Author Topic: purri vs doze, what pak is this?  (Read 8324 times)

Offline X'tyfe

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Re: purri vs doze, what pak is this?
« Reply #15 on: July 05, 2008, 07:49:01 AM »
X'tyfe that site is like in a different laguage...i cant get that pak it looks kool i want it....can u send it 2 me


its long gone now, i cant get on the forums myself now

Lord of pak's x'tyfe,
Have you ever seen, or heard rather, of a pak to get a 'rail hit' sound like in q3a?

i dont think this possible without a new mod
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Offline Skillz

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Re: purri vs doze, what pak is this?
« Reply #16 on: July 05, 2008, 09:51:19 AM »
well x'tyfe... i just made a pak that has brightskins, bright weapon skins, and that rail shot that u liked...if u would like it just let me know...i made the pak from the archie on focalors website. focalor.tastyspleen.net. its amazing! :yessign: :yessign: :yessign: :yessign: :yessign: :yessign:
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Offline X'tyfe

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Re: purri vs doze, what pak is this?
« Reply #17 on: July 05, 2008, 10:18:12 AM »
railshot? show me :)
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Offline Jay Dolan

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Re: purri vs doze, what pak is this?
« Reply #18 on: July 14, 2008, 05:13:49 PM »
It's a couple lines of code to add a hit sound to the Quake2 game code:
http://jdolan.dyndns.org/trac/browser/quake2world/src/game/default/p_client.c#L286

That funciton was called "player_pain" in stock Quake2, and was empty as of 3.21.  The ATTN_STATIC attenuation constant is used because the sound should be heard only by the attacker, or people chasecam'ing him.

Offline Chocobo Joe

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Re: purri vs doze, what pak is this?
« Reply #19 on: July 30, 2008, 05:02:55 PM »
Anyone know where to get the Dahang vs. Purri pack?
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