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HALP! MY ALIASES R BROKED!
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Topic: HALP! MY ALIASES R BROKED! (Read 2221 times)
|iR|Focalor
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HALP! MY ALIASES R BROKED!
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on:
October 10, 2008, 04:05:56 PM »
I'm an alias noob at the moment. I'm trying to write a series of aliases that will make the crosshair change colors when it fires. I'm only using it for the railgun. Ideally, I want it to change to red when it's fired, blue as it's reloading, and green when it's ready to fire again. I guess I'll paste what I've come up with so far. This is in a seperate cfg file that execs when I hit my railgun key. I have another cfg that execs when I switch to any other weapon that re-binds mouse1 back to "+attack".
bind mouse1 "+railgun_attack"
alias +railgun_attack "+attack; w2; crosshair 1; w2; crosshair 2; w2; crosshair 3"
alias -railgun_attack "-attack"
alias w1 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait;"
alias w2 "w1; w1; w1; w1; w1; w1; w1; w1;"
This causes a slight pause as it switches to each crosshair after I fire, but it's also causing my game to lag out every time I fire. Any numbskull can see that I have 80 occurances of the "wait" command between the crosshairs and that's what is causing the lag. What I'm wondering is if there is some other command I can use to delay the input time of a following command in order to stretch out the time that these crosshairs appear before they change.
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R1CH
Sr. Member
Posts: 341
Rated:
Re: HALP! MY ALIASES R BROKED!
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Reply #1 on:
October 10, 2008, 04:07:55 PM »
There is no way to add a delay like that.
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Whirlingdervish
Super ShortBus Extravaganza
Illimitable Sesquipedalian Member
Posts: 6384
Rated:
Re: HALP! MY ALIASES R BROKED!
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Reply #2 on:
October 10, 2008, 04:21:08 PM »
kinda like you've done so far, make one alias that does the crosshair switching and waiting and shooting all in one and call it rgattack.
when your weapon switching bind/alias changes your active weapon to the railgun, include an 2nd alias that changes your key that's bound to +attack to rgattack.
make a 3rdalias to call that toggles it back to normal behavior when you switch to any other weapon and include this alias in all of your weapon switch binds that aren't putting an rg in your hand, just to make sure it always reverts to normal behavior.
it might still have problems tho, since when you run out of rg ammo it will autoswitch to the next weapon upon trying to fire and miss the step that would have returned the attack key to its standard behavior.
include all of this in a file thats just the crosshair switchin .cfg
then only exec the crosshair switchin cfg once, at the end of your main one, so that it isnt being added to the games settings over and over every time you shoot.
this might get rid of some of the lag and allow the kind of behavior you're looking to add, although it might not be possible to get it to work seamlessly and I think the +waits are the only way to make delays. (they might not let you input other commands like movement keys while the client is waiting, so it could be a problem)
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Last Edit: October 10, 2008, 04:23:43 PM by Whirlingdervish(Q2C)
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|iR|Focalor
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Posts: 15764
Help Destroy America: VOTE DEMOCRAT
Rated:
Re: HALP! MY ALIASES R BROKED!
«
Reply #3 on:
October 10, 2008, 04:53:17 PM »
To derv:
Yeah, that's what I did. For each weapon bind I have "exec attack.cfg; use blaster; crosshair 1" (the only thing in that cfg is
bind mouse1 "+attack"
. For the railgun bind I have "exec railgun.cfg; use railgun; crosshair 3" and the series of aliases I posted are found in the railgun.cfg. And like you mentioned, it isn't allowing other input at the time that all the wait commands are being run. So if I strafe to the left as I fire, I continue strafing left even if try to strafe right.
To R1CH:
DAMMIT MAN! Oh well, it was nifty idea anyway.
Many thanks to you both for the quick replies.
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