Author Topic: Purri's view on wav-timers  (Read 3226 times)

Offline daelmun

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Purri's view on wav-timers
« on: October 17, 2006, 04:06:52 PM »
Quoting Purri from his comment on http://q2scene.net/ds/index.php?op=com&id=968

Quote
After playing some Q3 and a lot of Q4 I would probably never wanna play serious duel in Q2 again. Biggest reason for me would be that it's allowed to use .wav timers for armors/weapons. How hard is it if you really just push a button to time? =) You cant even imagine how hard it was to learn timing after 6 years of autopilot with Q2 and just listening to 5...4...3...2...1... =)
Timing without timers would make the dueling alot more fun to Q2 again. It would seperate the autopilot players from the real skilled players more. The only thing that would need a change if you would to remove the timers is the awful in-game clock for Q2, it's barely visible and hard to look at in-game.

I dont know if many of you knew, but Quakecon 2005 used 100% original Q2 with r1q2. No brights, no timers and no sounds. The feeling of knowing that your opponents are 100% relying on their own brain/skill to time was rather cool.
No timers for the win

Have not seen the cheaters demo. Just wanted to say a few words what I think about Q2 within the limits of gameplay/cheating.

Think it's pretty intresting read, since the Euro scene has embraced wav-timers for a long long time, and seemed to be laughing at the US players who opposed it (remember Evilpope and his battle against timers which he gave up adding auto-timers in the q2advance client).
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Offline [BTF]adam

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Re: Purri's view on wav-timers
« Reply #1 on: October 17, 2006, 04:18:05 PM »
I think they're fine if you want to use them, I rarely do even though I have them.. (mainly because things like quad and invul timing are seldom used in the US scene), but when I do it's only on usually one important weapon in a team game, eg rail.. I have binds for armor+20 and weapon+30, without .wav's attatched just to remind me what I just picked up for example. q4 duelling is boring as hell in my opinion except for monsoon, which can be fun I guess, and q3.. well that's q3, let's not even go there!
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Offline yodasmyBONG!

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Re: Purri's view on wav-timers
« Reply #2 on: October 17, 2006, 04:30:00 PM »
timers are bonk as hell.
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Offline [BTF] Reflex

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Re: Purri's view on wav-timers
« Reply #3 on: October 17, 2006, 07:54:34 PM »
no timers here...  tried em, but it's not too hard to time this stuff on your own.

I still have the 20 second timer bound... all I ever do with it is hit it by accident..
really annoying :)
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Offline haunted

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Re: Purri's view on wav-timers
« Reply #4 on: October 17, 2006, 08:46:49 PM »
I don't need timers... 4/5 of the times i jump for an empty mega it appears when im in mid air jumping for it. When you've been playing for awhile shit like that kinda just comes to you.. im drunk.
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Offline [BTF]Jehar

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Re: Purri's view on wav-timers
« Reply #5 on: October 17, 2006, 10:01:52 PM »
I don't have any big issues with using timers, I just never felt any real need to start using them. It would be another thing to remember to do, and I believe it would really just annoy me, as I am focused on the game and not the timer.
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Offline [BTF] Reflex

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Re: Purri's view on wav-timers
« Reply #6 on: October 18, 2006, 04:02:27 AM »
they can be automated


EDIT* and WTF?  your avatar got all "fuzzy"
« Last Edit: October 18, 2006, 04:04:07 AM by {SX}Reflex »
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Offline jägermonsta

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Re: Purri's view on wav-timers
« Reply #7 on: October 18, 2006, 05:55:12 AM »
never used them, never will. I play 100% stock quake2 using r1q2. no funky aliases to change my fov or fps or crap like that.
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adrenal1ne

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Re: Purri's view on wav-timers
« Reply #8 on: October 20, 2006, 01:26:18 PM »
timers are bonk as hell.


timers have a wallhack too? no way?!
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cyberneticimplant

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Re: Purri's view on wav-timers
« Reply #9 on: October 29, 2006, 01:06:38 PM »
People who have binds for jumps are on autopilot. ;D
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Re: Purri's view on wav-timers
« Reply #10 on: October 29, 2006, 01:52:08 PM »
only cheaters and newbies use timers

 :lolsign: :rockon:
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