Author Topic: #01 - |D|sean / [BTF]``Element^ (VS) KobraKlaws{MOD} / Deathtoll  (Read 10809 times)

KobraKlaws

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Re: #01 - |D|sean / [BTF]``Element^ (VS) KobraKlaws{MOD} / Deathtoll
« Reply #30 on: July 30, 2005, 08:38:59 PM »
haha rpgs, lame
yeah, rpgs are gayer than liberache

I like RPG's a lot, just depends on which specific ones you, him, and banes are talking about.
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Offline banes

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Re: #01 - |D|sean / [BTF]``Element^ (VS) KobraKlaws{MOD} / Deathtoll
« Reply #31 on: July 30, 2005, 09:01:29 PM »
chrono trigger was tite, so was ff3 and bof


but look at anything after that, and even lookin at the concept of rpgs is kinda lame, its not nearly as much skill as it is time and patience, which could be better spent on reading a book
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seanikai

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Re: #01 - |D|sean / [BTF]``Element^ (VS) KobraKlaws{MOD} / Deathtoll
« Reply #32 on: July 30, 2005, 10:03:13 PM »
Ive played ff1/ff2/ff7/chrono trigger a million times, guess I shouldve been more clear, it's the mmorpgs that I don't like, which is what deathtoll plays nonstop.
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Offline banes

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Re: #01 - |D|sean / [BTF]``Element^ (VS) KobraKlaws{MOD} / Deathtoll
« Reply #33 on: July 31, 2005, 03:33:58 AM »
lolz, ya i know people who "wow", even though that exclamation would only be appropriate to use when considering how much people buy into and play these types of games
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seanikai

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Re: #01 - |D|sean / [BTF]``Element^ (VS) KobraKlaws{MOD} / Deathtoll
« Reply #34 on: July 31, 2005, 11:37:49 AM »
Yeah I kno Kobra is damn good but it just seemed like you completely out-smarted him in those matches

I guess I didn't read this earlier, my minds been in left field all month long anyways, but the win over kobra didnt have much to do with smarts, it was more about experience, which my team had more of. Kobra's a smart player, he seems to have good instincts on when to attack and when to retreat, and his rail is nice enough, it's just tough to take out red armor stacked opponents that snatch up all the rl respawns, especially when you didn't see that coming. This is one of the reasons I'm big on forced maps, because you have a week+ to think about & prepare your strat, where as when we pick our own maps, you kind of have to formulate your strat right then and there in mm2 with your team mate, which sux because 30 seconds of convo before you ready up isnt my idea of a plan.

I think it would've been a different second map if they had chosen rage or dm3 instead of dm5, I think me and rob were much more comfortable on the pits than they were, playing ra/chain position on there in 3v3/4v4 is one of my favorite things to do. It's too easy to control rail and rl at a distance, so they really couldn't get any good weapons at all.
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KobraKlaws

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Re: #01 - |D|sean / [BTF]``Element^ (VS) KobraKlaws{MOD} / Deathtoll
« Reply #35 on: July 31, 2005, 11:52:47 AM »
chrono trigger was tite, so was ff3 and bof


but look at anything after that, and even lookin at the concept of rpgs is kinda lame, its not nearly as much skill as it is time and patience, which could be better spent on reading a book

I have always thought of RPG's like they were an interactive "book" that you controlled.  I mean, there are some RPG's out there that tell such memorable stories and have characters worth caring about.  RPG's are relaxing in a way, since during the course of the story you are able to level up your guys, get new weapons/armor, buy different items to assist you, etc.  I know what you mean, the concept doesn't seem worth the time and effort, but it's just a good feeling to play games that have well-developed storylines every now and then.

Ive played ff1/ff2/ff7/chrono trigger a million times, guess I shouldve been more clear, it's the mmorpgs that I don't like, which is what deathtoll plays nonstop.

If that's the case, then I agree with you completely.  I was hoping you were referring to MMORPG's instead of the ones I thought you were talking about.  Never saw the point in MMORPG's either.
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Offline themuffinman

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Re: #01 - |D|sean / [BTF]``Element^ (VS) KobraKlaws{MOD} / Deathtoll
« Reply #36 on: August 01, 2005, 02:25:12 AM »
rofl, deathtoll is seans brother

lol my bad! Never woulda guessed that!!! Just like I would never have guessed Omega to be your bro  ;D
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Re: #01 - |D|sean / [BTF]``Element^ (VS) KobraKlaws{MOD} / Deathtoll
« Reply #37 on: August 01, 2005, 02:27:30 AM »
yeah, rpgs are gayer than liberache

LOL!!!!!!!  :D
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Offline 10zx

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Re: #01 - |D|sean / [BTF]``Element^ (VS) KobraKlaws{MOD} / Deathtoll
« Reply #38 on: August 03, 2005, 05:37:47 AM »
Yeah I kno Kobra is damn good but it just seemed like you completely out-smarted him in those matches

I guess I didn't read this earlier, my minds been in left field all month long anyways, but the win over kobra didnt have much to do with smarts, it was more about experience, which my team had more of. Kobra's a smart player, he seems to have good instincts on when to attack and when to retreat, and his rail is nice enough, it's just tough to take out red armor stacked opponents that snatch up all the rl respawns, especially when you didn't see that coming. This is one of the reasons I'm big on forced maps, because you have a week+ to think about & prepare your strat, where as when we pick our own maps, you kind of have to formulate your strat right then and there in mm2 with your team mate, which sux because 30 seconds of convo before you ready up isnt my idea of a plan.

I think it would've been a different second map if they had chosen rage or dm3 instead of dm5, I think me and rob were much more comfortable on the pits than they were, playing ra/chain position on there in 3v3/4v4 is one of my favorite things to do. It's too easy to control rail and rl at a distance, so they really couldn't get any good weapons at all.

I agree.. I was waaaaaaaaaay too comfy on dm5.. it's one of my better maps :)

i need to get my shit fixed.. hopefully soon :)
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