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Messages - Lyrical_4Shadow

Pages: [1] 2
1
Trouble Shooting / Re: New Computer
« on: October 23, 2010, 11:54:33 PM »
Quote
I don't think iD really cares much about Q2 and Q3 anymore. Both games feel a bit like shareware nowdays.

It's still for sale on Steam.  The last I've heard from id Software -- basically what John Carmack said when they GPL'd the source code -- is that the game assets (textures, maps, sounds, ...) are not freely distributable.

So until I hear differently from them, I'm obligated to abide by that.


Same with Doom 1.  You'd think that'd be considered abandonware but along came Doom RPG when less powerful mobile phones needed quality games.

Super Mario 1?  Look how much life is in Super Mario Collection/All-Stars same way.

Plenty other examples too just off the top of the head.

Original Lemmings?  Shit, how many people would love that for their phone?



Not saying I know all, but just saying.



2
Quake / Re: OpenGL Quake2 - Lighting
« on: September 05, 2010, 06:31:51 PM »
don't want you all to spend any time on it.

Whatever.
It's all good.

Volunteer at a hospital, help the boyscouts, teach the neighbourhood kids some soccer, get married, fix your car, fix the ozone, cut your toe nails, whatever.

Not important.
I can deal with it non openGL Quake2.


Thanks for the attempt though.

3
Quake / Re: OpenGL Quake2 - Lighting
« on: September 05, 2010, 09:18:28 AM »
Thanks all.

But nope, still everything looks all red (without the new pak).

It's nothing though, not gonna worry about it, don't want you all to spend any time on it.

Not a big deal.

4
Quake / Re: OpenGL Quake2 - Lighting
« on: September 04, 2010, 03:00:40 PM »
its best to probably just look around the forums and at some configs if ya can and try out settings, see what ya like

http://tastyspleen.net/quake/forums/index.php?topic=12164.0 <-- that thread has some good video settings posted in it you might wanna check out

Thanks, that's what i'm looking at.

I'm liking this one from [BTF] Reflex, no orange at all:


... but with the sky/background and normal brightness weapons.

Must be doing it wrong.
Just stuck this in my config file:

Quote
set gl_ext_texture_filter_anisotropic 1
set gl_ext_max_anisotropy 16
set gl_ext_multisample 1
set gl_ext_samples 8
set gl_modulate 99
set intensity 2
set gl_coloredlightmaps 0
set vid_gamma 0.9
vid_restart
wait
set gl_modulate 99
wait
sky black

is it more complicated than that?

5
Quake / Re: OpenGL Quake2 - Lighting
« on: September 04, 2010, 01:47:36 PM »
Thanks Mr. VaeVictis,

Question though, are there separate settings for the weapons colored lights and the level colored lights?

Or if not, perhaps adjustments for the overall red, green and blue lights separatly?

6
Quake / OpenGL Quake2 - Lighting
« on: September 04, 2010, 11:42:54 AM »
Salute,

Just upgraded my drivers and now am running in openGL.

How can it be made to look like this?



Right now the openGL made it look all red, or all green.

The weapons lights are cool, but this all red lights from the lava or sky is gay.

Seen another thread ("appearance"), but those config settings don't seem to de-red or de-green the levels.

7
Quake / Re: John Carmack (or other team players) lectures in mp3?
« on: March 12, 2010, 06:44:15 PM »
Wicked wicked wicked.

Found one so far, just downloaded, haven't listened yet:

John Carmack 2002 Keynote - 1 1/2 hours mp3 - http://www.quakeunity.com/file=1064

8
Quake / John Carmack (or other team players) lectures in mp3?
« on: March 12, 2010, 04:54:19 PM »
Hi,

Bored, needed something to listen to while doing other things ...  thought to search for "John Carmack lectures mp3" but a bunch of bullshit came up.

Thought maybe somebody on this forum might have a link or something that might be interesting.

GG.

9
vanilla / Re: What is vanilla like?
« on: March 04, 2010, 07:55:16 AM »
thanks for the info

10
Skins, Models and Maps / Re: Downloading Player Models
« on: March 03, 2010, 08:08:44 PM »
^^thanks for the info.
also found this on the forum via search

Here's a list of all the models currently on the server:
007
ForgottenOne
Lordmaul
ace
airwolf
aliensoldier
assassin
astro
attic
b-ballplayer
battroid
bauul
bdroid
berserker
billgate
blur
bobafett
borg
brains
brawn
bug2
canman
cartman
civi
civilian
cow
crafty
crakhor
cyborg
dalek
delirium
df
dire
doom_ppm
duke3dmodel
enforcer
eric_c
faerie
fangrin
fat
fbetch
female
flyer
freddret
fuel
fun
garfield
gear
gene
gijoe
goku
grey
guard
gumby
hansolo
hare_trigger
jim_flyer
jork
kanga
kenny
kennyrim
klauz
knight
ladydeath
lego
linfang
male
megaman
mek
morbo
morticus
mr_coat
myles
nana
necro
oddjob
ogre
optimus
orc
parasite
priss
qguy
qmech
quakeguy
queadluun_rau
rapaza
raptor
rei
rhino
sailormercury
sas
sauron
scarlet_a
sentry
sephiroth
shark
shogun
sideswipe
sligg
snork
snorks
sonic
sorb
starscream
supermale
sureal
suw
sydney
technician
terminator
terrorist
thecrow
tmnt
turret
tyrant
valkyrie_vf1s
vincent
virtuoid
walker
waste
werewolf2
wolf
xenoid
yf-19
yohko
zeno
zumlin

I've zipped these up at: http://tastyspleen.net/quake/downloads
all-players.zip

Regards,

:mrgreen:


11
vanilla / Re: What is vanilla like?
« on: March 03, 2010, 07:28:45 PM »
other than the 1 player maps, how many extra levels are there?

will i have an ever growing folder of used-once maps with Vanilla?

12
Skins, Models and Maps / Re: Downloading Player Models
« on: March 03, 2010, 07:26:07 PM »
are there any console cmds that list and let you download models by name?

13
Quake / Thank you TastySpleen
« on: February 17, 2010, 07:35:54 AM »
Quake II is fun.

Just an out-of-no-where thanks.

14
Skins, Models and Maps / Re: Creating new models/player icons
« on: January 22, 2010, 06:27:22 PM »
Gouki,

don't wanna "recommend" which programs, haven't tried them yet, but it isn't that hard finding a bunch of programs if you just google around.

No disrespect intended, i just don't know.

15
Skins, Models and Maps / Re: Creating new models/player icons
« on: January 19, 2010, 08:58:14 PM »
wicked wicked wicked wicked

Thanks for the info, QwazyWabbit, appreciate it.


(ps. the forum's email notification might not be working, unless the email is delayed or stuck in a spam folder or something)

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