Author Topic: Cheating issue: A Solution?  (Read 25834 times)

Offline Pr0c3550r

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Cheating issue: A Solution?
« on: October 21, 2008, 07:32:36 AM »
Admins to randomly demo players, diligently!

Admins to post players caught cheating and the consequences

Server admins to post how many players were demo'd everyday.

Time to get to work before this bullshit gets totally out of hand.



Peace
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Offline jägermonsta

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Re: Cheating issue: A Solution?
« Reply #1 on: October 21, 2008, 07:55:21 AM »
Who's cheating? I don't see any cheating...
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Offline |iR|Focalor

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Re: Cheating issue: A Solution?
« Reply #2 on: October 21, 2008, 08:00:28 AM »
I liked the idea Quadz mentioned concerning TDM. Keeping 1st person demos of all players for every game. Kind of like a surveillance camera at Apu's Kwik-E-Mart. Although... sounds like a very tall order to run on ALL servers. I suspect it would consume a lot of resources.

Forcing AC on ALL players is the best strategy to prevent cheating, but that would also prevent some folks from being able to play at TS anymore. Some folks are still using their old PCs with WIN98, and I think AC is incompatible with that OS.

Nevertheless, it doesn't seem like a rampant problem to me. People who use bots are pretty easy to pick out. 7 times out of 10, if an admin doesn't catch them, someone else will. If they continue doing it, the odds they will be caught will only increase.
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Offline hal9000

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Re: Cheating issue: A Solution?
« Reply #3 on: October 21, 2008, 08:08:58 AM »
In reality, 99% accuse people of cheating, and maybe 1% actually are cheating in some way. Perhaps this is why it seems to be more. Heck, when I play FFA, I say 'hax' at the end of every round, just because it's what has come to be the norm.

I could only imagine all the crap Quadz has to put up with, trying to be nice to noobs that slang accusations around constantly. It can't be easy to do this, have a day job and any 'second' hobby.

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Re: 28.9 % CHAINGUN WTF?
« Reply #237 on: Today at 05:12:49 PM »     Thread locked per [EoM]ReaL's request

Offline [BTF]Sigma

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Re: Cheating issue: A Solution?
« Reply #4 on: October 21, 2008, 08:12:40 AM »
The TDM demo recording could possibly be enhanced using a "flag" command" similar to what you see in emails. Players in a match can type "flag player" is they feel there is a possibility of cheating and this can be attributed to the demo they are recoprded in. This ID's the demo as suspect and the admins can filter out demos that have things in common with each other (number of flags in the round, player total flags in the round, frequency of player being flagged)

There is the chance for flag spamming by the trolls but that could be expected.

Just an idea, probably a difficult thing to code with the scope of it.
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Offline lidz

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Re: Cheating issue: A Solution?
« Reply #5 on: October 21, 2008, 08:15:50 AM »
Admins to randomly demo players, diligently!

Admins to post players caught cheating and the consequences

Server admins to post how many players were demo'd everyday.

Time to get to work before this bullshit gets totally out of hand.



Peace

In an ideal gaming setting, where admins don't actually have lives, this might be helpful.  But we should assume that Quadz and others actually have other things to do in life, than to demo people on a daily basis and critique the players.  Plus unless it is completely obvious, then it is just an opinion.  Most maps, we know where people are before we actually see them.  With a game this old, along with playing the maps a million times.

If people come across someone they think may be cheating, demo them when they play and then send it to an admin.  I personally am against people posting in the general forums, when it is not blatantly obvious.

Just my opinion.
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Offline hal9000

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Re: Cheating issue: A Solution?
« Reply #6 on: October 21, 2008, 08:17:01 AM »
The TDM demo recording could possibly be enhanced using a "flag" command" similar to what you see in emails. Players in a match can type "flag player" is they feel there is a possibility of cheating and this can be attributed to the demo they are recoprded in. This ID's the demo as suspect and the admins can filter out demos that have things in common with each other (number of flags in the round, player total flags in the round, frequency of player being flagged)

There is the chance for flag spamming by the trolls but that could be expected.

Just an idea, probably a difficult thing to code with the scope of it.

What's the difference between this and just having a player take a demo if they think someone is cheating?
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Re: 28.9 % CHAINGUN WTF?
« Reply #237 on: Today at 05:12:49 PM »     Thread locked per [EoM]ReaL's request

Offline [BTF]Sigma

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Re: Cheating issue: A Solution?
« Reply #7 on: October 21, 2008, 08:22:57 AM »
If people come across someone they think may be cheating, demo them when they play and then send it to an admin.  I personally am against people posting in the general forums, when it is not blatantly obvious.

Just my opinion.

That sounds like a great policy all together on how to handle demos of suspect cheaters. Ban the posting of these demos on the public forums and keep it to the admins to deal with. No more village militias going off half-cocked and no more trolls claiming someone cheats and not really knowing for sure.

Let the people that have accuired the position of admin through demonstration of respect and knowledge for the game decide...not the public few who go coo-coo for hax0r-puffs.



