Author Topic: C/C++ programmers.. need some help.  (Read 20316 times)

Offline reaper

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Re: C/C++ programmers.. need some help.
« Reply #30 on: March 27, 2007, 10:41:00 PM »
console! you didn't answer my question, or is that a difficult thing to do because you'd have to get into details : (((((
i would really like to know
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Offline console

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Re: C/C++ programmers.. need some help.
« Reply #31 on: March 27, 2007, 10:45:58 PM »
I don't believe I have to write a whole new format for xml. All I have to do is modify the popup menu so the drop down contains .txt along with .xml thats it.

Wrong, sorry... :(

Your assignment says: "You are required to develop simple format for TXT files to import and export messages."

That doesn't mean save an XML file with a .txt extension on the filename.  :(


Regards,

quadz



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Offline [N]auTiCa

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Re: C/C++ programmers.. need some help.
« Reply #32 on: March 27, 2007, 10:51:09 PM »
I don't believe I have to write a whole new format for xml. All I have to do is modify the popup menu so the drop down contains .txt along with .xml thats it.

Wrong, sorry... :(

Your assignment says: "You are required to develop simple format for TXT files to import and export messages."

That doesn't mean save an XML file with a .txt extension on the filename.  :(


Regards,

quadz





dammit..  :frustration:

well I doubt I'll get it.. we'll see, I still have until 1pm est tomorrow.
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Offline reaper

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Re: C/C++ programmers.. need some help.
« Reply #33 on: March 27, 2007, 10:54:53 PM »
when nautica compiled the source, he originally got the error - i undefined - until he specified the compiler option you mentioned

Quote from: quadz
Well let's ignore the warnings for now.  That error above means the program was written using old-ass non-standard lamebrain scoping rules for variable scoping in for-loops.

You can add some command line flag to turn on that old crappy mode...

It's related to this, from cl /?

  /Zc:arg1[,arg2] C++ language conformance, where arguments can be:
      forScope - enforce Standard C++ for scoping rules
      wchar_t - wchar_t is the native type, not a typedef

...but it looks like maybe VC 2005 has finally defaulted to the standard, instead of the non-standard behavior.  So you will need to specify /Zc:something to turn on the old crappy behavior.

Quote from: reaper
it seems to me you said something like this:
« Last Edit: March 27, 2007, 10:56:38 PM by reaper »
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Offline console

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Re: C/C++ programmers.. need some help.
« Reply #34 on: March 27, 2007, 10:55:56 PM »
console! you didn't answer my question, or is that a difficult thing to do because you'd have to get into details : (((((
i would really like to know

Oh... I didn't see your question.  I guess you modified your post to add it afterward...

hmm, what exactly is the compiler saying, i'm interested in this stuff, because eventually i'm going to start learning it.  it seems to me you said something like this:  in C you have to declare function prototypes, in C++ you don't, but the compiler is enforcing the old rules.  except we are talking about how variables are declared, and within loops, currently the compiler is asking the variables to be passed to, or declared within the function?

Well... it has to do with declaring variables inside a for-loop.

Using microsoft's crappy non-standard way (which used to be the default for their compilers) it worked like this:

int main ()
{
    for (int i = 99;  i > 0;  --i) {
      printf("%d bottles of beer on the wall!\n");
    }

    i = 123;   // old crappy rules: this is OK because 'i' was declared above in the for-loop

    return i;
}


But, with the standard for-loop scoping rules, any variables like 'i' declared within the for-loop, only exist within the scope of the for-loop.  So that "i = 123" above would be an error with the standard scoping rules, because 'i' would not be declared in that outer scope.

The standard rules are much nicer than microsoft's lameass sloppy ones.  Amazingly it's only taken MS like 15 years to finally catch up and make the standard rule the default.  ::)


Regards,

quadz

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Offline [N]auTiCa

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Re: C/C++ programmers.. need some help.
« Reply #35 on: March 27, 2007, 11:03:24 PM »
quadz can I borrow your brain for a few hours?  :please: lol
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Offline reaper

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Re: C/C++ programmers.. need some help.
« Reply #36 on: March 27, 2007, 11:05:10 PM »
ah , okay cool thanks, good to know what the hell the is going on.
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Offline [N]auTiCa

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Re: C/C++ programmers.. need some help.
« Reply #37 on: March 27, 2007, 11:08:49 PM »
After I have successfully completed my assignment (yeah thats a joke lol)

I am to add this to the program.

Code: [Select]
The source code that you change or add (delete) in the project should conform to the following standard:
1. You should define somewhere in the source code you own macro like #define YOUR_NAME
2. If you modify the source code you should apply the following template:

#ifdef YOUR_NAME
{The source code modified}
#else
{The version of source code before modification}
#endif

Any ideas where the hell I'm suppose to put this?
...man 3 more weeks and this class is over  :righteous:
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Offline console

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Re: C/C++ programmers.. need some help.
« Reply #38 on: March 27, 2007, 11:10:17 PM »
i thought you had to do everything explicitly in C - int, struct, whatever.. 

