x'tyfe is the smartest person alive
*you're
in software mode (I don't remember if it is existent in GL, but I think it was on my old 500mhz), on different machines, I get the same type of problem. It happens usually in large open spaces, such as my example here. any clues to why it does this or how to fix this? (if it is even fixable) I am able to see people, weapons, etc. but only in certain positions/angles on maps the textures basically disappear and are replaced with a 'transparent' gray. I have no special settings, pak files, or anything else that could be causing this. I'm sure this has to happen for others to.
That area of the map vanishing is caused by the size of that big open area exceeding the drawdistance of the software renderer.that happens on lots of custom maps in software mode. if there's too much to draw it'll truncate it past that point, and you'll be looking into the void.You still see the weapons and player entities because they are drawn seperately from the world polygons that make up the map.