Author Topic: Volunteers needed!!!  (Read 49054 times)

Offline [BTF]DeathStalker

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Volunteers needed!!!
« on: September 28, 2006, 03:03:07 PM »
The new Quake II Training Camp is always looking for Volunteer Instructors to tutor and demonstrate to new comers and old comers alike.

If you would like to help others improve on their game or contribute to the Training Camp, please reply to this post or PM me at:
http://tastyspleen.net/quake/forums/index.php?action=pm;sa=send;u=532.

With your in game Handle\Alias:
When you
« Last Edit: November 13, 2006, 09:37:00 PM by [BTF]DeathStalker »
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Offline [BTF]DeathStalker

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Re: Volunteers needed!!!
« Reply #1 on: November 13, 2006, 09:21:53 PM »
Volunteer and contributor list:

Volunteer Instuctors:
vF.Daemia-Railz Dueling
Defiant!-FFA & TDM & Dueling
{SX}Reflex-TDM & Dueling
[2c.Element^]-TDM & Dueling
DuoKaizane-Advanced TDM & Dueling
DaHanG-Advanced Dueling
Randypants-Advanced TDM & Dueling

Contributors:
Quads-The Forum and Web Space.
« Last Edit: November 23, 2006, 08:18:50 PM by [BTF]DeathStalker »
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Offline randypants

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Re: Volunteers needed!!!
« Reply #2 on: November 22, 2006, 09:00:35 AM »
If you need anyone else for tdm i would willing to do some assisting with it

Offline [BTF]DeathStalker

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Re: Volunteers needed!!!
« Reply #3 on: November 23, 2006, 08:16:24 PM »
If you need anyone else for tdm i would willing to do some assisting with it

Thank you, you've been added to the list.
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Offline Luci

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Re: Volunteers needed!!!
« Reply #4 on: December 22, 2006, 06:16:32 PM »
I know it has been done by flex already, but I am willing to go over Dm3 dueling.  The knowledge I have on this map is quite old and is rather different than what is played today.  I still think there will be some benefit to it.   The only problem is going to be that I work full time and go to school full time and it is the holiday season.  So I have time on tuesday the 26th at *gasp* 11pm pst.  So if anyone is a late nighter and wants to attend let me know.  I will be on tourney around that time.  I most likely won't have a mic, but I may try and ghetto rig up a pair of headphones to use as a mic. 
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Offline [BTF] Reflex

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Re: Volunteers needed!!!
« Reply #5 on: December 24, 2006, 08:53:19 PM »
We did that Waaay back in beta 1 session :) 

always more to be worked on
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Offline peewee_RotA

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Re: Volunteers needed!!!
« Reply #6 on: April 27, 2007, 03:02:41 AM »
I'd be willing to do an instructional on adapting to new usermaps.
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Offline [BTF]DeathStalker

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Re: Volunteers needed!!!
« Reply #7 on: April 28, 2007, 05:46:34 PM »
Well peewee that sounds great, but can you tell us a little bit about yourself ???
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Offline peewee_RotA

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Re: Volunteers needed!!!
« Reply #8 on: April 28, 2007, 09:33:42 PM »
Well I've been mapping since the world began. The world began refering to the release of quake 2. Seeing as that was the most pivital point in human history all time should be recorded relative to that event.

I used to play on the microsoft gaming zone then moved to AQ2 servers. Then to Gloom and finally D-Day. I had a brief intermission of no daily access to quake, at which point the zone shut down.

Since then I've been doing some casual mapping on single player maps and improving some of my old ones. I most often haunt the Vanilla 1 server here. There I pick on Habib, Buzzer Pager, and Pteradactuwolf-Prime. I generally win however half of all out comes are based on a user's interest in the map so I probably don't have a consistant record in any statistics.

But anyway I've been involved with other mappers for quite some time and feel that I have some valid input on the subject both editing, testing, and playing brand new ones.

To be honest I'm getting tired of the infinite supply of "endless corridor" style maps
Maps like Big Space gun and Yo Ho ho are pretty great. (even though Yo Ho Ho is a mediocre remake of my "Waterworld" map from back in '98)

But I digress. The biggest advantage in any game is knowing a map, however I think it's worth a players while to get some insite on how to best adapt to new maps and easy ways to start memorizing them fast.
« Last Edit: April 28, 2007, 09:35:27 PM by peewee_RotA »
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Offline peewee_RotA

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Re: Volunteers needed!!!
« Reply #9 on: April 28, 2007, 09:53:36 PM »
Here's a really bad recorded sample. Just basically ad libbed. Any final product would have a script and be cleaned up.

Main points:

Understanding basic mapping techniques is very useful
Understanding game function and the code behind it is very useful
Memorizing centers
Don't get lost in corridors
Thinking 'Round Corners
Item shopping to memorize the level


*Correction q2dm5 is pits. q2dm4 is lost hallways.
« Last Edit: April 28, 2007, 09:57:01 PM by peewee_RotA »
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Offline [BTF] Reflex

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Re: Volunteers needed!!!
« Reply #10 on: February 29, 2008, 12:47:41 PM »
I cought that dm5 thing too... 

  but was like,  maybe he's right,  I dont get off of edge that much  :D
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Offline peewee_RotA

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Re: Volunteers needed!!!
« Reply #11 on: May 03, 2008, 04:35:29 PM »
I have been thinking about this lately. Although my time has been very limited lately, would it be feasable to put together a weekly shoutcast on this subject? (I'm always willing to make time to do the shouting)
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Offline [BTF]DeathStalker

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Re: Volunteers needed!!!
« Reply #12 on: May 03, 2008, 06:33:21 PM »
Yea PeeWee, that would be spectacular !!! Me and Defiant did something simular using TeamSpeek and people who logged on enjoyed it, but it wasn't a broadcast, just plain ole teamspeek.

My time is completely takin up anymore, hence why the training camp has been all but dead the past year. Just can't seem to drum up the time or energy to get anything going. You know Jehar has the shoutcast so mabey ya'll can get together and come up with something. I can help out, PMs, anouncments, etc etc...
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Offline Th0m@s29

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Re: Volunteers needed!!!
« Reply #13 on: January 13, 2011, 07:44:00 AM »
I am too coool for volunteering sorry lol.  :bigshades:
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Offline Sgt. Dick

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Re: Volunteers needed!!!
« Reply #14 on: January 13, 2011, 06:38:19 PM »
Nice Thomas, I knew you could rebound with a old thread bump  :lolsign:
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