Author Topic: Has anyone beat Quake 2?  (Read 8957 times)

Offline magical pig

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Re: Has anyone beat Quake 2?
« Reply #15 on: May 28, 2006, 10:11:34 AM »
Recycled,
post it  :please: :rocketleft:
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Offline ReCycled

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Re: Has anyone beat Quake 2?
« Reply #16 on: May 28, 2006, 11:41:20 AM »
OK - I tried to upload the zip file (only 3.5 meg) 3 times and it failed. I'll try later..........

 :grrrr:

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Offline [BTF]Defiant!

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Re: Has anyone beat Quake 2?
« Reply #17 on: May 28, 2006, 12:07:47 PM »
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Offline fdrjk

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Re: Has anyone beat Quake 2?
« Reply #18 on: March 08, 2012, 12:05:43 PM »
6 years??????????????
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Offline Zeppelin

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Re: Has anyone beat Quake 2?
« Reply #19 on: March 08, 2012, 12:47:33 PM »
 :shortbus:

 :ban:
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Offline adz1La

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Re: Has anyone beat Quake 2?
« Reply #20 on: March 08, 2012, 01:24:33 PM »
 :ban:
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Offline Zeppelin

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Re: Has anyone beat Quake 2?
« Reply #21 on: March 08, 2012, 01:31:18 PM »
:shortbus:  :ban:

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Offline EmeraldTiger

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Re: Has anyone beat Quake 2?
« Reply #22 on: March 08, 2012, 06:40:01 PM »
The original Quake 2 mission is a cakewalk, the Stroggs are slow and relatively unintelligent, as can be seen when you lead them into lasers, etc.

The Reckoning MP is slightly more challenging (especially once you're at the spaceship and have Phalanx Gladiators that can take 10 RG hits) but still very passable for a seasoned player. It did have, IMO, the best objectives and story of the official missions. Chasing after yellow-blooded aliens that steal airstrike markers, hijacking ships - it was quite fun.

The Ground Zero MP, on the other hand, is actually fairly difficult and in addition sports some of the best SP level design ever IMHO. The layouts were very non-linear and allowed lots of exploration and yet you still knew exactly what you had to do. Rooms were arranged quite well and fun to navigate. The enemies were a lot smarter too and actually were quite adept at dodging. Unfortunately, I was unable to complete the entire mission, because there's quite a few situations that crash my game. For example, I recall having my game crash at the Waste Disposal area where you have to step onto a DNA scanner. You have to noclip through the door to avoid it. It's a real shame because Rogue probably hit the nail right on the head in the challenge department.

Also, even though it's unofficial, there was another SP mission I played called Citadel by Andrea Rosa, which contains both Xatrix AND Rogue support plus Lazarus code, due to the compiled Knightmare .dll. That was also a great challenge and I personally think it is the best non-id full single player mission for Quake 2. You can download it at http://planetquake.gamespy.com/View.php?view=Quake2.Detail&id=1281. This is an earlier version though with only five playable maps, there was another one which had seven (including one secret map) but sadly the link to that doesn't work anymore and I lost it to a virus. Plus, I don't know if Andrea can still be contacted. If anyone has the full mission let me know. Nevertheless, I highly recommend you try it, it's a brilliant piece of work.
« Last Edit: March 08, 2012, 06:43:13 PM by EmeraldTiger »
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Offline VaeVictis

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Re: Has anyone beat Quake 2?
« Reply #23 on: March 08, 2012, 09:51:21 PM »
makron owns me everytime.

so does everyone else  :oops:
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Offline ImperiusDamian

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Re: Has anyone beat Quake 2?
« Reply #24 on: March 08, 2012, 11:23:53 PM »
The original missions even on skill 3 are a cakewalk, I agree. I always end up facing Makron with 140 health, 200 RA, quad, invuln and 300 BFG cells. Short battle, it goes without saying.

So I don't know why I said it. ;)
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Offline peewee_RotA

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Re: Has anyone beat Quake 2?
« Reply #25 on: March 09, 2012, 03:24:01 AM »
I found a couple ways to spice up the single player.

The first is:
url=http://tastyspleen.net/quake/forums/index.php?topic=11452.0]3 Weapon Coop (or single player)[/url] (You start with hyper, nade launcher, or shotgun. That is your only weapon to finish the game with.)


The second is to clear a level having only monsters kill monsters. This is especially fun in jail2 trying to get the tank to do the dirty work for you. You have to be very quick to do it right because getting stuck next to the tank with his machinegun out is like a 70health investment.




Also, even though it's unofficial, there was another SP mission I played called Citadel by Andrea Rosa, which contains both Xatrix AND Rogue support plus Lazarus code, due to the compiled Knightmare .dll. That was also a great challenge and I personally think it is the best non-id full single player mission for Quake 2. You can download it at http://planetquake.gamespy.com/View.php?view=Quake2.Detail&id=1281. This is an earlier version though with only five playable maps, there was another one which had seven (including one secret map) but sadly the link to that doesn't work anymore and I lost it to a virus. Plus, I don't know if Andrea can still be contacted. If anyone has the full mission let me know. Nevertheless, I highly recommend you try it, it's a brilliant piece of work.

I've always had the same problem with Citadel. It crashes in so many spots, that I could only play through the first hub to the boss with a standard 3.2 client. The problem is that the boss on the first hub crashes the 3.2 client. (not to mention items and monsters are missing since the knightmare only dll gets ignored in favor of the 3.2 baseq2 dll)
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Offline fdrjk

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Re: Has anyone beat Quake 2?
« Reply #26 on: March 09, 2012, 04:06:14 AM »
Citadel  :heart: :heart: :heart:
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