Author Topic: Bang went boom  (Read 1848 times)

Offline peewee_RotA

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Bang went boom
« on: November 17, 2007, 03:27:55 AM »
The bang server died last night.

I can tell you exactly why:

Short story is that I picked up the power armor


Long story is that all of the ammo was replaced in the g_items.c file without leaving the original types. Now if an item listed in g_items doesn't have a spawn function, or if it that spawn function has been overridden then it causes no problems. However the FindItem and similar commands that are used to quickly pull information from the list established in g_items will cause unhandled exceptions when looking for items that do not exist. So basically instead of creating a host of new ammo types to account for all the new grenades, the programmer simply overwrote the pickup_name field of the existing ammo with the new grenade type. That means that the cells no longer have the original pickup name. Which means that when power armor is used (instant power ups is a default flag for deathmatch that causes a powerup to activate it's use function as soon as it is picked up) it runs a condition similar to: if (other->client->ammo_index[ITEM_INDEX(finditem("cells))] > 0) which then causes an unhandled exception and crashes the whole server.


Simple fix. I'll let you know if i can find and compile the source for you to fix the server with.
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Offline peewee_RotA

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Re: Bang went boom
« Reply #1 on: November 17, 2007, 03:40:20 AM »
That's odd. version 1.3 available for downlowd here has already been fixed. (Once i realized R1CH made this one I knew it had to have been fixed a long time ago)
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Offline [BTF] Reflex

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Re: Bang went boom
« Reply #2 on: November 17, 2007, 07:38:04 AM »
Maybe you do need a 'Mods' thread  :)
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