Author Topic: Chaos Mod  (Read 22680 times)

Offline ToxicMonkey^MZC

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Re: Chaos Mod
« Reply #60 on: December 30, 2007, 10:03:21 AM »
Chaos server nicely up and running with loads of cool new maps (old maps really).  Just a couple of things:

1. Jehar's fov. issue - don't know what causes that but I imagine it to be pretty annoying if you're used to playing other than in fov 90.

2. The tech powerups seem to disappear after a couple of maps.  Never heard of this problem either.

3. Needs to have weaponstay !!!

4. Given the cool new maps, a lot of them were written especially for chaos mod and assume that the player will start with a grappling hook so some powerful items/areas are only accessible with the hook (or gravbelt/airfist combo - hard to control very well).  The mod code was based on the original CTF code so the hook is pretty sophisticated but does require practise to get good with it.  The hook spawns on the quad/jetpack/adrenaline/invisibility thingie so is hardly ever there and never there in some maps!  Practically every server I've played on (and there have been lots) has the hook as standard kit on spawn.

Good that we start with cells so gravbelt and scanner can be used straight away.  Had a good match in there today with Kingsize, Jasiu and some other random noobs...was great, almost like the good old days!  I just seemed to spend an inordinate amount of time looking for/waiting for hook to spawn ;)
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Offline Theo

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Re: Chaos Mod
« Reply #61 on: January 03, 2008, 11:35:05 AM »
Right now I am in the Chaos Deathmatch server all alone with the inactive Wall Fly. Some questions popped up into my head as I was collecting weapons and items from the map, all alone with the inactive Wall Fly. First: Are there any vote commands? When I type 'vote', Quake 2 says: 'To propose a vote type in vote <cmd> at the console'. I tried many commands such as 'vote map' and they didn't work. What exactly are they? Second, what's the requirement for changing the map? Is it time limit or frag limit? What is it? And finally: Where can I download all the maps for Chaos Deathmatch? Thanks in advance!
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Offline console

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Re: Chaos Mod
« Reply #62 on: January 03, 2008, 11:50:25 PM »
Where can I download all the maps for Chaos Deathmatch?

I don't know the answer to your other questions.  But there are a lot of maps available here:

http://tastyspleen.net/quake/downloads/mods/chaos/
http://tastyspleen.net/quake/downloads/mods/chaos/all_chaosmaps.exe
http://tastyspleen.net/quake/downloads/mods/chaos/!more-chaos-maps.zip


Regards,

:afro:
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Offline Theo

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Re: Chaos Mod
« Reply #63 on: January 04, 2008, 12:34:42 AM »
Thank you a lot console! I'll download them right now! :)
I understood: the rule for changing the map is 'timelimit 20'. However, there might be still fraglimit, but I don't know of any.
« Last Edit: January 06, 2008, 11:20:31 AM by Teo »
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Offline peewee_RotA

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Re: Chaos Mod
« Reply #64 on: January 22, 2008, 06:56:00 PM »
Can we upload some textures to the server please, or maybe some links. It takes up to 5 minutes for some maps to tell me that I don't have all the textures.
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Offline console

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Re: Chaos Mod
« Reply #65 on: January 23, 2008, 10:24:56 AM »
We have a chaos section on our q2-uploads FTP account.

If you follow the instructions in the UPLOAD MAPS thread, you can also upload textures that way.


Hope this helps,

:afro:

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Offline peewee_RotA

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Re: Chaos Mod
« Reply #66 on: January 23, 2008, 04:40:28 PM »
I'm saying that the server does not seem to have the textures for the maps that are already on it. I would like to download them one way or another.
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Offline console

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Re: Chaos Mod
« Reply #67 on: January 23, 2008, 07:37:23 PM »
I'm saying that the server does not seem to have the textures for the maps that are already on it. I would like to download them one way or another.

Alrighty.  Well I may need some help, then.  If you were to post condumps showing the texture not found errors, that would help identify what's missing.

Also - we'll be moving the chaos server from tx.tastyspleen.net to tastyspleen.net pretty soon.  It will be easier for me to sync new textures to it, then.


Regards,

:afro:

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Offline ToxicMonkey^MZC

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Re: Chaos Mod
« Reply #68 on: June 19, 2008, 06:43:07 AM »
The server seems to be stuck on cxdm4 - it doesn't rotate.  It's a great map for Chaos but not in perpetuity.

I know there are some awesome maps on this mod - let's have them!
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Offline ToxicMonkey^MZC

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Re: Chaos Mod
« Reply #69 on: June 21, 2008, 09:17:44 AM »
Rotation seems to be fixed now.  Awesome.
Two problems as far as I can see:

1. Needs weaponstay on
2. The Techs (runes) are missing

Apart from that, great !
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Offline peewee_RotA

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Re: Chaos Mod
« Reply #70 on: June 21, 2008, 01:04:32 PM »
you cant get weaponstay in chaos. That's so that weapons can switch types. Like the railgun and the buzzsaw and the sword adn the chainsaw. It's kind of what seperates chaos from being just another weapons mod.

It'd be sweet if everyone started with sword or chainsaw selected. MWUHAHAHAHA
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Offline ToxicMonkey^MZC

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Re: Chaos Mod
« Reply #71 on: June 21, 2008, 08:58:33 PM »
Weapstay is possible.  They just respawn, sometimes as the alt, sometimes not.
Most Chaos servers I've played on had weaponstay on.

Usually you start with sword/chainsaw as well, but not selected.  Sweet that we spawn with some cells, makes gravbelt possible immediately.
I'd love to spawn with hook as well.  Hook is one of the central points of chaos I think.  The hook could be either adrenaline, quad, silencer or invisibility as well so sometimes you never get a hook on a map!
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Offline ToxicMonkey^MZC

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Re: Chaos Mod
« Reply #72 on: August 03, 2008, 05:28:55 AM »
The server has disappeared :/
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