Hal, you posted while I was making my response to lidz:
The difference is that it is handled behind closed doors before the dirty laundry gets hung out. So the initial decision is left to those with the authority and the responsibility, not the ones who think they know what they are talking about. (from your side wouldn't that be a benifit?)
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Offline Jay Dolan

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Re: Cheating issue: A Solution?
« Reply #8 on: October 21, 2008, 08:28:51 AM »
Who gives a shit?  Honestly?  If you're that paranoid about cheaters, and if it's going to ruin your entire day if you lose to one, don't play with people you don't trust.  It's a video game, meant to bring you a half hour of light-hearted fun at a time.  Maybe you need to reevaluate your priorities?   :oops:

On the other hand, forcing R1Q2 Anticheat would be detrimental to Tastyspleen.  You're forgetting Mac and Linux users, Focalor.

Offline Whirlingdervish

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Re: Cheating issue: A Solution?
« Reply #9 on: October 21, 2008, 08:29:30 AM »
What's the difference between this and just having a player take a demo if they think someone is cheating?

The difference is: some cheating newbies (like you) refuse to toggle their aimbot on when there's a spectator on the server because they know they're being watched very carefully.

Sigma's system would allow for an expansion of the system that Quadz mentioned with the additional ability of the player who's getting hacked against being able to flag a bullshit player's in-eyes demo when no one else is around to spectate and take one.

It would seem like a hassle to code it and it will probably take a few extra cycles on the server, but it sounds like a pretty useful idea given the fact that every so often we have cheating newbies (like you) on the servers who are so nutless about cheating that they won't turn them on if anyone's watching, thus making it difficult to call them out on it with evidence.


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Offline Pr0c3550r

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Re: Cheating issue: A Solution?
« Reply #10 on: October 21, 2008, 08:30:29 AM »
There are enough resources around here to be able to randomly demo players.

Lets think of reasons why it can be done instead of why it can't.

I have yet to see an admin catch someone cheating.

It seems to be n00bs blaming n00bs OR morons accusing idiots, of cheating.

Personally, I don't care if someone cheats, that just shows they have no life and are true losers in reality.

I do care about players getting sick and tired of cheaters and the bullshit that follows in these forums.

Cheaters will destroy the game and the community.


EDIT: The fact that a potential cheater may be demo'd randomly, may in fact act as a deterrent to cheating.


Peace
« Last Edit: October 21, 2008, 08:34:11 AM by [EoM] Pr0c3550r® »
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Offline playboy

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Re: Cheating issue: A Solution?
« Reply #11 on: October 21, 2008, 10:46:35 AM »
The cheating destroyed this game many years ago, but still it has survived. Now of days its not the cheating that destroys it, its the constant harassment in and out of game. The many attempts to rid cheating seems to just makes it worse.

Example:
Person was pretty decent nobody ever really accused him.
NoCheat came out, person never bothered to get it. He is automatically assumed cheating.
Person downloads NoCheat.
NoCheat has been 'hacked'(or at least rumored to be). Person who is now using nocheat to shut people up, is now accused of cheating FOR using nocheat...would you rather him go back to nothing?
I forgot the other anticheat that came out after NoCheat
But whatever it was, the person downloaded it.
This new cheat has been 'hacked'(or at least rumored to be). Person who is now using it, is once again accused because he's using it and of course because people heard it was hacked, he is hacking.
Im sure there have been other anticheat clients, and im sure its always been the same scenario.

Now with anticheat. Same thing, if you aren't using it...its automatically assumed you are cheating. Althought I agree 100% the person should be using it...but like we have pointed out...some people simply cant. Whether they are using a macintosh or whatever reason...no way around it(yet anyway).

Best possible solution from what i've heard would be that with every match, it forces the person to autorecord. Ive been on some euro servers where they have instituted it, I dont see much harm being done.


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Offline hal9000

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Re: Cheating issue: A Solution?
« Reply #12 on: October 21, 2008, 10:47:55 AM »
What's the difference between this and just having a player take a demo if they think someone is cheating?

The difference is: some cheating newbies (like you) refuse to toggle their aimbot on when there's a spectator on the server because they know they're being watched very carefully.

Sigma's system would allow for an expansion of the system that Quadz mentioned with the additional ability of the player who's getting hacked against being able to flag a bullshit player's in-eyes demo when no one else is around to spectate and take one.

It would seem like a hassle to code it and it will probably take a few extra cycles on the server, but it sounds like a pretty useful idea given the fact that every so often we have cheating newbies (like you) on the servers who are so nutless about cheating that they won't turn them on if anyone's watching, thus making it difficult to call them out on it with evidence.




Gee, you sure know a lot about how to cheat and get away with it   :notworthy: :notworthy: :notworthy: :notworthy:

Or you could just be paranoid and a noob... which is what I'd bet on. I don't really know you too well though in game, since I don't play WoD or LoX though...
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Re: 28.9 % CHAINGUN WTF?
« Reply #237 on: Today at 05:12:49 PM »     Thread locked per [EoM]ReaL's request

Offline jägermonsta

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Re: Cheating issue: A Solution?
« Reply #13 on: October 21, 2008, 10:48:55 AM »
Gee, you sure know a lot about how to cheat and get away with it   :notworthy: :notworthy: :notworthy: :notworthy:

Stop being such a troll.
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Offline hal9000

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Re: Cheating issue: A Solution?
« Reply #14 on: October 21, 2008, 10:50:44 AM »
Gee, you sure know a lot about how to cheat and get away with it   :notworthy: :notworthy: :notworthy: :notworthy:

Stop being such a troll.

Well put, I guess saying 'takes one to know one' would be a little cliche ?
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Re: 28.9 % CHAINGUN WTF?
« Reply #237 on: Today at 05:12:49 PM »     Thread locked per [EoM]ReaL's request

 

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