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The Longest Yard - conversion
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Topic: The Longest Yard - conversion (Read 691 times)
_grieve_
Jr. Member
Posts: 53
Rated:
The Longest Yard - conversion
«
on:
May 01, 2023, 02:44:18 AM »
This is a conversion of Q3dm17, there are two versions of it in the archive, a large one and a downscaled one, have a look at the readme ....
download:
http://q2cafefiles.com/files/maps/DM-maps/Grieve/TheLongestYard%28q2_q3dm17%29.zip
or
https://www.dropbox.com/s/q1vzswt1h1p9rh6/TheLongestYard%28q2_q3dm17%29.zip?dl=1
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-Unh0ly-
Jr. Member
Posts: 50
Rated:
Re: The Longest Yard - conversion
«
Reply #1 on:
May 01, 2023, 01:15:40 PM »
lol
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_grieve_
Jr. Member
Posts: 53
Rated:
Re: The Longest Yard - conversion
«
Reply #2 on:
May 02, 2023, 12:55:23 AM »
like it ?
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|iR|Focalor
Irrepressibly Profuse Member
Posts: 15765
Help Destroy America: VOTE DEMOCRAT
Rated:
Re: The Longest Yard - conversion
«
Reply #3 on:
May 02, 2023, 03:13:00 AM »
I think what he was getting at is that there was already a version of TLTF people have been playing on TS. Not sure if you were aware of this. Perhaps your versions differ from it in some way?
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_grieve_
Jr. Member
Posts: 53
Rated:
Re: The Longest Yard - conversion
«
Reply #4 on:
May 02, 2023, 06:10:01 AM »
well yes, of course I am aware that there are other versions of this map for Q2.
I wanted an 1:1 conversion, using Q3's original mapfile.
there is only one (to my knowledge) who tried that before, and he failed to deliver good stuff - he had to leave his map fullbright (beside poor overall quality), because it exceedes the maximum of light patches arghrad can handle.
I am one of the first to use knightmare's briliant 64-bit arghrad which can handle this.
so it's a matter of taste which version of the map you use .... some might like the Q3 - style.
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Last Edit: May 02, 2023, 06:27:56 AM by _grieve_
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The Longest Yard - conversion
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