Author Topic: 4v4 - daelmun vs gums (cubbi) - underwater rail  (Read 2475 times)

Offline daelmun

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4v4 - daelmun vs gums (cubbi) - underwater rail
« on: May 07, 2006, 04:01:32 AM »
Well, it's nothing spectacular. But since DinSum used a similar rail by me as a proof of me wallhacking I guess not everyone has seen it before. Just go for the spawnpad by stairs from underwater when killing someone, it doesn't happen often that they spawn there but it's worth a shot imo.
« Last Edit: May 07, 2006, 04:04:15 AM by daelmun »
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Offline paradisel0st

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Re: 4v4 - daelmun vs gums (cubbi) - underwater rail
« Reply #1 on: May 07, 2006, 07:16:03 AM »
Nice one dael.  :lol:
« Last Edit: May 07, 2006, 08:10:42 AM by paradisel0st »
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Offline Spawn.Ds

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Re: 4v4 - daelmun vs gums (cubbi) - underwater rail
« Reply #2 on: May 08, 2006, 08:01:23 AM »
HAx!!!!!
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Offline PANTONE 7717C

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Re: 4v4 - daelmun vs gums (cubbi) - underwater rail
« Reply #3 on: May 08, 2006, 05:28:04 PM »
Quote from: daelmun
doesn't happen often that they spawn there but it's worth a shot imo.
Yes, obviously, nice 1:) But of course it helps if the OSP mod has player-ID enabled.

(by the way, wh's don't work with opaque watersurfaces because those areas are rendered as being completely isolated from the rest of the map.)
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Offline daelmun

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Re: 4v4 - daelmun vs gums (cubbi) - underwater rail
« Reply #4 on: May 09, 2006, 07:12:10 AM »
yeah, it's easier with ID enabled indeed, but very few if any US tourney server has it enabled. But thats also the reason player-ID in osp is a bit shady, it's not good imo that it shows up when someone is out of sight of the player (on the other side of the watersurface), so might as well have it disabled.
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BigwigKEA

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Re: 4v4 - daelmun vs gums (cubbi) - underwater rail
« Reply #5 on: May 09, 2006, 10:11:19 AM »
I thought it was common knowledge that you were cheating. Thank you for another proof.  :P
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