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Messages - QuackToo

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Q2 Training Camp / Re: Quake 2 Source Code Question
« on: May 28, 2018, 05:50:34 AM »
Thanks for the reply.

Yes, that's a good point. I have the original source code as released by id. I'm not sure if I should, though. What is the community standard? Should I base my mod on a source port? Some advice on the standards and expectations of the Q2 fanbase in this regard would be great.

Right now I have nothing but ideas and motivation. My goal would be to improve AI and gunplay of the singleplayer campaign, at least to start with. And I don't really want to build the whole game engine to accomplish that, just the relevant files (gamex86.dll, correct me if I'm wrong).

Q2 Training Camp / Quake 2 Source Code Question
« on: May 27, 2018, 05:43:07 AM »
So I downloaded MVS 2008 Express, downloaded the Q2 source code, went to open the visual studio projects contained in the source code in the hopes I can make a mod, and MVS fails to open the project files citing file corruption?

Any pointers please?

Alternatively, say I wanted to make a mod involving modifying the behaviour of AI or weapons, is there a way to simply export the contents of gamex86.dll (which I assume is where that relevant code is located), and recompile only the .dll post-modifications? I don't want to build the whole game if I'm only modifying specific files. And I may want to export Ground Zeros or the other expansion's game code specifically as they have improved AI.

If successful I may have further q2 programming-related questions in the future.

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