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Q2 Training Camp
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[BTF]DeathStalker
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Session 1: DM3 Analysis
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Topic: Session 1: DM3 Analysis (Read 3585 times)
[BTF]Jehar
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Swanky Member
Posts: 777
Gee Gee or Whatnot.
Rated:
Session 1: DM3 Analysis
«
on:
October 14, 2006, 06:56:49 PM »
Well, we had a fairly modest start, so we started calling this first session a 'beta' session.
We troubleshooted mic troubles for an hour or so. Reflex ended up not having a mic at all, so his commentary was through ingame chat. That'll be rectified from now on. It is a *huge* help to have voice chat during these sessions.
We took a close look at dm3 in regards to item priorities, weapon control, and sound notifications. Even practiced a few small jumps I hadn't thought about before.
Props to DeathStalker for putting this on, and to Reflex for helping out, and especially to our lone student tonight: DrkKnight.
Again, this was a 'beta', and we have a better idea now of how this will go in the future.
See you all for the next session!
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KFC CHICKENMAN
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Re: Session 1: DM3 Analysis
«
Reply #1 on:
October 14, 2006, 07:24:11 PM »
The training session was great, i learned a jump to make now and how to select the weapon when i spawn in a certain area. Reflex help me alot and jehar also, thanks guys hopfully this will help me. Hopefully i'll get my mic prob fixed. But we need more people to train and teach us noobs to play better.
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[BTF] Reflex
Loquaciously Multiloquent Member
Posts: 5324
!
Rated:
Re: Session 1: DM3 Analysis
«
Reply #2 on:
October 14, 2006, 07:35:49 PM »
Yeah,
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Sometimes I think it’s a sin when I feel like I’m winnin’ when I’m losin’ again
[BTF]DeathStalker
Moderator
Swanky Member
Posts: 968
The Beat is Strong
Rated:
Re: Session 1: DM3 Analysis
«
Reply #3 on:
October 14, 2006, 09:03:23 PM »
Aye guys, Thanks a million. It was er uh interensting to say the least. LOL
Had a great time and i learned how to do that same jump as well. So far this is looking very promising.
«
Last Edit: October 14, 2006, 09:07:01 PM by [BTF]DeathStalker
»
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vibes
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Re: Session 1: DM3 Analysis
«
Reply #4 on:
October 15, 2006, 07:03:41 AM »
If more players are needed for the next session, IM me, I'll jump in.
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Bleach
Carpal Tunnel Member
Posts: 1211
Ia! Ia! Cthulhu ftaghn!
Rated:
Re: Session 1: DM3 Analysis
«
Reply #5 on:
October 15, 2006, 11:09:47 AM »
should have trainees check out jehar's metagaming articles.... good stuff
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When fascism comes to America, it will be wrapped in the flag, carrying a cross. -- Sinclair Lewis
Knowledge is power. - Sir Francis Bacon
[BTF] Reflex
Loquaciously Multiloquent Member
Posts: 5324
!
Rated:
Re: Session 1: DM3 Analysis
«
Reply #6 on:
October 18, 2006, 11:57:33 AM »
yeah! we should have a topic in training camp that links to em
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Sometimes I think it’s a sin when I feel like I’m winnin’ when I’m losin’ again
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tastyspleen::quake 2 community
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Q2 Training Camp
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Session 1: DM3 Analysis
El Box de Shoutamente
Last 10 Shouts:
Yotematoi
May 17, 2025, 08:33:15 AM
Yo desde el año 2007 me enfermé de Q2, es incurable
Morir y revivir es costumbre, lástima q el QT estaba bueno
ImperiusDamian
May 12, 2025, 01:45:35 AM
Quake II is not 27 years old. I refuse to accept THAT much time has gone by.
|iR|Focalor
May 11, 2025, 02:33:39 PM
-Unh0ly-
May 03, 2025, 08:02:46 AM
198.179.6.200:30634
Yotematoi
May 02, 2025, 10:27:47 AM
Note for Player-4109 "Remember, the Guinness Book of Records does not include cowards who shot at someone by treachery."
-Unh0ly-
April 20, 2025, 09:52:16 AM
https://drive.google.com/file/d/1hKRIIKPk_G9TLPpY3B4ZIbVK_00Mbwfw/view?usp=sharing
|iR|Focalor
April 02, 2025, 02:47:07 AM
Yotematoi
February 14, 2025, 12:41:48 PM
|iR|Focalor
February 13, 2025, 07:31:24 AM
I was on DM this morning for the first time in a pretty long time. Seemed fine to me.
0rbisson
February 13, 2025, 04:54:21 AM
DM server is fucked. 2 point blank rockets from spawn and lava damage and player survived? WTF?" Also someone has fucked with the spawn points, every single time no matter how big the map you spawn right in front of the person who killed you last
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