Author Topic: Is it possible to deactivate info_player_intermission?  (Read 1202 times)

Offline Andrea Rosa

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Is it possible to deactivate info_player_intermission?
« on: February 24, 2023, 07:02:04 AM »
NOTE: This question is related to classic Quake II patched to version 3.20, not modern source ports.

Is there a way, either via map editing or cvars, to disable or inhibit info_player_intermission in single player? I played Q2 when it came out (thus prior to the 3.20 patch) and I remember that the transition between units happened without info_player_intermission being triggered (you were brought directly to the end-of-unit cinematic). Indeed this entity was already present in the maps, but it was only meant to work in multiplayer: in single player it's pointless, and it also breaks immersion. Simply removing the info_player_intermission from the map (or changing its spawnflags so that it's only present in deatchmatch) doesn't work, since Q2 will automatically re-direct the intermission view to info_player_start.   

Offline Andrea Rosa

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Re: Is it possible to deactivate info_player_intermission?
« Reply #1 on: February 25, 2023, 06:28:52 AM »
My question has been answered on another forum (the answer is NO, info_player_intermission can't be skipped in any way without modding the game) so please ignore this post.
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Offline Costigan_Q2

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Re: Is it possible to deactivate info_player_intermission?
« Reply #2 on: July 12, 2023, 12:36:50 PM »
My question has been answered on another forum (the answer is NO, info_player_intermission can't be skipped in any way without modding the game) so please ignore this post.

Which forum? got a link?
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Offline ImperiusDamian

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Re: Is it possible to deactivate info_player_intermission?
« Reply #3 on: August 17, 2023, 04:08:48 PM »
My question has been answered on another forum (the answer is NO, info_player_intermission can't be skipped in any way without modding the game) so please ignore this post.

How would you know if we ignored this post, or just didn't notice it?
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