms 256 ms FT-ESR1-208-102-48-1.fuse.net [208.102.48.1] (in Cincinnati, Ohio) 4 * 274 ms * 10ge2-4.ws-osr1.zoomtown.com [216.68.6.203] (in Cincinnati, Ohio) 5 293 ms * * 10ge1-4.sw1.core.fuse.net [216.68.6.202] (in Cincinnati, Ohio) 6 160 ms * 177 ms 66.216.8.130 (Appears to be part of bboi.net; in Boca Raton, Florida) 7 * 221 ms 185 ms 66.216.1.149 (Appears to be part of bboi.net; in Boca Raton, Florida) 8 220 ms 211 ms * ash-ten3-2-chi-ten3-6.bboi.net [66.216.1.221] (in Boca Raton, Florida) 9 244 ms 238 ms 256 ms eq-ashburn-10G.theplanet.com [206.223.115.248] (in Foster City, California) 10 301 ms 291 ms 309 ms bd.fd.5746.static.theplanet.com [70.87.253.189] (in Houston, Texas) 11 339 ms 238 ms 212 ms 1e.ff.5746.static.theplanet.com [70.87.255.30] (in Houston, Texas) 12 213 ms 229 ms 229 ms 46.ff.5746.static.theplanet.com [70.87.255.70] (in Houston, Texas) 13 267 ms 265 ms 274 ms theplanet.com [70.87.6.117] (in Houston, Texas) Pinging theplanet.com [70.87.6.117] with 32 bytes of data: Reply from 70.87.6.117: bytes=32 time=74ms TTL=54 Reply from 70.87.6.117: bytes=32 time=135ms TTL=54 Reply from 70.87.6.117: bytes=32 time=189ms TTL=54 Request timed out. Reply from 70.87.6.117: bytes=32 time=242ms TTL=54 Reply from 70.87.6.117: bytes=32 time=156ms TTL=54 Reply from 70.87.6.117: bytes=32 time=193ms TTL=54 Request timed out. Reply from 70.87.6.117: bytes=32 time=256ms TTL=54 Reply from 70.87.6.117: bytes=32 time=283ms TTL=54 Reply from 70.87.6.117: bytes=32 time=292ms TTL=54 Reply from 70.87.6.117: bytes=32 time=319ms TTL=54 Reply from 70.87.6.117: bytes=32 time=337ms TTL=54 Reply from 70.87.6.117: bytes=32 time=205ms TTL=54 Reply from 70.87.6.117: bytes=32 time=232ms TTL=54 Reply from 70.87.6.117: bytes=32 time=250ms TTL=54 Reply from 70.87.6.117: bytes=32 time=271ms TTL=54 Reply from 70.87.6.117: bytes=32 time=297ms TTL=54 Reply from 70.87.6.117: bytes=32 time=309ms TTL=54 Request timed out. Reply from 70.87.6.117: bytes=32 time=195ms TTL=54 Reply from 70.87.6.117: bytes=32 time=160ms TTL=54 Reply from 70.87.6.117: bytes=32 time=195ms TTL=54 Reply from 70.87.6.117: bytes=32 time=222ms TTL=54 Reply from 70.87.6.117: bytes=32 time=258ms TTL=54 Reply from 70.87.6.117: bytes=32 time=285ms TTL=54 Reply from 70.87.6.117: bytes=32 time=188ms TTL=54 Reply from 70.87.6.117: bytes=32 time=226ms TTL=54 Reply from 70.87.6.117: bytes=32 time=244ms TTL=54 Reply from 70.87.6.117: bytes=32 time=253ms TTL=54 Request timed out. Request timed out. Reply from 70.87.6.117: bytes=32 time=186ms TTL=54 Reply from 70.87.6.117: bytes=32 time=215ms TTL=54 Reply from 70.87.6.117: bytes=32 time=242ms TTL=54 Reply from 70.87.6.117: bytes=32 time=268ms TTL=54 Reply from 70.87.6.117: bytes=32 time=287ms TTL=54 Request timed out. Reply from 70.87.6.117: bytes=32 time=323ms TTL=54 Reply from 70.87.6.117: bytes=32 time=279ms TTL=54 Reply from 70.87.6.117: bytes=32 time=220ms TTL=54 Reply from 70.87.6.117: bytes=32 time=238ms TTL=54 Reply from 70.87.6.117: bytes=32 time=230ms TTL=54 Reply from 70.87.6.117: bytes=32 time=268ms TTL=54 Reply from 70.87.6.117: bytes=32 time=213ms TTL=54 Reply from 70.87.6.117: bytes=32 time=408ms TTL=54 Request timed out. Reply from 70.87.6.117: bytes=32 time=294ms TTL=54 Reply from 70.87.6.117: bytes=32 time=297ms TTL=54 Reply from 70.87.6.117: bytes=32 time=326ms TTL=54 Ping statistics for 70.87.6.117: Packets: Sent = 50, Received = 43, Lost = 7 (14% loss), Approximate round trip times in milli-seconds: Minimum = 74ms, Maximum = 408ms, Average = 250ms 6
Quake / Toning down weapon sounds« on: August 04, 2010, 01:20:29 PM »
Does anybody have a pak where the weapon sounds are toned down? Right now I have volume set so when I shoot it is about as loud as I can stand, but I can barely hear the stimpack pickups when I am standing by the bullets!
