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Topics - [BTF]Gator

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1
Quake / Best Camping Spots
« on: February 29, 2012, 05:02:44 PM »
Unfortunately, the proudest campers don't even hit the forums.

But, in their honor, i'll suggest a few of my own favorite.

1. ANY spawnpad...
2. the water on dm1
3. the red armor/rail on dm6

Please, name some of your own that give you great glee to paste the walls red with blood and giblets.

2
/dev/random / Interesting radio show about gaming
« on: February 18, 2011, 06:49:06 PM »
Interesting spot on NPR Science Friday:
http://www.sciencefriday.com/program/archives/201102181

Click on Listen in the upper left corner.  Hit the play button.

3
L4m3r Demos / Warphead on DM
« on: January 31, 2010, 01:32:22 PM »
Warphead on DM.

4
Science / Martian landscapes
« on: November 09, 2009, 04:44:33 AM »

5
EPIC ragequit on the third map, DM1.


http://www.ustream.tv/recorded/2378436

Enjoy.

Great shoutcasting, great matches, great drama.  Just an incredible show all around.  Every Quake fan on the planet should watch this.

6
Science / Top Fuel Drag Racing facts
« on: October 08, 2009, 07:48:24 AM »
just some interesting facts... from around 2005?

Top Fuel Facts...

--------------------------------------------------------------------------------
* One dragster's 500-inch Hemi makes more horsepower then the first 8 rows at Daytona.

* Under full throttle, a dragster engine consumes 1 1/2 gallons of nitro per second, the same rate of fuel consumption as a fully loaded 747 but with 4 times the energy volume.

* The supercharger takes more power to drive than a stock hemi makes.

* Even with nearly 3000 CFM of air being rammed in by the supercharger on overdrive, the fuel mixture is compressed into nearly-solid form before ignition. Cylinders run on the verge of hydraulic lock.

* Dual magnetos apply 44 amps to each spark plug. This is the output of an arc welder in each cylinder.

* At stoichiometric (exact) 1.7:1 air/fuel mixture (for nitro), the flame front of nitromethane measures 7050 degrees F.

* Nitromethane burns yellow. The spectacular white flame seen above the stacks at night is raw burning hydrogen, dissociated from atmospheric water vapor by the searing exhaust gases.

* Spark plug electrodes are totally consumed during a pass. After 1/2 way, the engine is dieseling from compression-plus the glow of exhaust valves at 1400 degrees F. The engine can only be shut down by cutting off its fuel flow.

* If spark momentarily fails early in the run, unburned nitro builds up in those cylinders and then explodes with a force that can blow cylinder heads off the block in pieces or blow the block in half.

* Dragsters twist the crank (torsionally) so far (20 degrees in the big end of the track) that sometimes cam lobes are ground offset from front to rear to re-phase the valve timing somewhere closer to synchronization with the pistons.

* To exceed 300mph in 4.5 seconds dragsters must accelerate at an average of over 4G's. But in reaching 200 mph well before 1/2 track, launch acceleration is closer to 8G's.

* If all the equipment is paid off, the crew worked for free, and for once NOTHING BLOWS UP, each run costs $1000.00 per second.

* Dragsters reach over 300 miles per hour before you have read this sentence.

Did you know …

… that the nitromethane-powered engines of NHRA Top Fuel dragsters and Funny Cars produce approximately 7,000 horsepower, about 37 times that of the average street car?

… that one cylinder of the eight cylinders of a Top Fuel dragster or a Funny Car produces 750 horsepower, equaling the entire horsepower output of a NASCAR engine?

… that the gasoline-powered engines of NHRA Pro Stock cars produce about 1,200 horsepower, about eight times that of the average street car?

… that an NHRA Top Fuel dragster accelerates from 0 to 100 mph in less than .8-second, almost 11 seconds quicker than it takes a production Porsche 911 Turbo to reach the same speed?

… that an NHRA Top Fuel dragster leaves the starting line with a force nearly five times that of gravity, the same force of the space shuttle when it leaves the launching pad at Cape Canaveral?

… that an NHRA Funny Car is slowed by a reverse force more than seven times that of gravity when both parachutes deploy simultaneously?

… that NHRA Top Fuel dragsters and Funny Cars consume between four and five gallons of fuel during a quarter-mile run, which is equivalent to between 16 and 20 gallons per mile?

… that NHRA Top Fuel dragsters and Funny Cars use between 10 and 12 gallons of fuel for a complete pass, including the burnout, backup to the starting line, and quarter-mile run?

… that NHRA Top Fuel dragsters and Funny Cars travel the length of more than four football fields in less than five seconds?

