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So... I made the switch from EGL to APRQ2
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[BTF]Jehar
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Posts: 777
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So... I made the switch from EGL to APRQ2
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October 11, 2007, 11:16:02 AM »
I've been a strong supporter of egl for a long time now, especially due to the fact that Echon kept it well updated and whatnot. Well, some of you may know that he's off working on something new now. I've been examining my performance in EGL, and it does indeed run quite fast with my maxfps of 125, but I found that the new particle system seems to be the biggest bottleneck. A single rocket launcher blast would drop my framerate just a little, but in a crowded server my framerate could go down to as low as 40, depending on the map.
Paril has been working on a version of EGL for his IWM mod, and one of the features he's implemented is the option to use the old-style particles. This is pretty cool, and I'll check it out when he releases. However, I got to wondering what, besides particles, EGL brings to the table. It's got a really cool console system, supports tgas... but other clients now have that anyway.
So, after discovering a few cvars in aprq2 (like gl_replacewad and gl_replacepcx, which loads in tga textures), I went and played in dm last night for a while. You know, I think I like the look of the old particles better than the new ones
And there's no framerate drop.
Why am I writing this? Simply as an observation of the differences between the engines, how they perform, and what features each has. If any feel the need to discuss, that's what the thread is for. BTW, I'm running an Athlon 2.3 ghz\Geforce 6600oc
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Re: So... I made the switch from EGL to APRQ2
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Reply #1 on:
October 11, 2007, 04:26:18 PM »
In the beginning, i loved r1q2.
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[BTF]Jehar
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Re: So... I made the switch from EGL to APRQ2
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Reply #2 on:
October 11, 2007, 06:52:15 PM »
Pretty much my inclinations will go towards software that has an easily-accessible dev team who is actively working on the project. That way I can mold the software a little bit to my own desires
That, and I like seeing projects constantly updated. It's fun exploring new functionality.
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So... I made the switch from EGL to APRQ2
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