Author Topic: Ultimate Map Collection (UMC)  (Read 1336 times)

Offline themuffinman

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Ultimate Map Collection (UMC)
« on: January 31, 2023, 12:17:34 PM »
Hey Ho!

There are 25 years worth of great level design out there lost in a sea of garbage maps. It's also a battle finding maps for a game with a diminishing online presence, with dead or archived links wherever you look. Once upon a time I started the concept of UMC, building a 'definitive' collection of maps. UMC attempts to conveniently gather most maps worth your time and enhance how you experience them. There are no doubt still dozens of maps worth adding, I barely touched on CTF or mission maps so far.

Features:
- roughly 500 maps, ranging from levels with redeeming qualities that deserve some recognition up to absolute masterpieces
- Gladiator bot support, some Eraser support
- fixed any missing textures/sounds issues
- removed unnecessary assets
- removed some annoying or loud ambient sounds
- added some subtle ambient sounds for a few maps
- fixed some entity bugs (ie: entity in solid, spawn point facing walls, etc.)
- intermission cams for all, work nicely up to 110 FOV
- levelshots
- arena files for KMQuake3
- consistent long map names
- author credits and readmes included
- some improved DM support in mission levels
- other minor improvements

Link to downloads:
https://www.dropbox.com/sh/4tgzf6wqkug5285/AAD2-0S3ZfZE_VZl79s_EOF-a?dl=0

The end goal was to have it all nicely tied up in a site similar in style to lvlworld.com, but one can only dream! There's still plenty of room for improvement and I'm open to any ideas or contributions from others.
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Offline claire

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Re: Ultimate Map Collection (UMC)
« Reply #1 on: February 01, 2023, 06:11:02 AM »
This is great, thanks!

I've also been "working" on some kind of map collection website. Mostly just an index of the existing 3000+ maps available on the TS servers with searchable metadata (particular items, weapon counts, etc) and an intermission location screenshot. Nothing as in-detail as yours. One of these days I'll get around to finishing that.
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Offline [BTF]Fatknitty

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Re: Ultimate Map Collection (UMC)
« Reply #2 on: February 01, 2023, 12:44:02 PM »
Bring back Clownfish! The Mutant servers used to be just filled with awesome and some not so awesome maps. 
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Offline themuffinman

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Re: Ultimate Map Collection (UMC)
« Reply #3 on: February 01, 2023, 04:29:55 PM »
clownfish! hot damn, that's a map i haven't heard about in a while
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Offline Sgt. Dick

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Re: Ultimate Map Collection (UMC)
« Reply #4 on: February 02, 2023, 05:45:35 PM »
TLTF  :evilgrin:
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aka IOU

Offline _grieve_

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Re: Ultimate Map Collection (UMC)
« Reply #5 on: February 05, 2023, 10:35:09 AM »

why did you add the awaken 2 versions of Maric's maps too ? they are completely the same, just with a bit different items ...
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Offline themuffinman

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Re: Ultimate Map Collection (UMC)
« Reply #6 on: February 07, 2023, 04:04:30 AM »

why did you add the awaken 2 versions of Maric's maps too ? they are completely the same, just with a bit different items ...

good point. i was comtemplating replacing them with entity overrides because - as you said - it's only the entities that have changed. then again, i don't even know where the mod can be downloaded anymore... i definitely don't have it.
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Offline _grieve_

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Re: Ultimate Map Collection (UMC)
« Reply #7 on: February 07, 2023, 08:11:30 AM »

well, the mod is here:

http://q2cafefiles.com/files/index.php?dir=mods%2FAwaken%202

but if you want to count the people that play it, you can use the fingers of one hand ... given you miss some fingers.

 :oksign:
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