… that NHRA Top Fuel dragsters can exceed 280 mph in just 660 feet?

… that from a standing start, NHRA Top Fuel dragsters accelerate faster than a jumbo jet, a fighter jet, and a Formula One race car?

… that a fuel pump for an NHRA Top Fuel dragster and Funny Car delivers 65 gallons of fuel per minute, equivalent to eight bathroom showers running at the same time?

… that the fuel-line pressure for NHRA Top Fuel dragsters and Funny Cars is between 400 and 500 pounds, about 20 times greater than the pressure on passenger-car fuel pumps?

… that depending on size and angle, the large rear wing on an NHRA Top Fuel dragster develops between 4,000 and 8,000 pounds of downforce?

… that the 17-inch rear tires used on NHRA Top Fuel dragsters and Funny Cars wear out after four to six runs, or about two miles? Some brands of passenger-car tires are guaranteed for 80,000 miles.

… that it takes just 15/100ths of a second for all 7,000 horsepower of an NHRA Top Fuel dragster engine to reach the rear wheels?

… that it's desirable for an NHRA Top Fuel dragster to race with its front wheels inches off the ground for about the first 200 feet of the run? This ensures proper weight transfer to the rear wheels, a crucial part of a good launch and quick run.

… that the nitromethane used to power the engines of NHRA Top Fuel dragsters and Funny Cars costs about $30 per gallon?

Sources: NHRA Communications and Technical Departments, NHRA race teams, motorsports equipment manufacturers (and boostedpimp)

7
Quake / MOVED: Here you go, Focalor.
« on: September 16, 2009, 02:15:17 PM »

8
Hello fraggers,

i just wanted to take the opportunity to talk about netkar - PRO.

What it is:

You download the full game, and have the opportunity to purchase more content (more cars, and i think only three of four other cars).  But you start with a playable demo that has all of the tracks given to the default game, and one car, the F1600.  It is an open wheel 1600cc, four speed open wheeler.  More tracks are available for download.  But what you get is a very well built, free game that can easily be enjoyed online with your friends or strangers.

Anyways, i just wanted to take this opportunity to make it known to the TastySpleen Community to see if anyone had any interest in a race sim.  It is the perfect opportunity for users to get their hands on a well built online racing sim that has both great physics, and great visuals, yet costs nothing, and also allows for keyboard play/input, as often times, someone new to the idea of sim racing may not have any other controller equipment like a gamepad or wheel/pedals.

Here are 3 links that would offer more info:
http://www.netkar-pro.com/
http://www.gtlegends.dk/GTLDK/showthread.php?t=247
http://www.runboard.com/btrclan.f12

Screenshots:
http://www.netkar-pro.com/gallery.htm


9
Jokes / Australian Brick Layer
« on: September 06, 2008, 05:00:43 AM »
AUSTRALIAN BRICKLAYER'S REPORT


Possibly the funniest story in a long while. This is a bricklayer's accident report, which was printed in the newsletter of the
Australian equivalent of the Workers' Compensation board. This is a true story.
Had this guy died, he'd have received a Darwin Award for sure.......

Dear Sir,

I am writing in response to your request for additional information
in Block 3 of the accident report form. I put 'poor planning' as the
cause of my accident. You asked for a fuller explanation and I trust the following details will be sufficient.

I am a bricklayer by trade. On the day of the accident, I was working alone on the roof of a new six-story building.
When I completed my work, I found that I had some bricks left over which, when weighed later
were found to be slightly in excess of 500lbs.

Rather than carry the bricks down by hand, I decided to lower them in a barrel by using a pulley, which was attached to the side of the building on the sixth floor. Securing the rope at ground I went up to the roof, swung the barrel out and loaded the bricks into it. Then I went down and untied the rope,holding it tightly to ensure a slow descent of the bricks. You will note in Block 11 of the accident report form that I weigh 135 lbs.
Due to my surprise at being jerked off the ground so suddenly, I lost my presence of mind and forgot to let go of the rope.
Needless to say, I proceeded at a rapid rate up the side of the building. In the vicinity of the third floor, I met the barrel, which was now proceeding downward at an equally impressive speed. This explained the fractured skull, minor abrasions and the broken collar bone, as listed in section 3 of the accident report form. Slowed only slightly, I continued my rapid ascent, not stopping until the fingers of my right hand were two knuckles deep into the pulley. Fortunately by this time I had regained my presence of mind and was able to hold tightly to the rope, in spite of beginning to experience
pain.

