Author Topic: Explosion sprites for explosion models?  (Read 2714 times)

Offline Ax2Grind

  • Full Member
  • ***
  • Posts: 125
  • Vengeance has a name... {toke} but it escapes me.
    • View Profile
  • Rated:
Explosion sprites for explosion models?
« on: April 27, 2006, 01:08:04 AM »
I've always wondered about this, but - during checking of the .paks in a quick file verification - I saw these yet again, so I figured I'd ask for the hell of it.

For those who don't know, there are different versions of explosion sprites similar to those used in Quake 3 Arena, so I wondered what it'd take to switch them.
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus
If I repeat myself it's because people didn't read what I typed before or claim I didn't say it in the first place.
Jumpmod credo: Don't pull the pin on a grenade if you don't know its blast r

Offline Lemonzest

  • Full Member
  • ***
  • Posts: 141
  • Rawr /me humps
    • View Profile
  • Rated:
Re: Explosion sprites for explosion models?
« Reply #1 on: April 27, 2006, 03:49:28 AM »
I'l love to change these, allways bugged me with the "Mini Nuke" explosions.
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus
Intel Pentium Dual Core E2180, MSI 7519 P43 Neo-F, 2x2048MB Corsair DDR800,
ATI Radeon 3870HD, SyncMaster 2343NW LCD, Corsair 450VX PSU, Seagate SATA 320GB, Debian GNU/Linux Lenny amd64

Offline ReCycled

  • Carpal Tunnel Member
  • ******
  • Posts: 1690
    • View Profile
  • Rated:
Re: Explosion sprites for explosion models?
« Reply #2 on: April 27, 2006, 09:29:20 AM »
I imagine any Pak Editor would do it. Just find the actual file(s), delete it, insert your new one (which you've extracted from Quake 3 pak or other source) and finally re-save the pak.

I think thats it......

 :bigshades:
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus
“It is hard to make predictions, especially about the future.” – Yogi Berra

Offline [BTF] Reflex

  • Loquaciously Multiloquent Member
  • ****
  • Posts: 5324
  • !
    • View Profile
  • Rated:
Re: Explosion sprites for explosion models?
« Reply #3 on: April 27, 2006, 11:41:34 AM »
I thought the explosions just got in the way,  I dont have the mini-nuke clouds on.
its just a particle effect spread.
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus
Sometimes I think it’s a sin when I feel like I’m winnin’ when I’m losin’ again

Offline Lemonzest

  • Full Member
  • ***
  • Posts: 141
  • Rawr /me humps
    • View Profile
  • Rated:
Re: Explosion sprites for explosion models?
« Reply #4 on: April 27, 2006, 02:04:47 PM »
i remember playing quake2 test/demo using sprites, no idea how to turn off the bubble explosions and return to sprites :(
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus
Intel Pentium Dual Core E2180, MSI 7519 P43 Neo-F, 2x2048MB Corsair DDR800,
ATI Radeon 3870HD, SyncMaster 2343NW LCD, Corsair 450VX PSU, Seagate SATA 320GB, Debian GNU/Linux Lenny amd64

Offline ReCycled

  • Carpal Tunnel Member
  • ******
  • Posts: 1690
    • View Profile
  • Rated:
Re: Explosion sprites for explosion models?
« Reply #5 on: April 27, 2006, 03:08:00 PM »
I believe its one of these commands I have in my autoexec:

cl_blend 0
set gl_polyblend 0
set cl_predict 1
set gl_swapinterval 1

I know the polyblend one makes the water clear.

 :bigshades:
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus
“It is hard to make predictions, especially about the future.” – Yogi Berra

Offline Ax2Grind

  • Full Member
  • ***
  • Posts: 125
  • Vengeance has a name... {toke} but it escapes me.
    • View Profile
  • Rated:
Re: Explosion sprites for explosion models?
« Reply #6 on: April 28, 2006, 01:42:43 AM »
I believe its one of these commands I have in my autoexec:

cl_blend 0
set gl_polyblend 0
set cl_predict 1
set gl_swapinterval 1

I know the polyblend one makes the water clear.

 :bigshades:

cl_blend - removes screen flashing, warping and discoloration caused by environment factors, like water, but only for software rendering
gl_polyblend - same as above, but for OpenGL
cl_predict - semi-network command used for interpolation of moving entities, such as players
gl_swapinterval - rendering/interlacing option (I haven't read the console manual in a while)

Nothing in the console's known variables (settings) switches sprites for models.  I suppose no one has a way, then, so they're wasted.  What is that I heard about that executable that made Quake 2 look like Q3A?
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus
If I repeat myself it's because people didn't read what I typed before or claim I didn't say it in the first place.
Jumpmod credo: Don't pull the pin on a grenade if you don't know its blast r

Offline [BTF]Sigma

  • Phenomenally Prodigious Member
  • **
  • Posts: 3059
    • View Profile
  • Rated:
Re: Explosion sprites for explosion models?
« Reply #7 on: April 28, 2006, 07:41:27 AM »
I think that was Q2E
http://www.quake2evolved.com/
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

 

El Box de Shoutamente

Last 10 Shouts:

Costigan_Q2

November 11, 2024, 06:41:06 AM
"Stay cozy folks.

Everything is gonna be fine."

There'll be no excuses for having TDS after January 20th, there'll be no excuses AT ALL!!!
 

|iR|Focalor

November 06, 2024, 03:28:50 AM
 

RailWolf

November 05, 2024, 03:13:44 PM
Nice :)

Tom Servo

November 04, 2024, 05:05:24 PM
The Joe Rogan Experience episode 223 that dropped a couple hours ago with Musk, they're talking about Quake lol.

Costigan_Q2

November 04, 2024, 03:37:55 PM
Stay cozy folks.

Everything is gonna be fine.
 

|iR|Focalor

October 31, 2024, 08:56:37 PM

Costigan_Q2

October 17, 2024, 06:31:53 PM
Not activated your account yet?

Activate it now! join in the fun!

Tom Servo

October 11, 2024, 03:35:36 PM
HAHAHAHAHAHA
 

|iR|Focalor

October 10, 2024, 12:19:41 PM
I don't worship the devil. Jesus is Lord, friend. He died for your sins. He will forgive you if you just ask.
 

rikwad

October 09, 2024, 07:57:21 PM
Sorry, I couldn't resist my inner asshole.

Show 50 latest
Welcome, Guest. Please login or register.
November 22, 2024, 09:44:40 PM

Login with username, password and session length