Author Topic: Problem with Quake2 in Linux  (Read 2498 times)

Offline Creamy_Goodness

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Problem with Quake2 in Linux
« on: July 01, 2006, 10:40:59 AM »

> I managed to get Quake2 installed on my Linux system a few days ago, and since then I've been tinkering with the game on and off, but I have two problems that I just can't figure out. First, my Chuckie_F and Tony_T PPMs aren't showing up in the Player Setup screen. I seem to recal that if the Players folder has any files in it that are not in the PPM sub-folders, certain models won't show up. But since only sub-folders are in my Players folder, I know this is not the cause. The other issue I'm having is that I use the mouse to aim, but whenever the pointer moves outside of the Quake2 window, I lose control of my character until the pointer is moved back into the window. I think that running the game full-screen might fix this, but the game can't run full-screen even though the FullScreen option is turned on. I would appreciate any help.

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Offline PANTONE 7717C

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Re: Problem with Quake2 in Linux
« Reply #1 on: July 01, 2006, 05:39:40 PM »
Yes, there should only be sub-folders in the 'players' folder. (By the way, PPMs = ... player models?) I'm not sure why certain models would not show up, but try not to use any capitals in the sub-folder names and in the files' names.
It could also be that you're using too many sub-folders, if that's not the case check those 'chuckie' and 'tony' -folders and see if all the necessary files are in there.

nameofskin.pcx
nameofskin_i.pcx
tris.md2
weapon.md2
weapon.pcx

As to that other issue with the mouse:
Quote from: Creamy_Goodness
whenever the pointer moves outside of the Quake2 window...
Hmm strange, even with the game running in windowed mode you should only be able to see your mouse-pointer when you bring down the console (~). But as a test you could type vid_fullscreen in the console to check if it's really set to '1'.
I don't know anything about Linux and whether or not it lets you alt+tab between programs, but :idea: just to test things out look for a line called win_noalttab in your config.cfg and set it to '1' (default = 0). Perhaps it has something to do with it.


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Offline DEMOn

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Re: Problem with Quake2 in Linux
« Reply #2 on: July 01, 2006, 09:18:13 PM »
Could be an X issue, but I'd assume it is a graphics driver issue.  Seem to recall that ATI drivers had this problem.
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Offline Creamy_Goodness

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Re: Problem with Quake2 in Linux
« Reply #3 on: July 01, 2006, 10:48:35 PM »

> I just figured out why my two models weren't showing up in Player Setup, thanks in part to Panjoo's advice. Because Linux is a case-sensitive operating system, it wasn't recognising the model files for Chuckie or Tony, which were both named "tris.MD2", because it was looking for "tris.md2". Also, the weapon models were named "weapon.MD2" when they should have been "weapon.md2". After logging in as "root" and renaming the files, I was able to see the models just fine in Player Setup.

> As for the mouse pointer issue, the pointer disappears when moved over the Quake2 window, but only becomes invisible. As long as the pointer is not over the Q2 window, the window is not active. I tried setting vid_fullscreen to "1" as Panjoo suggested, but that didn't do anything at all. I asked my brother-in-law about this very same pointer issue a few nights ago, and he said that he was having the exact same problem with World of Warcraft, but he couldn't remember how he fixed it. He said something about hitting Alt-G, but that didn't help either.

> Thanks for the advice. I just hope that I have Quake2 working OK in time for the upcoming QuakeCon.

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Offline Creamy_Goodness

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Re: Problem with Quake2 in Linux
« Reply #4 on: July 08, 2006, 08:56:01 PM »

> I just figured out what was causing me to lose control of my character whenever the mouse pointer left the Quake2 window, and the solution was embarassingly simple. It turns out that all I had to do was go into the Video settings in Quake2, and set the Windowed Mouse option to "yes", and this locked the mouse pointer in the Quake2 window. But now, I've discovered a new problem with controlling my character. For some reason, I can't crouch and strafe at the same time. (I use the Control key to crouch, and A and D to strafe.) Anyone ever had an issue like this before?

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Offline Cheaters-r-Scum

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Re: Problem with Quake2 in Linux
« Reply #5 on: August 16, 2006, 05:24:24 PM »

But now, I've discovered a new problem with controlling my character. For some reason, I can't crouch and strafe at the same time. (I use the Control key to crouch, and A and D to strafe.) Anyone ever had an issue like this before?


Yes, I remember having experienced the same problem before... Unfortunately, I don't recall what the reason was. Maybe something with keyboard repeat?

Anyway, I use a self-written script to launch quake2, and at the beginning I switch off keyboard repeat:

xset r off

At the end, after the game has been terminated, I turn it back on:

xset r on


Another idea:
I also explicitely set the keyboard map in this script, like this:

setxkbmap -model pc105 -layout de -variant basic


Sorry, don't know if all this is of any help.


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