Author Topic: Spiderman climbing  (Read 3073 times)

Offline [EoM]Shogun

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Spiderman climbing
« on: September 04, 2008, 08:54:58 PM »
I was wondering, I seen a few players in q2dm8 and other maps just climb up or jump up on the freight boxes. How the heck do you do that? I can never jump high enough to get up on those things, I've seen some players climb up boxes I know one guy on tastyspleen servers and saw him do it. I won't name his name but I was like wtf?

So my question is, is it in alias in your config and you set it to a bind? How do they do that?
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Offline [BTF]DeathStalker

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Re: Spiderman climbing
« Reply #1 on: September 04, 2008, 10:12:50 PM »
Rate atleast 8000 i think, mine is set at 15000.
cl_maxfps 120
cl_async 1

Push up against boxes and jump, right at peek of jump hit jump again as if your doing a double jump and up up up  you will go.

But you can only do it on cetain boxes, like the one where the nade launcher is in DM8.
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Offline [EoM]Shogun

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Re: Spiderman climbing
« Reply #2 on: September 05, 2008, 05:08:21 PM »
the cl_async 1 doesn't work, when i put that its like im saying it in talk instead.
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Offline [BTF]DeathStalker

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Re: Spiderman climbing
« Reply #3 on: September 05, 2008, 06:44:08 PM »
I think it's  r1q2 specific. Do you use r1q2 ?
If not you should, it's a far better client.
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Offline Sgt. Dick

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Re: Spiderman climbing
« Reply #4 on: September 05, 2008, 07:10:30 PM »
I think its mainly the higher fps, I think 90 or higher will work.  You can also crate jump for the rocket launcher, but its harder to do than the GL.
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Offline console

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Re: Spiderman climbing
« Reply #5 on: September 05, 2008, 07:14:59 PM »
My experience is 100 fps or greater is required.

And unless your monitor refreshes at 100Hz or more, you'll need to turn off wait-for-vsync.  (gl_swapinterval 0)


Regards,

:afro:

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Offline [EoM]Shogun

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Re: Spiderman climbing
« Reply #6 on: September 06, 2008, 12:01:07 AM »
Well nevermind then because im on a sucky computer with a 4mb vid card intel solano and 833mhz compaq with windows 2000. Plus I can't even run r1q2 or r1gl because if I do when I get into the servers it is soooo choppy its unplayable. So I guess I am just screwed. I play just for fun but I thought knowing a few tricks might help me be more mobile and letal haha. With 200 ping I guess thats life.
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Re: Spiderman climbing
« Reply #7 on: September 06, 2008, 05:04:44 AM »
Your experience with r1q2 so far must be caused by a bad or just ill fitting default config.

Especially because you are on lower equipment and play at a higher ping, r1q2 would be a MAJOR benefit to your playing experience.  You just need someone to help you setup a good config.  i would suggest posting asking for help here, or at the r1q2 forums.  It would be worth the short time invested.

http://www.r1ch.net/forum/index.php?PHPSESSID=2b8f7fc396c9c50e98f18720ded82e11&board=8.0

http://tastyspleen.net/quake/forums/index.php?board=2.0
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Offline ReCycled

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Re: Spiderman climbing
« Reply #8 on: September 06, 2008, 06:00:53 PM »
Jumping those crates on Q2DM8 requires at least 90 fps and a decent video card. That shouldn't be too hard these days with hardware so cheap. But here's a question.:

Those crates are 64 units high and a standard size for a large crate on all Id maps. I find I can only jump some of these crates on some maps (using 120 fps) but many more I can't jump. But they are exactly the same height. Very odd Quake thingee in its inconsistency.
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Offline Kyper

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Re: Spiderman climbing
« Reply #9 on: September 06, 2008, 08:59:46 PM »
According to the old wireplay Q2 jump guide, crates have to be in the negative z axis of the map. I guess you can use a map editor and take a look? I'm not too sure myself.

Also, with 90 fps, I find that I have to do a jump in the air without touching the crate, and then the second jump will climb the crate.
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