7
Quake / Configs...« on: July 06, 2010, 11:08:23 AM »
This is my config:
======================================== // ...::: Eternity's Config :::... // configuration setup with the WASD key setup unbindall //------------------------------------------------------------ // necessary keys from config.cfg bind ENTER "invuse" bind ESCAPE "togglemenu" bind TAB "inven" bind PAUSE "pause" bind ~ "toggleconsole" bind [ "invprev" bind ] "invnext" bind ` "toggleconsole" bind F1 "cmd help" bind F10 "quit" bind F12 "screenshot" //------------------------------------------------------------ // A neat sniper alias for zooming in on people alias zoom_level1 "fov 120; sensitivity 16; echo fov = 120; bind ALT zoom_level2" alias zoom_level2 "fov 60; sensitivity 8; echo fov = 60; bind ALT zoom_level1" //------------------------------------------------------------ // dropping binds alias bigwait "wait; wait" alias dropRG "say_team [‹‹] [ %N ] [ RG DROP ] [ $$loc_here ] [‹‹]; wave 4; drop Railgun; drop SLUGS" alias dropHB "say_team [‹‹] [ %N ] [ BFG/HB DROP ] [ $$loc_here ] [‹‹]; wave 4; drop Hyperblaster; bigwait; drop BFG10K; bigwait; drop CELLS; bigwait; drop CELLS; bigwait; drop CELLS" alias dropRL "say_team [‹‹] [ %N ] [ RL DROP ] [ $$loc_here ] [‹‹]; wave 4; drop Rocket Launcher; drop ROCKETS; bigwait; drop ROCKETS" alias dropCG "say_team [‹‹] [ %N ] [ CHAIN DROP ] [ $$loc_here ] [‹‹]; wave 4; drop Chaingun; drop BULLETS; bigwait; drop BULLETS; bigwait; drop BULLETS" alias dropMG "say_team [‹‹] [ %N ] [ MG DROP ] [ $$loc_here ] [‹‹]; wave 4; drop Machinegun; drop BULLETS" alias dropSSG "say_team [‹‹] [ %N ] [ SSG DROP ] [ $$loc_here ] [‹‹]; wave 4; drop Super Shotgun; drop SHELLS; bigwait; drop SHELLS" alias dPS "say_team [‹‹] [ %N ] [ POWER SHIELD DROP ] [ $$loc_here ] [‹‹]; wave 4; drop Power Shield; drop CELLS; bigwait; drop CELLS; bigwait; drop CELLS; bigwait; drop CELLS" alias dropNades "say_team [‹‹] [ %N ] [ GL DROP ] [ $$loc_here ] [‹‹]; wave 4; drop Grenade Launcher; drop GRENADES; bigwait; drop GRENADES" alias dropRox "say_team [‹‹] [ %N ] [ ROCKET DROP ] [ $$loc_here ] [‹‹]; wave 4; drop ROCKETS" alias dropShells "say_team [‹‹] [ %N ] [ SHELL DROP ] [ $$loc_here ] [‹‹]; wave 4; drop SHELLS" alias dropBullets "say_team [‹‹] [ %N ] [ BULLET DROP ] [ $$loc_here ] [‹‹]; wave 4; drop BULLETS" alias dropCells "say_team [‹‹] [ %N ] [ CELL DROP ] [ $$loc_here ] [‹‹]; wave 4; drop CELLS" alias dropSlugs "say_team [‹‹] [ %N ] [ SLUG DROP ] [ $$loc_here ] [‹‹]; wave 4; drop SLUGS" //------------------------------------------------------------ // weapon use keys alias useBL "use Blaster; crosshair 10" alias useSG "use Shotgun; crosshair 8" alias useSSG "use Super Shotgun; crosshair 8" alias useMG "use Machinegun; crosshair 8" alias useCG "use Chaingun; crosshair 8" alias useGL "use Grenade Launcher; crosshair 12" alias useGR "use Grenades; crosshair 12" alias useRL "use Rocket Launcher; crosshair 10" alias useHB "use Hyperblaster; crosshair 5" alias useRG "use Railgun; crosshair 169" alias useBFG "use BFG10K; crosshair 3" //------------------------------------------------------------ // movement keys bind w "+forward" bind a "+moveleft" bind s "+back" bind d "+moveright" bind SHIFT "+movedown" //------------------------------------------------------------ // mouse controls bind MWHEELUP "keyRG" bind MWHEELDOWN "keyRL" bind MOUSE1 "+attack" // doublejump bind alias +2j "+moveup; megawait; -moveup; megawait; +moveup" alias -2j "-moveup" alias megawait "wait; wait" bind mouse2 "+2j" //------------------------------------------------------------ set modif "0" alias keyBL_0 "useBL" alias keyBL_1 "useBL" alias keyBL_2 "useBL" alias keyBL "keyBL_$modif" alias keySG_0 "useSG" alias keySG_1 "dropSSG" alias keySG_2 "dropShells" alias keySG "keySG_$modif" alias keySSG_0 "useSSG" alias keySSG_1 "dropSSG" alias keySSG_2 "dropShells" alias keySSG "keySSG_$modif" alias keyMG_0 "useMG" alias keyMG_1 "dropMG" alias keyMG_2 "dropBullets" alias keyMG "keyMG_$modif" alias keyCG_0 "useCG" alias keyCG_1 "dropCG" alias keyCG_2 "dropBullets" alias keyCG "keyCG_$modif" alias keyGL_0 "useGL" alias keyGL_1 "dropNades" alias keyGL_2 "dropNades" alias keyGL "keyGL_$modif" alias keyRL_0 "useRL" alias keyRL_1 "dropRL" alias keyRL_2 "dropRox" alias keyRL "keyRL_$modif" alias keyHB_0 "useHB" alias keyHB_1 "dropHB" alias keyHB_2 "dropCells" alias keyHB "keyHB_$modif" alias keyRG_0 "useRG" alias keyRG_1 "dropRG" alias keyRG_2 "dropSlugs" alias keyRG "keyRG_$modif" alias keyBFG_0 "useBFG" alias keyBFG_1 "dropHB" alias keyBFG_2 "dropCells" alias keyBFG "keyBFG_$modif" alias smod1 "set modif 1; bind c smod2; echo Dropping weapons" alias smod2 "set modif 2; bind c smod3; echo Dropping ammo" alias smod3 "set modif 0; bind c smod1; echo Using stuff" //------------------------------------------------------------ // basic number keys bind 1 "keyBL" bind 2 "keySG" bind 3 "keySSG" bind 4 "keyMG" bind 5 "keyCG" bind 6 "keyGL" bind 7 "keyRL" bind 8 "keyHB" bind 9 "keyRG" bind 0 "keyBFG" // free keys // i j n o p / \ - = CTRL PGDN END F6 F7 F8 bind b "say_team [‹‹] [ STATUSžŸ%HžŸ%A ] [ @ $$loc_here ] [‹‹]" bind c "smod1" bind e "keyHB" bind f "keyGL" bind g "keyBFG" bind h "say_team [ˆ‰] [ NEED GUARD ] [ $$loc_here ] [ˆ‰]" bind k "say_team [‹‹] [ þarmorþ ] [+20] [ $$loc_here ]; play armor20.wav" bind l "say_team [‹‹] [ þweaponþ ] [+30] [ $$loc_here ]; play weapon30.wav" bind m "say_team [‹‹] [ Need AMMO for ] [ %W ] [ @ $$loc_here ]" bind q "keyCG" bind r "say_team [‹‹] [ Quad Weapon/Ammo needed! ] [ $$loc_here ] [‹‹]; wave 3" bind t "say_team €$$loc_here‚ SECURED" bind u "exec scfg/nmy_quad.cfg" bind v "say_team [ˆ‰] [ WEAK NMY ] [ $$loc_there ] [ˆ‰]" bind x "say_team [ˆ‰] [ NMY ] [ $$loc_there ] [‰ˆ]" bind y "say_team €$$loc_here‚ LOST" bind z "useGR" bind HOME "exec scfg/quadtimer.cfg" bind PGUP "say_team [ˆ‰] [ GET QUAD NOW!!! ] [ˆ‰]; say_team [ˆ‰] [ GET QUAD NOW!!! ] [ˆ‰]" // talking bind . "messagemode" bind , "messagemode2" // spam bind INS "say =D" bind DEL "say xD" // misc bind ALT "zoom_level2" bind SPACE "invuse" // function keys bind F2 "say_team [ AFFIRMATIVE! ]" bind F3 "say_team [ NEGATIVE! ]" bind F4 "say_team [ˆ‰] [ NEED HELP FAST! ] [ $$loc_here] [ˆ‰]" bind F5 "wave 2" 8
