Author Topic: Megaman 7 for SNES  (Read 3971 times)

Offline peewee_RotA

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Megaman 7 for SNES
« on: December 08, 2007, 03:22:10 AM »
The final Wily boss is the single worst gaming experience of my life. I'd even take back what I said about cube 1. That was not about skill, timing, or dodging. It's all about being lucky that he shoots enough normal shots that the fire or ice doesn't get you. Then you have to have enough e-tanks to out last him in health. That's not skill. That's retarded and the programmers behind it need beaten with a tube sock filled with soap.

The game overall had it's ups and downs but I enjoyed it until that last boss. 0 out of 10.
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Offline X'tyfe

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Re: Megaman 7 for SNES
« Reply #1 on: December 08, 2007, 05:44:39 AM »
:O
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Re: Megaman 7 for SNES
« Reply #2 on: December 08, 2007, 09:18:42 AM »
The only Megaman game I've ever played all the way through was Megaman 4.  I'm thinking about playing through all the rest though.
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Offline peewee_RotA

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Re: Megaman 7 for SNES
« Reply #3 on: December 08, 2007, 02:08:15 PM »
Remember that MM1 is the toughest. Practice with MM2 on normal difficulty first.

My favorite have always been 3 and 4. You start sliding in 3 and you start charging your blaster in 4. You'll be amazed at how complete and professional megaman 1 and 2 are. If you compare Super Mario Bros. 1 with 3 and Super Mario Land there's worlds of differences.

Megaman 1 and 2 have the same style, graphic quality, and feel as 3, 4, 5 and for the most part 6 which is amazing to see that kind of foresight in video gaming.
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Re: Megaman 7 for SNES
« Reply #4 on: December 08, 2007, 03:06:32 PM »
How is MM1 the most challenging?  I think it's one of the least challenging in the series.
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Offline peewee_RotA

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Re: Megaman 7 for SNES
« Reply #5 on: December 08, 2007, 04:13:37 PM »
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Offline Kyper

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Re: Megaman 7 for SNES
« Reply #6 on: December 08, 2007, 05:32:40 PM »
Megaman marathons are fun!...although I kinda start to wig out when I get to X5 and on, only 'cause I haven't played those games a lot so I don't know them as well as the others heh. And I haven't even touched most of the game boy ones (original GB and the MM Zero series), and I've only played a little ZX. I wanna check out Powered Up on the PSP 'cause I heard there's a level editor. I bet there's a lot of crazy levels that've been designed!

As for the MM7 boss, the movements of Wily's orb thingys are relative to Megaman's position. When they first appear, they will hover for half a second. Then, they'll make a not-so-slight movement towards Mega and then hover again. Finally, the orbs will travel directly to Megaman. You can manipulate this by jumping, sliding, etc. at the right time. You'll need to try out different movements based on Wily's position. For example, if Wily's up high, you can stand underneath him, slide away as the orbs make their first movement toward you and then jump over them when they move right to you.
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Offline peewee_RotA

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Re: Megaman 7 for SNES
« Reply #7 on: December 08, 2007, 06:15:03 PM »
Megaman marathons are fun!...although I kinda start to wig out when I get to X5 and on, only 'cause I haven't played those games a lot so I don't know them as well as the others heh. And I haven't even touched most of the game boy ones (original GB and the MM Zero series), and I've only played a little ZX. I wanna check out Powered Up on the PSP 'cause I heard there's a level editor. I bet there's a lot of crazy levels that've been designed!

As for the MM7 boss, the movements of Wily's orb thingys are relative to Megaman's position. When they first appear, they will hover for half a second. Then, they'll make a not-so-slight movement towards Mega and then hover again. Finally, the orbs will travel directly to Megaman. You can manipulate this by jumping, sliding, etc. at the right time. You'll need to try out different movements based on Wily's position. For example, if Wily's up high, you can stand underneath him, slide away as the orbs make their first movement toward you and then jump over them when they move right to you.

It seems that only the positions for the very top and the very bottom have a recognizable pattern. However, I noticed that two of the timing variables are randomized. How long between the first half second stop varies slightly and how long before firing the lightning rounds. The lightning rounds that follow along the floor make dodging certain angles impossible. The only decernable consistant strategy is to always get hit by the yellow plasma shots as to only take about 3 damage and not be hit by fire or ice.