Actually, look again at that for-loop in my example:  for (int i = 99; .............


:evilalien:
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Offline console

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Re: C/C++ programmers.. need some help.
« Reply #39 on: March 27, 2007, 11:17:02 PM »
I am to add this to the program.

Code: [Select]
The source code that you change or add (delete) in the project should conform to the following standard:
1. You should define somewhere in the source code you own macro like #define YOUR_NAME
2. If you modify the source code you should apply the following template:

#ifdef YOUR_NAME
{The source code modified}
#else
{The version of source code before modification}
#endif

Yeah, that's pretty common.

Usually this goes in a header file:

#define NAUTICA_WAS_HERE   // define this to compile in new features


Then, everywhere you add new features to the code:

#ifdef NAUTICA_WAS_HERE
  // do cool new stuff
#else
  // do old stuff
#endif


Regards,

quadz
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Offline [N]auTiCa

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Re: C/C++ programmers.. need some help.
« Reply #40 on: March 27, 2007, 11:19:03 PM »
awesome.. thanks.. well thats 10pts right there, 90 more to go  :lolsign:
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Offline [N]auTiCa

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Re: C/C++ programmers.. need some help.
« Reply #41 on: March 27, 2007, 11:27:26 PM »
quadz, have you looked at BCMenu.cpp at all. It seems logical that this is where the menu system calls for the dialog box

Code: [Select]
BOOL BCMenu::SetMenuText(UINT id, CString string, UINT nFlags/*= MF_BYPOSITION*/ )
{
BOOL returnflag=FALSE;

if(MF_BYPOSITION&nFlags)
{
UINT numMenuItems = m_MenuList.GetUpperBound();
if(id<=numMenuItems){
#ifdef UNICODE
m_MenuList[id]->SetWideString((LPCTSTR)string);
if (numMenuItems > 12) {
m_MenuList[1]->SetWideString ((LPCTSTR) CTranslate::ReadString (1, "Import / Export (xml / txt)"));
m_MenuList[2]->SetWideString ((LPCTSTR) CTranslate::ReadString (4, "Upload / Download"));
m_MenuList[6]->SetWideString ((LPCTSTR) CTranslate::ReadString (9, "Restore"));
}
#else
m_MenuList[id]->SetAnsiString(string);
if (numMenuItems > 12) {
m_MenuList[1]->SetAnsiString (CTranslate::ReadString (1, "Import / Export (xml / txt)"));
m_MenuList[2]->SetAnsiString (CTranslate::ReadString (4, "Upload / Download"));
m_MenuList[6]->SetAnsiString (CTranslate::ReadString (9, "Restore"));
}

#endif
returnflag=TRUE;
}
}
else{
int uiLoc;
BCMenu* pMenu = FindMenuOption(id,uiLoc);
if(NULL!=pMenu) returnflag = pMenu->SetMenuText(uiLoc,string);
}
return(returnflag);
}

or am I just imagining and not knowing what the hell I'm talking about?
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Offline console

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Re: C/C++ programmers.. need some help.
« Reply #42 on: March 27, 2007, 11:41:16 PM »
quadz, have you looked at BCMenu.cpp at all. It seems logical that this is where the menu system calls for the dialog box

Yeah, that does look like it... although, why it makes a special case for menu items > 12 is a mystery to me.

I think you might be more concerned with adding items to the SUB menu, though, like:

Code: [Select]
P:\code\A Note\Source\MainFrm.cpp(72): ON_COMMAND(ID_TRAYMAIN_IMPORTEXPORT_IMPORT, OnTraymainImportexportImport)
P:\code\A Note\Source\MainFrm.cpp(74): ON_COMMAND(ID_TRAYMAIN_IMPORTEXPORT_EXPORT, OnTraymainImportexportExport)
P:\code\A Note\Source\MainFrm.cpp(881):void CMainFrame::OnTraymainImportexportImport()
P:\code\A Note\Source\MainFrm.cpp(909):void CMainFrame::OnTraymainImportexportExport()
P:\code\A Note\Source\MainFrm.cpp(911):// Export notes
P:\code\A Note\Source\SystemTray.cpp(867): a->SetMenuText (ID_TRAYMAIN_IMPORTEXPORT_IMPORT, CTranslate::ReadString (2, "Import"), MF_STRING);
P:\code\A Note\Source\SystemTray.cpp(868): a->SetMenuText (ID_TRAYMAIN_IMPORTEXPORT_EXPORT, CTranslate::ReadString (3, "Export"), MF_STRING);
P:\code\A Note\Source\MainFrm.h(102): afx_msg void OnTraymainImportexportImport();
P:\code\A Note\Source\MainFrm.h(104): afx_msg void OnTraymainImportexportExport();


