Author Topic: Is this behavior a bot/cheat?  (Read 4962 times)

Offline Hi Ping Lee

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Is this behavior a bot/cheat?
« on: July 27, 2006, 02:40:45 PM »
OK so I'm on TS DM server on map q2dm7 when this player named ANDROID shoots me a rocket from one end of that long hall.  Well the rocket starts out going towards the center of the hall so I stay to my left but then it seems to shift course and hits me!  WTF!  Is that an AIM bot?

thanks,
HPL
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Offline randypants

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Re: Is this behavior a bot/cheat?
« Reply #1 on: July 27, 2006, 02:44:03 PM »
rockets can't change trajetory, what your describing is physically impossible in quake 2
« Last Edit: July 27, 2006, 04:15:58 PM by randypants »
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Offline [BTF]DeathStalker

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Re: Is this behavior a bot/cheat?
« Reply #2 on: July 27, 2006, 02:49:20 PM »
Ahh, The imfamous I get sucked into the rocket's path, I had mentioned in another thread.

http://tastyspleen.net/quake/forums/index.php?topic=3569.15
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Offline Whirlingdervish

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Re: Is this behavior a bot/cheat?
« Reply #3 on: July 27, 2006, 03:05:55 PM »
apparently, the server decided that the rocket was actually fired at a different angle than the one you saw it fired from.

I'm not sure exactly how these discrepencies occur but I think they're caused by slight differences in the code of your client, versus the coding of the server's version of q2, and amplified by the time it takes to get packets back and forth (your ping).

the client will assume that rocket is coming until the server confirms the info and/or corrects it.
whatever the server thinks is right overrides what your client was "thinkin".
after a short time (milliseconds) you got the packet with the updated info from the server, and your client alterred the actual position and velocity and angle of the rocket to what they were supposed to be (as far as the server is concerned).

this is the only explanation that seems possible, considering the regular game physics don't allow
rockets to "turn" no matter what...
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Offline X'tyfe

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Re: Is this behavior a bot/cheat?
« Reply #4 on: July 27, 2006, 06:36:45 PM »
that sounds like it could be it, i wonder if this is something that could be fixable in one of the in development engines

though id probably never notice anything like this while im playing hehe
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Offline randypants

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Re: Is this behavior a bot/cheat?
« Reply #5 on: July 27, 2006, 07:29:34 PM »
Actually the solution is far more simple than that. If you are on a dialup connection, or if you are lagging, the server is not up to date with WHERE you are on the map (what you see on your screen is not whats happening on the server) while you move instantly it is quite frequently the case that you are actually somewhere else (a few steps behind) where you see yourself to the other players on the server. This is why when people are really lagging or have a really bad connection it looks like they are skipping all over the map.

Offline X'tyfe

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Re: Is this behavior a bot/cheat?
« Reply #6 on: July 27, 2006, 07:41:09 PM »
i think its more like you going faster to catch up to the server wouldnt it?
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Offline randypants

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Re: Is this behavior a bot/cheat?
« Reply #7 on: July 27, 2006, 07:59:29 PM »
Uhm, yes? i think thats what i said

Offline X'tyfe

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Re: Is this behavior a bot/cheat?
« Reply #8 on: July 27, 2006, 08:05:18 PM »
rofl i guess i missed that  :dohdohdoh:
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Offline randypants

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Re: Is this behavior a bot/cheat?
« Reply #9 on: July 27, 2006, 08:21:57 PM »
you said it in far fewer words than i did :P

Offline Hi Ping Lee

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Re: Is this behavior a bot/cheat?
« Reply #10 on: July 28, 2006, 05:31:07 AM »
Actually the solution is far more simple than that. If you are on a dialup connection, or if you are lagging, the server is not up to date with WHERE you are on the map (what you see on your screen is not whats happening on the server) while you move instantly it is quite frequently the case that you are actually somewhere else (a few steps behind) where you see yourself to the other players on the server. This is why when people are really lagging or have a really bad connection it looks like they are skipping all over the map.

This seems plausible.  I was getting a higher ping than normal and the occasional lag just a bit.

HPL
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Offline jägermonsta

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Re: Is this behavior a bot/cheat?
« Reply #11 on: July 28, 2006, 06:05:30 AM »
Well you are; Hi Ping Lee and all...  :P
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Offline Hi Ping Lee

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Re: Is this behavior a bot/cheat?
« Reply #12 on: July 28, 2006, 07:44:34 AM »
Well you are; Hi Ping Lee and all...  :P

U make me raff!   :lolsign:

HPL
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Offline [BTF] Reflex

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Re: Is this behavior a bot/cheat?
« Reply #13 on: July 28, 2006, 08:24:12 PM »
raff


lmao
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Offline ni-ux

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Re: Is this behavior a bot/cheat?
« Reply #14 on: August 21, 2006, 10:58:11 PM »
apparently, the server decided that the rocket was actually fired at a different angle than the one you saw it fired from.

I'm not sure exactly how these discrepencies occur but I think they're caused by slight differences in the code of your client, versus the coding of the server's version of q2, and amplified by the time it takes to get packets back and forth (your ping).

the client will assume that rocket is coming until the server confirms the info and/or corrects it.
whatever the server thinks is right overrides what your client was "thinkin".
after a short time (milliseconds) you got the packet with the updated info from the server, and your client alterred the actual position and velocity and angle of the rocket to what they were supposed to be (as far as the server is concerned).

this is the only explanation that seems possible, considering the regular game physics don't allow
rockets to "turn" no matter what...

what the hell? dude, don't TALK, you don't know anything about q2, you don't even play q2.  You're just a pathetic whining newbie wannabe.
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