At approximately the same time, however, the barrel of bricks hit the ground and the bottom fell out of the barrel. Now devoid of the weight of the bricks, that barrel weighed approximately 50 lbs. I refer you again to my weight. As you can imagine, I began a rapid descent, down the side of the building. In the vicinity of the third floor, I met the barrel coming up. This accounts for the two fractured ankles, broken tooth and several lacerations of my legs and lower body. Here my luck began to change slightly. The encounter with the barrel seemed to slow me enough to lessen my injuries when I fell into
the pile of bricks and fortunately only three vertebrae were cracked.

I am sorry to report, however, as I lay there on the pile of bricks, in pain, unable to move, I again lost my composure and presence of mind and let go of the rope and I lay there watching the empty barrel begin its journey back down onto me. This explains the two broken legs.
I hope this answers your inquiry.


10
/dev/random / Roping a deer
« on: July 03, 2008, 01:58:18 PM »
Contents of an amusing e-mail i recieved:

----------------------------------------------

Great story

 

Subject: ROPING A DEER


IF YOU'VE NEVER HUNTED, THE LUNACY OF THIS IDEA IN THE FIRST PLACE WILL BE LOST ON YOU BUT NOT THE REST OF THE STORY.

Actual Letter from someone who writes, and farms.

Roping A Deer:

I had this idea that I was going to rope a deer, put it in a stall, feed
it up on corn for a couple of weeks, then kill it and eat it.

The first step in this adventure was getting a deer. I figured that,
since they congregate at my cattle feeder and do not seem to have much
fear of me when we are there (a bold one will sometimes come right up
and sniff at the bags of feed while I am in the back of the truck not 4
feet away), it should not be difficult to rope one, get up to it and
toss a bag over its head (to calm it down) then hog tie it and transport
it home.

I filled the cattle feeder then hid down at the end with my rope.
The cattle, having seen the roping thing before, stayed well back.
They were not having any of it.
After about 20 minutes, my deer showed up -- 3 of them.
I picked out a likely looking one, stepped out from the end of the
feeder, and threw my rope. The deer just stood there and stared at me.

I wrapped the rope around my waist and twisted the end so I would have a
good hold. The deer still just stood and stared at me, but you could
tell it was mildly concerned about the whole rope situation.
I took a step towards it...it took a step away. I put a little tension
on the rope and then received an education.

The first thing that I learned is that, while a deer may just stand
there looking at you funny while you rope it, they are spurred to action
when you start pulling on that rope. That deer EXPLODED.

The second thing I learned is that pound for pound, a deer is a LOT
stronger than a cow or a colt. A cow or a colt in that weight range I
could fight down with a rope and with some dignity.
A deer-- no chance.
That thing ran and bucked and twisted and pulled. There was no
controlling it and certainly no getting close to it. As it jerked me
off my feet and started dragging me across the ground, it occurred to me
that having a deer on a rope was not nearly as good an idea as I had
originally imagined. The only upside is that they do not have as much
stamina as many other animals.

A brief 10 minutes later, it was tired and not nearly as quick to jerk
me off my feet and drag me when I managed to get up. It took me a few
minutes to realize this, since I was mostly blinded by the blood flowing
out of the big gash in my head. At that point, I had lost my taste for
corn-fed venison. I just wanted to get that devil creature off the end
of that rope.

I figured if I just let it go with the rope hanging around its neck, it
would likely die slow and painfully somewhere. At the time, there was
no love at all between me and that deer. At that moment, I hated the
thing, and I would venture a guess that the feeling was mutual.

Despite the gash in my head and the several large knots where I had
cleverly arrested the deer's momentum by bracing my head against various
large rocks as it dragged me across the ground, I could still think
clearly enough to recognize that there was a small chance that I shared
some tiny amount of responsibility for the situation we were in, so I
didn't want the deer to have to suffer a slow death, so I managed to get
it lined back up in between my truck and the feeder - a little trap I
had set before hand...kind of like a squeeze chute. I got it to back in
there and I started moving up so I could get my rope back.

Did you know that deer bite? They do! I never in a million years would
have thought that a deer would bite somebody, so I was very surprised
when I reached up there to grab that rope and the deer grabbed hold of
my wrist.

Now, when a deer bites you, it is not like being bit by a horse where
they just bite you and then let go. A deer bites you and shakes its
head --almost like a pit bull. They bite HARD and it hurts.

The proper thing to do when a deer bites you is probably to freeze and
draw back slowly. I tried screaming and shaking instead. My
method was ineffective. It seems like the deer was biting and
shaking for several minutes, but it was likely only several seconds.
I, being smarter than a deer (though you may be questioning that claim
by now) tricked it.

