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FFA Heat II - Settings & Rules
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FFA Heat II
: February 10, 2007
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Topic: FFA Heat II - Settings & Rules (Read 6433 times)
Laurelin
Moderator
Carpal Tunnel Member
Posts: 1194
Rated:
FFA Heat II - Settings & Rules
«
on:
January 08, 2007, 02:41:22 PM »
Welcome to the Second Edition of FFA Heat.
Some changes from last Edition:
-Config re-worked. (Games locked, disc'ed player can rejoin&recover their score)
-Non-registered players will be able to replace missing players.
-Maps won't be vetoed but pre-voted (explained below)
-Spawn protection added
Date
: Saturday,
February 10th
March 3rd
, 7PM EST.
Server
:
tastyspleen.net::ffaheat (just type GOTO FFAHEAT from any Tastyspleen federation server)
Signups OPEN
:
http://tastyspleen.net/quake/forums/index.php?topic=5689.0
Tourney Type
: FFA Group Elimination
Groups of 8 players will be randomly formed from the pool of players signed up. A FFA match is played, and the top half goes through. Players going through are once again randomly seeded in new groups of 8 and fight it up. Until a final 8-player (or less) is reached, there will be three matches to which the best fragger will win it all.
Settings
:
Timelimit: 15
Spawn-protection: On
Weapon Stay: On
Forced skin: Male/Grunt
Disabled: Quad, PS, Invul
Seeding: Random
Spectators: Allowed
Disc's, latecomers, replacements
:
Disconnected players will be manually re-inserted in the match by the Referee and they will recover their score. Please make sure to inform the "Ref" if you disconnect during a match so that your re-insertion is done as swiftly as possible.
Players not showing up on time (5-10min delay or more) may be replaced by non-registered players (spectators) and will lose their spot.
In the case where no spectator(s) filled in for the latecomer(s), the referee will insert the latter into the match, with no restart to the game.
Maps & Voting
:
Each player will vote for his three favorite maps (in order, in the Signup Thread). #1 worths 3pts, #2 worths 2pts and #3 worths 1pt.
When the groups are done, we will compile the 8 players' maps' points, the highest ranked map will be the one played for that match. In case of a tie, the map with the most appearances will make it, then the one with most #1s, then the one with most #2s, then coin toss.
When the map is determined, we will strike that map out from these 8 players' lists (so that they don't force that map again, their following maps (#2,#3) will climb up to #1,#2s etc...)
The following round groups will be seeded and we will proceed the same way with the new players.
At the Final Round (3 matches), the final 8 players' lists will be reset to their original state.
All the compilations will be done by the Ref and will be posted on the forums.
Regards,
«
Last Edit: March 03, 2007, 06:20:56 PM by [BTF]Defiant!
»
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Laurelin
Moderator
Carpal Tunnel Member
Posts: 1194
Rated:
Re: FFA Heat II - Settings & Rules
«
Reply #1 on:
January 08, 2007, 04:11:09 PM »
Open to discussion, questions, etc..
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[BTF]adam
Brobdingnagian Member
Posts: 4047
Rated:
Re: FFA Heat II - Settings & Rules
«
Reply #2 on:
January 08, 2007, 04:26:20 PM »
I have a question:
Why are power ups disabled?
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Laurelin
Moderator
Carpal Tunnel Member
Posts: 1194
Rated:
Re: FFA Heat II - Settings & Rules
«
Reply #3 on:
January 08, 2007, 04:49:29 PM »
It was proposed as such to the tourney Admins and was accepted.
«
Last Edit: January 08, 2007, 04:55:18 PM by Laurelin
»
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BadCompany
Newbie
Posts: 42
Rated:
Re: FFA Heat II - Settings & Rules
«
Reply #4 on:
January 08, 2007, 05:53:49 PM »
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Laurelin
Moderator
Carpal Tunnel Member
Posts: 1194
Rated:
Re: FFA Heat II - Settings & Rules
«
Reply #5 on:
January 09, 2007, 12:48:19 AM »
Well I don't think removing pu's shows more skills then leaving it there. These items in tdm really add to the game strategy/teamplay and lead to great display of skills. It is simply for the reasons I stated. But I understand that pu's in dm are very debated, probably why we get a DM server with quad on/off - So I'm really not trying to force my views.
BFG is slightly different in the way that is a "weapon stay" and cannot be timed/whored. You can always camp the weapon, but I'd wager that it'd be much better to camp the rail instead. Plus there probably won't be any match on map holding a BFG (perhaps dm2).
Server won't be locked, so we can't really control the spectator flow. I understand it might cause some annoyances for some, but we opted for a Locked-match over a Locked server. Although we could always, if a lot of whining occurs, lock the server once the game is ongoing.
*BTW I've slightly changed how the 'refs' will compile the maps, it doesn't affect the player-side*
Regards,
«
Last Edit: January 09, 2007, 01:46:25 AM by Laurelin
»
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[BTF]adam
Brobdingnagian Member
Posts: 4047
Rated:
Re: FFA Heat II - Settings & Rules
«
Reply #6 on:
January 09, 2007, 09:39:39 AM »
Ah, thanks for replying, I understand that all and can see what you mean - if it were on I would be timing with timers and it would be unfair on those who did not have / refused to use timers, I don't mind either way, I just find it easier to compete when quad is on
kind of evens out the hpb disadvantage for me haha
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Sgt. Dick
Loquaciously Multiloquent Member
Posts: 5158
Rated:
Re: FFA Heat II - Settings & Rules
«
Reply #7 on:
January 10, 2007, 07:49:14 PM »
I thought all Brit's used timers, that way they don't miss when its time for Tea.
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aka IOU
Punk_FAS
Carpal Tunnel Member
Posts: 1744
Rated:
Re: FFA Heat II - Settings & Rules
«
Reply #8 on:
January 16, 2007, 10:22:03 AM »
Quote from: Sgt. Dick on January 10, 2007, 07:49:14 PM
I thought all Brit's used timers, that way they don't miss when its time for Tea.
No surprise to the people that have read my posts in previous quad-related topics that I support no quad, especially in this tourney. I think Laurelin's reasoning is good in that you won't have an overly lop-sided score in any given map where quad is a factor, and you only have one player *cough*Elysium*cough* (lol) going after quad with a timer, and winning by a landslide against similarly skilled players.
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IcedLegend
Newbie
Posts: 19
Rated:
Re: FFA Heat II - Settings & Rules
«
Reply #9 on:
February 03, 2007, 08:30:46 PM »
Should do Heat.net 1v1 battle next time
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FFA Heat II - Settings & Rules
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