Unfortunately the whole process is trickier than it sounds because you can't just open a compiled map and add/modify items.
The .map then needs to be re-compiled to build the new .bsp (map errors like leaks can be ignored since it's just about the entities)
So to answer your question I'm responsible for the current changes of the standard maps Wink
http://tastyspleen.net/quake/forums/index.php?topic=2012.0
(maybe you could make the quad in the whole in the floor of lab.bsp reachable by make a wall a ladder? well, maybe two quads are too much ?!)
- I guess that you can compile them fastbright. Otherwise i don't know how long it would take to compile a map like base1 for example. - maybe you could make the quad in the whole in the floor of lab.bsp reachable by make a wall a ladder? well, maybe two quads are too much ?!
Adam, what is THAT signature doing on THIS frum? I didnt know lab had quads