Author Topic: Public Training Server  (Read 6355 times)

Offline [BTF]DeathStalker

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Public Training Server
« on: May 27, 2007, 09:21:37 PM »
Notice about the Training Server.
If you want to help someone there, or be helped by someone there and you need a ref to keep others from interfering, you can contact me, Jehar, or Gator in IRC or by PM.
If we're available, anyone of us would be more that happy to ref.
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Offline MK-801

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Re: Public Training Server
« Reply #1 on: September 23, 2007, 09:18:35 PM »
Nice!  :rockon:
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Offline [BTF]Jehar

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Re: Public Training Server
« Reply #2 on: September 23, 2007, 10:44:16 PM »
Yeah, ideally we do the whole scheduled session thing, along with videos, voice dumps, the works. Unfortunately, it's a bit much for me to do at the moment, so I think we can accomplish much of our same goals by having trainees step foward and request training. So keep em coming :D
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Offline Th0m@s29

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Re: Public Training Server
« Reply #3 on: March 21, 2015, 04:15:33 PM »
I Am To Pro For Dat Bruseph!!
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Re: Public Training Server
« Reply #4 on: March 28, 2017, 08:59:41 AM »
Is this server for newbies?
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Offline |iR|Focalor

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Re: Public Training Server
« Reply #5 on: March 28, 2017, 10:38:57 AM »
It doesn't exist anymore. If you'll notice, this thread was started in 2007 by [BTF]DeathStalker (a swell dude, btw, I used to be part of an online Nascar Racing league with him years back, but unfortunately he doesn't come around much anymore). Both MK-801 and [BTF]Jehar (who replied) were members of clan BTF as well. As far as I know, the idea for this server never really gained too much attention. Then, unfortunately, this Th0m@s29 guy dug this thread out and decided to reply to it 8 years later with a completely fucking pointless and needless comment about being "too pro for that, bro."  ::) Thomas hung around for a few years, and he had a bad habit of finding really old and irrelevant threads and then replying to them with the dumbest and most pointless comments his little brain could conjure up. You'll notice he has a picture of a piece of marijuana bud shaped like a heart for his avatar. This guy obviously spent WAY too much time smoking that shit, and it might've had a lot to do with why he constantly posted such stupid comments. You'll also notice he has a "short bus" icon under his name. Well... he was posting SO MUCH stupid shit around here that the forum administrator decided to restrict his posting privileges by adding him to the "short bus" member group.

Anyway, if you really want to learn how to become better at playing Quake2 multiplayer, the best way is to just jump right in and DO IT. But I can also offer some tips that might help you along the way.

First of all, you gotta be able to SHOOT people to increase your score. The more you play, the more familiar you'll get with how to use the different weapons. Keep in mind that ping that effects your aim. If you're trying to gun someone down with a machinegun and they're strafing to the right, you can't just aim the crosshair right on top of their player and hope to hit them if you have a ping greater than 80 or something. You'll need to aim slightly AHEAD of their position in the direction they are moving to be able to connect the shots with them. When using a rocket launcher, don't try to make every rocket hit their player in the body, because the chances of connecting with a hit aren't very high. Try to aim at the floor by their feet or a wall beside them to inflict splash damage.

Secondly, to be more successful, you need map knowledge. Get familiar with the maps you play. Get to know where all the most important weapons and items are located.

Additionally, once you memorize where all the important items are located, try to make sure you always keep your health at 100 or above, or collect any armor that you ever see laying around. One railgun hit deals 100 damage. So if you spawn up with 100 health, try to make sure you collect at least one health stimpack or armor shard nearby if you can. With 102 health, or 100 health and 4 armor, you can survive one railgun hit and possibly outlast your attacker and frag them instead.

"Camping" is a losing battle. Players who camp one spot for easy frags NEVER win the map. It's always the guy who is roaming around looking for players to frag that ends up collecting more frags. Plus, it's just annoying to other players. Occasionally it can be funny to do it and watch other people get mad about it, but don't expect to win doing it.

Try to "item control" if you can. Items to control in FFA deathmatch include the megahealth, red and yellow armors, powershield armor, and quad damage. If YOU always collect these items when they pop up, then you have an advantage against your opponents. If THEY collect them, then they will have an advantage against YOU. This concept is basically the ENTIRE GAME where 1v1 and TDM is concerned. In a 1v1 duel, the guy controlling the armors and megahealth typically wins the duel, and both players tend to focus more on maintaining control over those items rather than actively hunting their opponent and looking for frags. "Item control" becomes a little less important in a crowded 8+ player FFA deathmatch, but it's still always better to HAVE those items in order to gain an advantage and deny all your opponents that same advantage.

