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Messages - xboxownzuall

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Quake / Re: Quake 2 remastered discussion - news and rumors
« on: August 24, 2023, 01:48:07 PM »
ya i see the server tho i loaded up some maps on the server, ya the textures arent correct lol also server only has 8 maps so actually 2 n64 maps missing from its deathmatch mode on it, like i said it's just best someone port the actual n64 deathmatch map content and run it on mutant server.

https://www.quakeservers.net/quake2/server_status/1410/

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Quake / Re: Quake 2 remastered discussion - news and rumors
« on: August 24, 2023, 01:20:11 PM »
i wouldnt care about porting over the single player, just the multiplayer maps and those would work fine with crouch im pissed they dont allow crouch in the mp that would be one of the reasons to port it over to q2pro/yamagi so you can crouch in those multiplayer maps.


Oh... that's easy:

goto mutant
mymap q264_1


They're all there.

http://forum.tastyspleen.net/quake/index.php?topic=7405.msg78829#msg78829

They should be in the list. Wallfly can load them.

That's not all 10 of them plus they're recreations would be better to just port n64 content from q2 remaster into q2pro so they're mostly correct.

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Quake / Re: Quake 2 remastered discussion - news and rumors
« on: August 24, 2023, 01:18:29 PM »
besides even the stupid pipes on each side waterpit in n64 quake 2 they could of made it so instead of having to jump in the water you could of crouched under the pipes, could of easily implemented crouch so many little things u could slightly change so crouch works out good.

hell when i first got the game i thought u supposed to crouch under the pipes anyway lmao lol.

4
Quake / Re: Quake 2 remastered discussion - news and rumors
« on: August 24, 2023, 07:25:57 AM »
Update: n64 map (bsp's) and textures load just fine when moved over to a normal quake2 client.

First 2 major hurdles are the fact that ducking ruins the game and all print_world style text goes through a translation file and support for looking up the messages would need to be added.

After that, there are a handful of custom monsters that need logic. I'm sure it converts pretty easily, but that means we need a new gamex86.dll, which was more work than I could commit at the moment. Hopefully next week I can throw time at this. If so, I'll start a new thread.


EDIT: Also, don't save things INTO your q2 remastered pak0.pak in pak explorer. Looks like it causes some issues.

i wouldnt care about porting over the single player, just the multiplayer maps and those would work fine with crouch im pissed they dont allow crouch in the mp that would be one of the reasons to port it over to q2pro/yamagi so you can crouch in those multiplayer maps.

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Quake / Re: Quake 2 remastered discussion - news and rumors
« on: August 24, 2023, 06:56:01 AM »
lol i tried running quake 2 enhanced with quake 2 pro it actually loaded up and ran the sky is spinning lol lmao lol i couldnt join multiplayer game tho says map differences from server.

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Quake / Re: Quake 2 remastered discussion - news and rumors
« on: August 12, 2023, 01:08:14 PM »
The best thing to do is port over quake 2 n64 to the vanilla game to run on source ports like yamagi or q2pro and host server running the exclusive 10 multiplayer maps from n64 game.

make this happen someone please  :yessign:

7
Quake / Re: Quake 2 remastered discussion - news and rumors
« on: August 12, 2023, 01:06:09 PM »
There is quite a few things wrong with this remaster here is a few things i find wrong.

Multiplayer is locked behind  ''DRM'' login on steam and gog galaxy with no real dedicated server support and limited to 16 players.

Cannot deathmatch on single player levels they only wanted to include multiplayer specific maps which isnt true to original games.

They attempt to be accurate to n64 quake 2 version by not allowing crouch the game even has text pop up when you hit the crouch button ''quake 2 n64 does not have crouch'', but the explosions in the n64 quake 2 content arent accurate to the n64 version for the rocket launcher and they include hand grenades in the n64 content which isnt accurate either it has no hand grenades  it only has the grenade launcher it's contradictory accuracy, they might aswell have allowed you to crouch since its not even really accurate in the first place.

Also they changed certain sounds like footstep sounds on certain surfaces and stuff.


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Quake / Server dedicated to only playing n64/ps1 quake 2 deathmatch maps.
« on: October 17, 2022, 09:33:48 PM »
This would be an awesome idea to have a server rotating nothing but psx/n64 quake 2 deathmatch maps, most of the maps have been recreated in the pc game so it only makes sense to make a server dedicated to it.