My guess is you'd want to make those existing:

Quote
A Note\Source\SystemTray.cpp(867): a->SetMenuText (ID_TRAYMAIN_IMPORTEXPORT_IMPORT, CTranslate::ReadString (2, "Import"), MF_STRING);
A Note\Source\SystemTray.cpp(868): a->SetMenuText (ID_TRAYMAIN_IMPORTEXPORT_EXPORT, CTranslate::ReadString (3, "Export"), MF_STRING);

into:

Quote
A Note\Source\SystemTray.cpp(867): a->SetMenuText (ID_TRAYMAIN_IMPORTEXPORT_IMPORT_XML, CTranslate::ReadString (2, "Import XML"), MF_STRING);
A Note\Source\SystemTray.cpp(868): a->SetMenuText (ID_TRAYMAIN_IMPORTEXPORT_EXPORT_XML, CTranslate::ReadString (3, "Export XML"), MF_STRING);

... and then add your own "Import TEXT" and "Export TEXT" additional menu items...


Regards,

quadz


« Last Edit: March 27, 2007, 11:44:18 PM by console »
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Offline [N]auTiCa

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Re: C/C++ programmers.. need some help.
« Reply #43 on: March 27, 2007, 11:58:32 PM »
I will modify that part of the code for now and probably get some sleep so I can get up early and continue finishing up whatever I can.. it's almost 3am.

Thanks for your help tonight quadz, I'll be back tomorrow morning with an update on how far I've come along.. hopefully you will be on tomorrow morning to help with any last questions I might have  :) Have a good night.
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Offline console

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Re: C/C++ programmers.. need some help.
« Reply #44 on: March 28, 2007, 12:04:36 AM »
Thanks for your help tonight quadz, I'll be back tomorrow morning with an update on how far I've come along.. hopefully you will be on tomorrow morning to help with any last questions I might have  :) Have a good night.

Good luck, man... I'll try to be on early but I dunno, I'll be up late coding, myself (midnight now.)


Regards,

:afro:
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El Box de Shoutamente

Last 10 Shouts:

 

RyU

September 03, 2024, 05:15:49 PM
And wow Derrick is still playing lol
 

RyU

September 03, 2024, 05:15:15 PM
Just know yesterday is gone and soon tomorrow will be gone too  :)
 

Lejionator

August 08, 2024, 07:28:01 PM
It's tiem to QuakeCon!!!  ;)

https://www.youtube.com/watch?v=ThQd_UJaTys
 

ImperiusDamian

July 26, 2024, 09:34:53 PM
In nomine Quake II et Id Software et Spiritus John Carmack, Amen.
 

QuakeDuke

July 26, 2024, 05:10:30 PM
Hey, shout, summertime blues
Jump up and down in you blue suede shoes
Hey, did you rock and roll? Rock on!!  ...QD
 

Yotematoi

July 24, 2024, 01:31:20 PM
Ayer me mato 5 veces para robarme en la vida real hará lo mismo? [img]<iframe src="https://www.facebook.com/plugins/post.php?href=https%3A%2F%2Fwww.facebook.com%2Fzoloyoze.torito%2Fposts%2Fpfbid0wXU2VgS7atesBcSoMz5BWMJCJajeZFVT6GzSU6TtpJGddN9kLTvWNgcZaskkbKFQl&amp;show_text=true&amp;width=500
https://www.facebook.com/plugins/post.php?href=https%3A%2F%2Fwww.facebook.com%2Fzoloyoze.torito%2Fposts%2Fpfbid0wXU2VgS7atesBcSoMz5BWMJCJajeZFVT6GzSU6TtpJGddN9kLTvWNgcZaskkbKFQl&show_text=true&width=500" width="500"
 

Yotematoi

July 24, 2024, 01:25:59 PM
hi ya está la basura de Martin, se cambió el nombre es un ladron estupido, asi llegó a 10000[img]<iframe src="https://www.facebook.com/plugins/post.php?href=https%3A%2F%2Fwww.facebook.com%2Fzoloyoze.torito%2Fposts%2Fpfbid03hZrkDUBJPZKCuFgy5hRUy831ekKJYVRzC7ajXaKQbJ6xcPgKftLukUDfovFyEq3l&amp;show_text
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Yotematoi

July 24, 2024, 01:25:59 PM
hi ya está la basura de Martin, se cambió el nombre es un ladron estupido, asi llegó a 10000[img]<iframe src="https://www.facebook.com/plugins/post.php?href=https%3A%2F%2Fwww.facebook.com%2Fzoloyoze.torito%2Fposts%2Fpfbid03hZrkDUBJPZKCuFgy5hRUy831ekKJYVRzC7ajXaKQbJ6xcPgKftLukUDfovFyEq3l&amp;show_text
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-Unh0ly-

July 05, 2024, 05:20:36 AM

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