Author Topic: High resolution 32 bit texture pak compilation  (Read 42357 times)

Offline R1CH

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High resolution 32 bit texture pak compilation
« on: October 06, 2008, 03:19:58 AM »
Here is a combination of various hi-res 32 bit color texture paks into a single easy-to-use pak. If you see anything that looks out of place, please screenshot it and include the map name as I will be using this as a base texture set for a future standalone Q2 installer project.

Supported maps: q2dm1, q2dm2, q2dm3, q2dm4, q2dm5, q2dm6, q2dm7, q2dm8, match1, ztn2dm1, ztn2dm2, ztn2dm3, ztn2dm4, ztn2dm5, fury, ptrip, q2duel1, q2rdm2, q2rdm7.

http://r-1.ch/z6_32bitclr_png_allmaps.7z (141 MiB)
Unzip to baseq2, requires R1GL or other 32 bit PNG compatible renderer.

Can't open 7z files? Get 7-Zip, www.7-zip.org

Screenshots:
q2dm1-orig.jpg
q2dm1-hires.jpg

q2dm6-orig.jpg
q2dm6-hires.jpg

q2dm8-orig.jpg
q2dm8-hires.jpg

q2duel1-orig.jpg
q2duel1-hires.jpg

q2rdm2-orig.jpg
q2rdm2-hires.jpg

ztn2dm3-orig.jpg
ztn2dm3-hires.jpg
« Last Edit: October 08, 2008, 02:32:45 PM by R1CH »
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Offline :iR:goatkilla

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Re: High resolution 32 bit texture pak compilation
« Reply #1 on: October 06, 2008, 05:45:16 AM »
nice rich , hey i found this on youtube yesterday 
http://www.youtube.com/watch?v=domhDbxMoLc

anyone know where i can get it
« Last Edit: October 06, 2008, 06:45:36 AM by :iR:goatkilla »
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Offline [BTF]Sigma

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Re: High resolution 32 bit texture pak compilation
« Reply #2 on: October 06, 2008, 07:43:19 AM »
GK...

the video poster's comment have the links in them. (you have to click the "more info" link under the guy's name)
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Offline X'tyfe

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Re: High resolution 32 bit texture pak compilation
« Reply #3 on: October 06, 2008, 08:27:59 AM »
Problem with texture paks for Quake2 is that they were never completed, (Or at least close) which is why iv always avoided them
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Offline R1CH

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Re: High resolution 32 bit texture pak compilation
« Reply #4 on: October 06, 2008, 11:58:54 AM »
That's what I'm hoping this fixes, it seems to cover every texture on the main maps.
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Offline :iR:goatkilla

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Re: High resolution 32 bit texture pak compilation
« Reply #5 on: October 06, 2008, 02:03:12 PM »
links didnt work from my youtube post , nehow i dont really need the textures just the railtrail ext?
« Last Edit: October 06, 2008, 02:12:37 PM by :iR:goatkilla »
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Offline :iR:goatkilla

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Re: High resolution 32 bit texture pak compilation
« Reply #6 on: October 07, 2008, 09:43:09 AM »
rich can you post some screen shots of that texture pak bro?
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Offline naymlis

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Re: High resolution 32 bit texture pak compilation
« Reply #7 on: October 07, 2008, 02:04:28 PM »
so this is what you've been doing.. nice pak.. I always appreciate ur contributions to quake2.

I've been wondering what ever happend to the 20fps servers you were working on.. they were so nice.

also, have you seen this thread?: http://tastyspleen.net/quake/forums/index.php?topic=9496.0;topicseen
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Offline Fmsisstupid6

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Re: High resolution 32 bit texture pak compilation
« Reply #8 on: October 07, 2008, 06:35:55 PM »
I'd rather use Jim W's pack :peace:
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Offline :iR:goatkilla

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Re: High resolution 32 bit texture pak compilation
« Reply #9 on: October 08, 2008, 10:21:53 AM »
rich thx for all the help!
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Offline Jay Dolan

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Re: High resolution 32 bit texture pak compilation
« Reply #10 on: October 18, 2008, 09:09:56 AM »
The screens really don't do the textures justice.  The modulate/intensity levels you have there make everything look pale.  The intensity filter is particularly evil, it basically halves your color range with the default value of 2.0.

Have you thought about doing away with intensity and adding proper brightness/contrast?  I have code for this right here, it also includes a saturation filter, as well as monochrome and inversion controls:

http://jdolan.dyndns.org/trac/browser/quake2world/src/r_image.c#L281
« Last Edit: October 18, 2008, 09:11:35 AM by Jay Dolan »
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Offline |iR|Focalor

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Re: High resolution 32 bit texture pak compilation
« Reply #11 on: October 20, 2008, 03:22:17 PM »
I found some paks in RAR files named:
z5_32bitclr_eXuY_png.rar

Would this be an older or incomplete version of these textures?
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Offline R1CH

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Re: High resolution 32 bit texture pak compilation
« Reply #12 on: October 20, 2008, 03:37:13 PM »
These textures are combinations of those paks, with broken / out of place textures removed / replaced.
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Offline |iR|Focalor

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Re: High resolution 32 bit texture pak compilation
« Reply #13 on: October 24, 2008, 11:46:59 PM »
 :bump:
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Offline R1CH

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Re: High resolution 32 bit texture pak compilation
« Reply #14 on: October 25, 2008, 03:20:32 PM »
The screens really don't do the textures justice.  The modulate/intensity levels you have there make everything look pale.  The intensity filter is particularly evil, it basically halves your color range with the default value of 2.0.

Have you thought about doing away with intensity and adding proper brightness/contrast?  I have code for this right here, it also includes a saturation filter, as well as monochrome and inversion controls:

http://jdolan.dyndns.org/trac/browser/quake2world/src/r_image.c#L281
This code is now available in the latest R1GL with set gl_texture_lighting_mode "1"
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rikwad

October 06, 2019, 07:44:06 AM
Neat textures Unholy..thanks for the work! I have Elysium's deathmatch skins here if anyone wants:


https://drive.google.com/file/d/1soI5iUSdbjULSevQTTWcbtSxhjh8R6__/view?usp=sharing

The ones you put up are his team skins, I think. Thanks again!



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