The final wily battle for MM4 was similarly based on e-tanks over skill however the shots did not either freeze you at about 5 damage then cause another 5 with a secondary shot, or burn you in place causing over 8 damage and keeping you still long enough to not be able to dodge the next set of shots.

The only battle I have found more frustratingly uninspired and based on luck is Castlevania 1 when you finally fight dracula.
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Re: Megaman 7 for SNES
« Reply #8 on: December 08, 2007, 06:52:04 PM »
I still disagree, MM1 was among the least challenging.  I'd have to say MM5 and MM6 were the most challenging to me when I played them.

You should definitely check out the Mega Man Zero series on the GBA if you haven't played those games: http://en.wikipedia.org/wiki/Mega_Man_Zero_series

« Last Edit: December 08, 2007, 07:53:51 PM by Robot »
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Offline The Happy Friar

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Re: Megaman 7 for SNES
« Reply #9 on: December 08, 2007, 09:35:17 PM »
i'd say (having only played the NES ones) #1+2 are near equal in difficulty.  I breezed through 3-6 with no issues when they were new.    1 & 2 had the shortest stages but they were pretty hard to get through, touch nearly anything & it was instant death.   :purpleshock:
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Offline peewee_RotA

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Re: Megaman 7 for SNES
« Reply #10 on: December 09, 2007, 04:45:12 AM »
I'd have to say MM5 ... most challenging to me

 :lolsign:

Sorry I'll stop. Just glad to see another fan. I actually stopped at MMX2 and only recenly beat MMX3. I never had a playstation in order to continue the series. I especially gave up when those 3d megaman games for N64 and playstation came out that were more of a bad childrens anime than anything resembling megaman. (you had to go get your helmet before you could start the game, and you had to ride around robot towns to talk to people to solve mysteries)

We might have a PS2 soon at which point i can start collecting nostalgic PS1 games.
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Offline The Happy Friar

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Re: Megaman 7 for SNES
« Reply #11 on: December 09, 2007, 05:23:20 AM »
ever played the one of the PC?  :)

Aren't nearly all the MegaMan game out now on compiliation discs for the major consoles?   I know you can get nearly all of them for the Game Cube (and hence, Wii).
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Offline Kyper

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Re: Megaman 7 for SNES
« Reply #12 on: December 09, 2007, 09:39:02 AM »
One on the PC? Which one is that?

Yup, most of the console games are in compilations. Megaman 1 to 8 are available on the Megaman Anniversary Collection on the PS2, XBox and Gamecube. The X1 to X6 are included in the aptly named Megaman X Collection, also for the same consoles. There was supposed to be a Gameboy collection but I think it's canned.

The final wily battle for MM4 was similarly based on e-tanks over skill however the shots did not either freeze you at about 5 damage then cause another 5 with a secondary shot, or burn you in place causing over 8 damage and keeping you still long enough to not be able to dodge the next set of shots.

That one is where you have to use Pharaoh Shot/Ring Boomerang right? I think you could almost go hit-for-hit with fully charged Pharaoh shots, and it's much easier to dodge 1 projectile than 4.
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Offline peewee_RotA

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Re: Megaman 7 for SNES
« Reply #13 on: December 09, 2007, 11:23:54 AM »
One on the PC? Which one is that?

Megaman 1 and 2 were remade for DOS except that they were very much so different and most people dislike them to the point that they no longer count in the series. They're available at the-underdogs.org i think, however I'm pretty sure that todays operating systems make them almost unplayable even with Dosbox



about the MM4 final wily. It's actually quite easy because you just have to charge pharo.. let the shot above your head hit him.. press start.. press start again and charge a new shot. He's always within reach of the shot, and you never have to use a single bar of energy.

There's a preliminary wily boss before his final form that I thought was the last boss in MM4 where he's in a mech. The only thing that damages it is a charge up blaster shot and it only does a single damage. You have to fire the shot at the highest point of your jump or else it will miss. The shots the mech takes when it is closest to you are also not dodgeable. So it's about out lasting him with e-tanks, not skill. The only reason it's not as bad as MM7 is because you can dodge most of the shots until he gets right next to you. The shots also do about 5 damage which is a large chunk of your life bar.
« Last Edit: December 09, 2007, 11:33:39 AM by peewee_RotA »
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