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Messages - Kyper

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1
Community Events / Re: PRE-CUP TS500!
« on: August 09, 2020, 05:44:29 PM »
yay, won one with some weird stats

mvd looks cool, but here's my scuffed POV anyway:

https://www.youtube.com/watch?v=rjT3lBm1LWQ

2
Community Events / Re: TS500 2019!
« on: December 27, 2019, 01:16:37 PM »
I'm using some ancient paks created by a UK player that used to maintain a Q2 webpage

PAK8 contains a modification to the explosion model to reduce its size
PAK9 contains some brightskins and alternate/enhanced (ex. grenade beep, louder rail/BFG hum) sounds

3
Community Events / Re: TS500 2019!
« on: December 15, 2019, 08:35:55 PM »
gg

knew I should've railed more as the stats seem to confirm it, couldn't even hit 400 frags =/

Here's my loser POV:

https://www.youtube.com/watch?v=Kf_eOSpHB40

4
DOWNLOAD MAPS HERE !! / Re: New Q2SP: Citadel v3.0 released
« on: July 14, 2017, 05:05:50 PM »
It looks like it was indeed the OpenGL renderer causing this problem, I was still using r1gl from the R1Q2 client. After restoring the pak and switching off of r1gl the map loads fine, thanks for the tip!

5
DOWNLOAD MAPS HERE !! / Re: New Q2SP: Citadel v3.0 released
« on: July 13, 2017, 08:26:15 PM »
Nice, I'll check this out later but I'm currently running into errors upon loading the first map

Tried to start it up with the base Q2 client, but ran into an error:
model models/monsters/soldier/tris.md2 has bad size header (467760 != 467376)

Decided to delete it from the pak, got another error with:
models/monsters/gunner/tris.md2

I deleted that as well and then the first map finally loaded. Didn't really play after getting the map to load, I'm just missing out on custom models if I delete those files, right?

6
Q2 Training Camp / Re: Cant play coop2
« on: March 31, 2017, 08:44:12 PM »
The coop2 server runs the Zaero mod/expansion pack:
http://www.moddb.com/mods/zaero

Download:
http://www.moddb.com/mods/zaero/downloads/zaero

7
Quake / Re: Where re the TS500 and OMGFFA videos on youtube???
« on: October 18, 2016, 08:25:05 PM »
Looks like I have a demo of this TS500 in July 2014 on city64 (http://forum.tastyspleen.net/quake/index.php?topic=21823.0), it's 94 minutes

Thank goodness my Twitch video with cringe commentary expired, now all that's left is cringe gameplay =/


8
Q2 Training Camp / Re: Who wants me to be their Q2 duel bitch
« on: May 19, 2016, 04:10:40 PM »
You can start with #tastyspleen on irc.enterthegame.com

Alternatively, you can check the server page and just hop on to a tourney/opentdm server when it's full of people:
http://tastyspleen.net/quake/servers/list.cgi

9
Ah I was wondering if that thing was just for decoration. I had to use my zoom bind to see it clearly

10
A neat and fun little map! Hoped it didn't turn out to be just fighting mobs with a blaster, but that thought died fast after getting past the first part.

I really needed to save scum to get past the light switches part. I'm sure a jumpmod regular can get through that part in one go.

It's been a while since I've played single player, but those explosive barrels seem to have a larger radius than I recall. Some of them hurt me when I was sure I was clear. I know at least the first barrel was pretty troll 'cause it insta-killed me unless I took cover.

Found a few "shortcuts":
- In the area with the light guards, you can simply water-hop up to the platform with the exit
- In the area with the moving platform with the tank in the middle, you can squeeze into the pillars and take out the switches that way
- You can avoid the blaster barrage at the end without lowering the Carmack barrier by hugging the wall

11
/dev/random / Re: reflex
« on: November 07, 2014, 04:37:37 AM »
Been playing it for a bit, liking it so far. At the moment it's pretty much a CPMA clone but I'm sure there will at least be some significant nuances that separate it

Also, I had a game on Steam called RefleX, the FPS Reflex uses the same install directory and it overwrote the .exe haha

12
Community Events / Re: TS500
« on: July 06, 2014, 06:22:37 PM »
yay, I actually won one of these things =/

gg

13
RA2 Demos / Re: RA2 Draft 2014 Match Demos
« on: May 05, 2014, 07:38:07 PM »

14
Map Pool: ra2map1, 9, 7, 20, 23, 24, 26, 27, daknye

Just making sure, is it 7 or 17?

15
Registration / Re: Rocket Arena 2 Draft - Signups Open Now!
« on: April 13, 2014, 10:03:04 AM »
I'm in

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