While I kept it busy tearing the bejesus out of my right arm, I reached
up with my left hand and pulled that rope loose. That was when I got my
final lesson in deer behavior for the day. Deer will strike at you with
their front feet. They rear right up on their back feet and strike
right about head and shoulder level, and their hooves are surprisingly
sharp.

I learned a long time ago that, when an animal -- like a horse --strikes
at you with their hooves and you can't get away easily, the best thing
to do is try to make a loud noise and make an aggressive move towards
the animal. This will usually cause them to back down a bit so you can
escape. This was not a horse. This was a deer, so obviously, such
trickery would not work.
In the course of a millisecond, I devised a different strategy.
I screamed like a woman and tried to turn and run.

The reason I had always been told NOT to try to turn and run from a
horse that paws at you is that there is a good chance that it will hit
you in the back of the head. Deer may not be so different from horses
after all, besides being twice as strong and 3 times as evil, because
the second I turned to run, it hit me right in the back of the head and
knocked me down.

Now, when a deer paws at you and knocks you down, it does not
immediately leave. I suspect it does not recognize that the danger has
passed. What they do instead is paw your back and jump up and down on
you while you are laying there crying like a little girl and covering
your head.

I finally managed to crawl under the truck and eventually the deer went
away. So now I know why when people go deer hunting they bring a rifle
with a scope so that they can be somewhat equal to the Prey.
To Do Is To Be (Socrates)
To Be Is To Do (Plato)
DoBeDoBeDo (Sinatra)
 
Susan E. Wilson
Suzy's Sweets, llc
 

11
/dev/random / Six Word Memoir
« on: February 07, 2008, 05:16:11 PM »
Six Word Memoir

The idea is to sum up your life in six words.  i have seen this done with some pretty incredible collections elsewhere.
http://www.npr.org/templates/story/story.php?storyId=18768430

Once asked to write a full story in six words, legend has it that novelist Ernest Hemingway responded: "For Sale: baby shoes, never worn."

After Harvard, had baby with crackhead.
- Robin Templeton

70 years, few tears, hairy ears.
- Bill Querengesser

Watching quietly from every door frame.
- Nicole Resseguie

Catholic school backfired. Sin is in!
- Nikki Beland

Savior complex makes for many disappointments.
- Alanna Schubach

Nobody cared, then they did. Why?
- Chuck Klosterman

Some cross-eyed kid, forgotten then found.
- Diana Welch

She said she was negative. Damn.
- Ryan McRae

Born in the desert, still thirsty.
- Georgene Nunn

A sake mom, not soccer mom.
- Shawna Hausman

I asked. They answered. I wrote.
- Sebastian Junger

No future, no past. Not lost.
- Matt Brensilver

Extremely responsible, secretly longed for spontaneity.
- Sabra Jennings

Joined Army. Came out. Got booted.
- Johan Baumeister

Almost a victim of my family
- Chuck Sangster

The psychic said I'd be richer.
- Elizabeth Bernstein

Grumpy old soundman needs love, too.
- Lennie Rosengard

Mom died, Dad screwed us over.
- Lesley Kysely

Painful nerd kid, happy nerd adult.
- Linda Williamson

Write about sex, learn about love.
- Martha Garvey




Rules:

1.  Use 6 words
2.  Any and all flame/off-topic comments may/will be deleted.  Possibly anything other then Six Word Memoirs might be deleted, so comments will best hit thier targets in a PM.


12
tastyspleen.net / Gunslinger Mod - tx.tastyspleen.net:27951
« on: December 21, 2007, 04:04:50 PM »
(Quake II server info) 72.232.228.186:27951 (tx.tastyspleen.net::GunSlinger) (Game) gunslinger (Players) 0/8 (Map) dodge

http://tastyspleen.net/quake/downloads/mods/gunslinger/

http://tastyspleen.net/quake/downloads/mods/gunslinger/gq2-1_4-client-full-maps.zip

Well built Mod featuring the Old West.  Good representation featuring old, accurate guns, no armor, reloading, molotov cocktails.

i'd like some feedback on the server.

13
Trouble Shooting / AprQ2 soft particles
« on: December 20, 2007, 06:22:47 AM »
There is a command in AprQ2 that allows the particles to glow/look soft like EGL. 

Anyone know the command?  i know Adam does, but he is rarely around.

 :help:

15
tastyspleen.net / tx.tastyspleen.net::hardcore
« on: December 11, 2007, 06:04:52 AM »
72.232.228.186:27947  tx.tastyspleen.net::hardcore

No health, No armor, No Power Ups.

Open to suggestions for maps, etc.

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