Bot Drop / true douchbag back...« on: July 06, 2010, 07:03:27 AM »
Can we please ban him, he's back on tastyspleen going from server to server spamming the invite system.
"WallFly[BZZZ]: Yo! true.dbag invites you to goto vanilla! Bring back the true.douchebag" "WallFly[BZZZ]: Yo! true.dbag invites you to goto pygmy! Bring back the true.douchebag" "WallFly[BZZZ]: Yo! true.dbag invites you to goto coop! Bring back the true.douchebag" ... 9
Trouble Shooting / Weird kick messages...« on: June 29, 2010, 11:48:56 AM »
On several euro servers that I sometimes play on (and they have forced anticheat) I will start skipping for a moment because of my lag and then I get this message:
7=Eternity{FLP} is using a speed cheat q2! 7=Eternity{FLP} is using a speed cheat q2! 7=Eternity{FLP} is using a speed cheat q2! 7=Eternity{FLP} is using a speed cheat q2! Eternity{FLP} was kicked You were kicked from the game! Disconnected by server! And recently I got this message: Eternity{FLP} IP: 129.137.179.205 Response Test Failed You have been kicked Eternity{FLP} Eternity{FLP} was kicked You were kicked from the game Disconnected by server! What does this mean? 10
Trouble Shooting / 100% pl wth???« on: June 21, 2010, 05:26:41 AM »
I've started getting near 100% server to client packet loss. I typed "lag <some_other_player>" and they all have 0% to .5% server to client pl.
It is really annoying because players appear to move in spurts and teleport when they are near me. I also commonly cannot see/hear rockets until I blow up . What could be causing it? 11
RA2 Demos / Railing with 150-250 ping (yes vae, it can be done)« on: June 11, 2010, 06:08:14 AM »
This topic is mainly for all those people who say that I can't rail worth anything (true) and really would suck with a ping of "more than 50" (VaeVictis mainly is the one who says this).
This demo is me railing with a ping that kept jumping between 150 and 250 against some relatively good ra2 players like Stealth and BuD.Denl82. So yes, I can rail with a high ping. 12
Jump & Trick Demos / q2rdm2 - arena to railgun walk roof« on: June 03, 2010, 09:02:36 AM »
Just did this jump while messing around in warmup with kyuss.
It's just a grenade rocket jump, but I still thought it was funny . 13
1v1 and TDM Demos / Almost cratered against the wall....« on: June 03, 2010, 06:04:58 AM »
Last night I was playing with epitaph against mandingo (eeniemeanie) and kyuss. Partway through, mandingo jumps on the lift when I have blaster, rides up with me, I run off down the upper-rl walk and he rails me off the end. I almost cratered against the wall . Heheheh I didn't think it was possible to crater against a wall, but I guess if you are moving fast enough....
edit: The second demo is where I chopped out a large chunk of the first demo that was just chat. However, it got skins all messed up. 15
/dev/random / My new conback...« on: April 05, 2010, 05:39:43 AM »
Well, I decided to make myself a new conback. Which do you think looks the best, the red one, the blue one, or the "normal" one?
edit: They are 920x760 because that's the size of my Quake II screen . |