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HUD Scaling
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Topic: HUD Scaling (Read 6308 times)
X'tyfe
Phenomenally Prodigious Member
Posts: 3587
Yep
Rated:
HUD Scaling
«
on:
June 14, 2005, 01:26:15 PM »
heya
is there a way to scale my hud?
it seems that it gets smaller as i go up in rez
anything over 800x600 is to small to see :p
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ToxicMonkey^MZC
Sr. Member
Posts: 496
Proud to be a SCRUB
Rated:
Re: HUD Scaling
«
Reply #1 on:
June 14, 2005, 06:54:34 PM »
Good fucking question ???
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Dr_Cornholio
Guest
Re: HUD Scaling
«
Reply #2 on:
June 15, 2005, 08:01:56 AM »
Yeah the hud does get smaller as the resolution gets bigger.
You want the hud bigger? Whip out your Visual C++, download the Q2 source code and get programming to get bigger hud you lazy shit!
Well, you can manually resize all the hud graphics in the pak file but then its gonna fuck up, coz there will be numbers, icons 'n shit overlapping each other and going out of the display area, therefore, if you know C++ you can make a mod with the hud item spacing made bigger, so you can easily fit bigger hud pics, and therfore have a bigger hud, but then you won't be able to use that on tastyspleen
I know the above is a fucking mission and is more trouble than anything else, that's why I just use 800x600 resolution - coz the hud ain't too small then and you get good quality picture.
Maybe somebody else has another solution, but I doubt it though.
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daelmun
Swanky Member
Posts: 840
Rated:
Re: HUD Scaling
«
Reply #3 on:
June 15, 2005, 08:10:19 AM »
If youre using the standard exe (quake2.exe) there is no easy way that I know of to change the scale of your hud. However, if you happen to be using either nocheat.exe or q2advance.exe you're up for a suprise:
gl_scale
That's a neat command that will make the hud larger if you set in any number higher than 1. It will make your crosshair/consoletext/hud and textmessages in game bigger, and should solve any problem you have with text being too small too read.
Oh, and it only works with nocheat.exe and q2advance.exe that I know of, so if you're not using any of those I'm not sure what to do
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<spiderpwnt> sax changed isp's
<spiderpwnt> and they deleted hsi old webspace
<|D|daelmun>
!
<|D|daelmun> it's ok <|D|daelmun> i still got the one part of the site that is worth having <spid
X'tyfe
Phenomenally Prodigious Member
Posts: 3587
Yep
Rated:
Re: HUD Scaling
«
Reply #4 on:
June 15, 2005, 08:12:46 AM »
gah
i use r1q2
ill have to ask r1ch to add something like that
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daelmun
Swanky Member
Posts: 840
Rated:
Re: HUD Scaling
«
Reply #5 on:
June 15, 2005, 08:23:40 AM »
Ah, yeah, shouldn't be too hard, and maybe he see the use for it as well. Thought it was nice when I played on higher res with my previous graphic card, but now I got to play in 800x600 to get decent fps in the first place. So it doesn't matter too me
Logged
<spiderpwnt> sax changed isp's
<spiderpwnt> and they deleted hsi old webspace
<|D|daelmun>
!
<|D|daelmun> it's ok <|D|daelmun> i still got the one part of the site that is worth having <spid
Dr_Cornholio
Guest
Re: HUD Scaling
«
Reply #6 on:
June 17, 2005, 12:08:39 AM »
Daelmun you're honestly a frikkin genius! You're like a living Quake 2 Encyclopedia, why don't you publish a book? Seriously, that would be good!
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X'tyfe
Phenomenally Prodigious Member
Posts: 3587
Yep
Rated:
Re: HUD Scaling
«
Reply #7 on:
June 17, 2005, 05:40:28 AM »
agreed
make a website about all your quake2 knowlage and get it hosted here at tastyspleen
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