Rates Received - Kyper

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Quake / Re: Has anybody ever heard of a mod that...
Nice Job / Good Work Nice Job / Good Work
on September 08, 2024, 12:53:31 PM by Punk_FAS
The remaster/rerelease has a Game Modifier -> Random Weapons ("g_dm_random_items") setting that seems to switch out weapons every so often. It also switches out armors/powerups to other items of various usefulness like the silencer and Dualfire Damage from the Reckoning expansion.

This seems to be adapted from the original code in the Rogue/Ground Zero expansion which uses the "randomrespawn" cvar, with an improvement so it works with Weapons Stay. I can't seem to find any other modifiers for it though.

Somewhat related but not quite what you're looking for, I remember a mod called NIQ - No Items Quake. As the name implies, it removes items from the map and instead spawns everyone with a random weapon for a configured duration.
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Quake / Re: Quake 2 remastered discussion - news and rumors
Rock On Rock On
on October 14, 2023, 03:54:17 PM by Punk_FAS
I've no idea what I'm doing at all, but somehow I was able to get the hook and runes part of Lithium working in the remaster:
https://github.com/KyperTrast/lithium-minus


https://www.youtube.com/watch?v=bxbLtw0U9pY

https://www.youtube.com/watch?v=lIDuEE7N_Do

Admittedly I didn't play much Lithium back in the day, so I don't know if there's something that "feels" off aside from the runes spawning which I had to add an additional check. I'm also not active in Discord, so I've no idea if someone was already working on this. But this was more of a personal project to see I could get something to work rather than having the philanthropic goal of trying to convert something for the community...
3
Quake / Re: Quake 2 Remastered - Bots and CTF
Insightful Insightful
on August 17, 2023, 06:42:17 PM by ImperiusDamian
Bots partially work in CTF maps; the maps have bot nav points so they'll move around but won't go for the flag unless it's already in their path for something else. And even if they grab the opposing team flag, they don't seem to capture it for a point. And I don't think they know how to use the grapple

The easiest way to start a CTF map with bots is to create an Online/Local lobby as normal and start a CTF map, then in console:
bot_skill 5 (set to Nightmare)
bot_minClients 8
OR manually add one by one:
addbot

If you don't want to create a lobby for whatever reason, then before you start the CTF map in console, you need to set:
deathmatch 1
teamplay 0
ctf 1
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Quake / Re: walking alias help
Rock On Rock On
on June 14, 2013, 10:05:15 AM by ppoint432
+speed isn't a toggle command, you hold it down so you start walking

If you want to toggle it, you can change the cl_run variable, something like

alias walkon "cl_run 0; bind space walkoff; echo Walking speed"
alias walkoff "cl_run 1; bind space walkon; echo Running speed"

bind space walkon

I believe that you'll still make a noise if you strafe+forward/back or if you turn your mouse too fast, +speed or cl_run 0 otherwise. Maybe you have to mess around with cl_forwardspeed/cl_sidespeed/etc or just avoid those movements altogether?
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General Ownage / Re: Quick Cup - Any interest?
Rock On Rock On
on May 21, 2013, 10:06:00 AM by ppoint432
I'd also like to play in the low bracket
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