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Quake / Re: Dear Dr. Console
« on: March 12, 2010, 05:19:12 PM »
The fov variable doesn't directly control render FOV; it's sent in userinfo updates to the server, which echoes it back to the client, which in turn gets lerped for a smooth transition. baseq2 seems to have a tendency to lose track of userinfo for some players in coop mode, causing incorrect FOV as well as missing name/skin. (Anyone know what causes this? Doesn't seem to occur in deathmatch mode, and I've not seen it at either of my coop servers in a long time.)
Also, players don't drop weapons when dying in coop; however, it might be possible to move wallfly onto a weapon item by firing at him, or exploding things nearby.
Also, players don't drop weapons when dying in coop; however, it might be possible to move wallfly onto a weapon item by firing at him, or exploding things nearby.
. I ran into this, uhmm, trying to do it, and I had create some scripts with wget, to get around the non-standard convention of these sites. I've been thinking of this for a while. It has its problems, like someone releasing the software for free. but the software could be better, we could provide managed services, and already have a customer base. Most of the problems are legal issues, like what the site says is ok. but what does it matter if my nation says it's ok? Not in a moral sense, but in the "can I run a business and not go to jail" sense.



