Author Topic: MACROS  (Read 3107 times)

Offline Essie McCoy

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« on: May 12, 2004, 03:13:51 PM »
Can one of you quake 2 wizards tell me how to set up macros and bind them to my keyboard?  thanks mates!!! :D
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Offline spikeq2

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« Reply #1 on: May 12, 2004, 03:43:00 PM »
Ok make a new config in your baseq2 folder and call it macro.cfg (or autoexec.cfg to make it run automatically when you start quake2). Then, copy the following in there to bind the number pad keys to macros (you can edit the macros as you please).Copy all below  :arrow:

//Macros Config
//This sets the aliases so you can now bind any key to macro"#" and make it work
//Example: bind l macro3
alias macro1 "say It's BUTT KICKING TIME!!"
alias macro2 "say Eat This!"
alias macro3 "say You're gonna die for that"
alias macro4 "say Next time scumbag!"
alias macro5 "say Try taking the safety off!!"
alias macro6 "say You couldn't hit the side of a barn if you ran into it"
alias macro7 "say Another one bites the dust!!"
alias macro8 "say You Just Got Owned!"
alias macro9 "say Better luck next time"

//Keypad Binds
bind KP_END macro1
bind KP_DOWNARROW macro2
bind KP_PGDN macro3
bind KP_LEFTARROW macro4
bind KP_5 macro5
bind KP_RIGHTARROW macro6
bind KP_HOME macro7
bind KP_UPARROW macro8
bind KP_PGUP macro9
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Offline Essie McCoy

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« Reply #2 on: May 13, 2004, 02:41:21 PM »
THANKS A LOT SPIKE!!! :D
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Offline spikeq2

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« Reply #3 on: May 13, 2004, 04:58:49 PM »
No prob glad i could help
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Offline Slikkster

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« Reply #4 on: June 25, 2004, 11:32:22 AM »
While we're on the subject, is there a way to have macros rotate, like have several different "say blah blah blah" items but have one key that is set to execute that bind where the expressions rotate?  

I know, I know, I've played this game long enough to know yet am still ignorant of some of the basics.  Doh!
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Offline spikeq2

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« Reply #5 on: July 01, 2004, 01:06:47 AM »
Quote from: Slikkster
While we're on the subject, is there a way to have macros rotate, like have several different "say blah blah blah" items but have one key that is set to execute that bind where the expressions rotate?  

I know, I know, I've played this game long enough to know yet am still ignorant of some of the basics.  Doh!


You mean make one button like "w" , in this example, toggle thru a set list of macros? If so yes. try this

Code: [Select]

bind w macro
alias macro macro1
alias macro1 "say It's BUTT KICKING TIME!!; alias macro macro2"
alias macro2 "say Eat This; alias macro macro3"
alias macro3 "say You're gonna die for that; alias macro macro4"
alias macro4 "say Next time bud!; alias macro macro5"
alias macro5 "say Try taking the safety off!!; alias macro macro6"
alias macro6 "say You couldn't hit the side of a barn if you ran into it; alias macro macro7"
alias macro7 "say Another one bites the dust!!; alias macro macro8"
alias macro8 "say You Just Got Owned!; alias macro macro9"
alias macro9 "say Better luck next time; alias macro macro1"


This will make the "w" key cycle thru the above macros. Macro1 will be said the first time the key is hit, the second time macro2 will be said and so on.... hope this helps.
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Offline Slikkster

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« Reply #6 on: July 01, 2004, 03:33:22 AM »
Thanks, Spike.  I'll give it a shot, so to speak..heheh.
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