Use the servers name to describe it's running ps1/n64 maps.

I had a dream back in the day you could play the n64 game online, lol i remember like the interface it had from my dream kinda and it was cool.

9
Quake / Re: How to use zoom without getting kicked from server?
« on: May 05, 2022, 01:20:26 AM »
It's unfortunate that your spamming style of play is not tolerated on the Tastyspleen servers. I guess you're either going to have to change your style or just not play on TS servers. I'm sure you will be missed.

 :lolsign: :rimshot:

Yeah, I don't get why you need to hit a zoom bind that many times either.

alias +zoom "fov 82"
alias -zoom "fov 105"
bind mouse2 "+zoom"

Stock fov is 90, and many of us older players who have tinkered with configs a bit have learned that a greater than 90 degree fov can help to smooth out mouse aiming and movement. I think I use 110. Your "zoom out" is 105, so it seems like you've discovered that as well. But if you're using 82 for the zoom in, you're barely "zooming" at all. Perhaps you're used to these call of duty style shooters with the aim-down-the-sights thing and that's what you're attempting to recreate, but that's not really something you want to be doing in Quake2. Typically when people add a zoom bind like that to their config, they use the "mwheelup" and "mwheeldn" as the toggle, they zoom the fov smaller (60 or less maybe), and they usually include a sensitivity change to the aliases as well - which makes the bind good for taking longer range shots with a railgun.

It's also possible to create a custom crosshair which you can also switch to upon zooming in. I've even heard of people making crosshairs as large as their game resolution that blacks out everything except for a circle in the middle and a fancy cross that makes it look like you're looking though a scope.

I don't know that many people that use a zoom bind like that too often though. Sometimes it can just get in the way and slow you down. And there aren't many maps where you're gonna have that much distance between you and an opponent to make a zoom useful.

My advice... just stop zooming so much.

Im using it more like duke nukem forever zoom and it does come in handy tbh, quake 3 has zoom bound out of the box basically it's like getting kicked from quake 3 servers for using it same kinda crap that would be lame as all hell lol just because you want to run some garbage anti cheat module that's out of date and as useless as punkbuster.

you think people havent learned to bypass its its features  Yeah right.

10
Quake / Re: How to use zoom without getting kicked from server?
« on: May 05, 2022, 01:10:13 AM »
You dont need to hit zoom, but acouple times in a row and it will kick you, sometimes ill accidentally even hit it and get kicked.

it's dumb to have to wait seconds in between to use this feature just so you wont kicked, quake 2 was perfectly fine without Q2admin, it's about as useless as punkbuster.

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Quake / Re: How to use zoom without getting kicked from server?
« on: May 05, 2022, 01:05:57 AM »
lol stop running Q2admin then if it's a problem lol, i mean who really cheats on almost a 30 year old game anyway? Plus you can still kick people without it.

Pretty useless even running it to begin with.

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Quake / Re: How to use zoom without getting kicked from server?
« on: May 02, 2022, 10:04:56 AM »
I forgot to mention it doesnt matter if it's a DM server or COOP server also it doesnt matter what version of Ts mod you get kicked for zooming in/out, id be running 3.24 and nothing else like HCI guy.

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Quake / Re: How to use zoom without getting kicked from server?
« on: May 02, 2022, 12:31:39 AM »
Join this server and try zooming yourself you will see you dont get kicked server being hosted  Q2DOS 3.24.

The server is  HCI] Custom Coop - Vanilla, Xatrix, and Rogue. Votable maps!

52.240.58.168:27910


check image


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Quake / Re: How to use zoom without getting kicked from server?
« on: May 02, 2022, 12:20:24 AM »
I just tried a server hosted using 3.24 quake 2 and no issues being kicked from zooming in/out no matter how fast/many times i did it, i didnt get kicked, drop all the r1/r1ch quake 2 garbage plz lol.

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Quake / Re: How to use zoom without getting kicked from server?
« on: May 01, 2022, 11:19:32 PM »
No matter what ts-mod version i do it on, i get kicked from a game lol, r1ch's stuff actually broke quake 2 which it claims to have ''fixed'' like the lighting effects and other stuff, i wouldnt hosting games using his garbage, i remember being able to use zoom perfectly fine heat.net/mplayer.com/msn gaming zone/gamespy arcade/3d  days without getting ''kicked''.


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