Lastly, KEEP YOUR EARS OPEN! Sound can be HUGELY important, and indeed it is in 1v1 duels especially, but also in FFA deathmatch. Whenever someone runs, they make footstep sounds. Whenever someone picks up the megahealth, it makes a distinct sound. Whenever someone picks up the different health boxes, they make their own distinct sounds. Whenever someone picks up a weapon or some ammo, they make their own sounds. Sound awareness combined with map knowledge can allow you to know where a nearby opponent is and what they are doing so that you can locate them without seeing them and decide whether it would be best to attack them or flee to collect more health or find a more advantageous map position.

JynErso

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Re: Public Training Server
« Reply #6 on: April 01, 2017, 07:18:05 PM »
It doesn't exist anymore. If you'll notice, this thread was started in 2007 by [BTF]DeathStalker (a swell dude, btw, I used to be part of an online Nascar Racing league with him years back, but unfortunately he doesn't come around much anymore). Both MK-801 and [BTF]Jehar (who replied) were members of clan BTF as well. As far as I know, the idea for this server never really gained too much attention. Then, unfortunately, this Th0m@s29 guy dug this thread out and decided to reply to it 8 years later with a completely fucking pointless and needless comment about being "too pro for that, bro."  ::) Thomas hung around for a few years, and he had a bad habit of finding really old and irrelevant threads and then replying to them with the dumbest and most pointless comments his little brain could conjure up. You'll notice he has a picture of a piece of marijuana bud shaped like a heart for his avatar. This guy obviously spent WAY too much time smoking that shit, and it might've had a lot to do with why he constantly posted such stupid comments. You'll also notice he has a "short bus" icon under his name. Well... he was posting SO MUCH stupid shit around here that the forum administrator decided to restrict his posting privileges by adding him to the "short bus" member group.

Anyway, if you really want to learn how to become better at playing Quake2 multiplayer, the best way is to just jump right in and DO IT. But I can also offer some tips that might help you along the way.

First of all, you gotta be able to SHOOT people to increase your score. The more you play, the more familiar you'll get with how to use the different weapons. Keep in mind that ping that effects your aim. If you're trying to gun someone down with a machinegun and they're strafing to the right, you can't just aim the crosshair right on top of their player and hope to hit them if you have a ping greater than 80 or something. You'll need to aim slightly AHEAD of their position in the direction they are moving to be able to connect the shots with them. When using a rocket launcher, don't try to make every rocket hit their player in the body, because the chances of connecting with a hit aren't very high. Try to aim at the floor by their feet or a wall beside them to inflict splash damage.

Secondly, to be more successful, you need map knowledge. Get familiar with the maps you play. Get to know where all the most important weapons and items are located.

Additionally, once you memorize where all the important items are located, try to make sure you always keep your health at 100 or above, or collect any armor that you ever see laying around. One railgun hit deals 100 damage. So if you spawn up with 100 health, try to make sure you collect at least one health stimpack or armor shard nearby if you can. With 102 health, or 100 health and 4 armor, you can survive one railgun hit and possibly outlast your attacker and frag them instead.

"Camping" is a losing battle. Players who camp one spot for easy frags NEVER win the map. It's always the guy who is roaming around looking for players to frag that ends up collecting more frags. Plus, it's just annoying to other players. Occasionally it can be funny to do it and watch other people get mad about it, but don't expect to win doing it.

Try to "item control" if you can. Items to control in FFA deathmatch include the megahealth, red and yellow armors, powershield armor, and quad damage. If YOU always collect these items when they pop up, then you have an advantage against your opponents. If THEY collect them, then they will have an advantage against YOU. This concept is basically the ENTIRE GAME where 1v1 and TDM is concerned. In a 1v1 duel, the guy controlling the armors and megahealth typically wins the duel, and both players tend to focus more on maintaining control over those items rather than actively hunting their opponent and looking for frags. "Item control" becomes a little less important in a crowded 8+ player FFA deathmatch, but it's still always better to HAVE those items in order to gain an advantage and deny all your opponents that same advantage.

Lastly, KEEP YOUR EARS OPEN! Sound can be HUGELY important, and indeed it is in 1v1 duels especially, but also in FFA deathmatch. Whenever someone runs, they make footstep sounds. Whenever someone picks up the megahealth, it makes a distinct sound. Whenever someone picks up the different health boxes, they make their own distinct sounds. Whenever someone picks up a weapon or some ammo, they make their own sounds. Sound awareness combined with map knowledge can allow you to know where a nearby opponent is and what they are doing so that you can locate them without seeing them and decide whether it would be best to attack them or flee to collect more health or find a more advantageous map position.

THANK YOU VERY MUCH for your time!
Thank you for all your advice and for expressing them in such detail and with simplicity for me to understand.
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