Author Topic: Saint Pygidium art  (Read 3511 times)

Offline exeshe4ki

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Saint Pygidium art
« on: April 27, 2021, 01:26:20 AM »
Hi!
I am finishing FFA map called "Saint Pigidium". Here are some artwork and screenshots from upcoming map below. I hope you like it.

« Last Edit: May 15, 2021, 02:19:46 PM by exeshe4ki »
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Offline Lynn

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Re: Saint Pigidium art
« Reply #1 on: April 27, 2021, 03:17:14 PM »
What source port and pak(s) were those fantastic pictures taken in?
« Last Edit: March 31, 2023, 07:41:01 PM by B. C. »
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Offline exeshe4ki

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Re: Saint Pigidium art
« Reply #2 on: April 28, 2021, 03:36:16 AM »
It is Q2Pro with 4Bidden models/hud.
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Offline Lynn

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Re: Saint Pigidium art
« Reply #3 on: April 28, 2021, 07:59:10 AM »
It is Q2Pro with 4Bidden models/hud.

Do you have any links to the specific 4Bidden (pak?) models/hud shown in those pictures?
« Last Edit: March 31, 2023, 07:43:32 PM by B. C. »
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Offline rikwad

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Re: Saint Pigidium art
« Reply #4 on: April 28, 2021, 03:09:16 PM »
 Perhaps this -  https://quake2download.pl/download/

There are many paks. Explore the site. The EGL one is really amazing imo.
« Last Edit: April 28, 2021, 07:50:50 PM by rikwad »
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Offline exeshe4ki

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Re: Saint Pigidium art
« Reply #5 on: April 29, 2021, 09:17:15 AM »
It is Q2Pro with 4Bidden models/hud.

Do you have any links to the specific 4Bidden (pak?) models/hud shown in those pictures?

here: https://cloud.mail.ru/public/qb1C/695Gj6AAD
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Offline exeshe4ki

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Re: Saint Pigidium art
« Reply #6 on: May 15, 2021, 02:19:33 PM »
Short footage of FFA gameplay from Saint Pygidium


https://www.youtube.com/watch?v=XVTuLLdIeyY
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Offline exeshe4ki

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Re: Saint Pygidium art
« Reply #7 on: June 08, 2021, 12:38:48 PM »
There are couple of screenshots from Saint Pygidium under RTX  client (light test)

If you want to try this map online, welcome!

Here is map (dm_purple.pak): https://cloud.mail.ru/public/GXwg/ijkLJvsyk
(no worries about messing around with textures, all filenames are unique, rtx textures are still work in progress and not included)

Here is private online OpenFFA server (Eastern EU) with this map: 84.52.11.139

If you have any feedback, please share.
I appreciate.

Gameplay features
core:
-ramps (correct velocity + jump required)
-blood waterfall (blood column)
-blood bath (with meat grinder)
-safe spots

items:
-Invulnerability
-Quad Damage
-Church platform toggle (every 2min +/- 30sec)
-Power Screen room, gate toggle (every 2min +/- 30sec)
-BloodSpot joker (random spawner for ammo)


decorative:

-metal chains (no obstacle, just visual clutter)
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Offline quadz

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Re: Saint Pygidium art
« Reply #8 on: June 09, 2021, 11:59:53 AM »
There are couple of screenshots from Saint Pygidium under RTX  client (light test)

Amazing looking map!

As you might already know, there are a lot of dark areas when using Quake2 RTX. (And the underwater areas were pitch dark. Had to fire the blaster to see.)

I notice you referred to the above as a "light test", so I gather it's a work in progress.

I'm not sure how it works, but there's some way to provide extra data to Q2RTX so that it knows that certain textures should emit light. So it should be possible to have the flame texture on your candles emit light.

Lighting aside, it's one of the most visually detailed maps I've seen in Q2.

Not sure how it will play on a crowded deathmatch server, perhaps best for a small number of players.

Nice work!  :thumbsup:

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"He knew all the tricks, dramatic irony, metaphor, bathos, puns, parody, litotes and... satire. He was vicious."

Offline exeshe4ki

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Re: Saint Pygidium art
« Reply #9 on: June 10, 2021, 10:17:20 AM »
There are couple of screenshots from Saint Pygidium under RTX  client (light test)

Amazing looking map!


thanks, mate!
And yes, you are right.
RTX textures are still work in progress, they are not included in this pak and will be shared later. I am experiencing techincal issues with RTX texures and testing a lot yet.
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Offline exeshe4ki

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Re: Saint Pygidium art
« Reply #10 on: September 15, 2021, 01:23:53 AM »
More screenshots from Saint Pygidium (RTX)

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Offline rikwad

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Re: Saint Pygidium art
« Reply #11 on: September 15, 2021, 08:47:10 AM »
 They're all good but the stained glass window shot is remarkable.
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Offline Mammal

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Re: Saint Pygidium art
« Reply #12 on: September 16, 2021, 06:50:48 PM »
Wouldn't all that incredible detail slow the game down too much?
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Offline |iR|Focalor

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Re: Saint Pygidium art
« Reply #13 on: September 16, 2021, 07:17:28 PM »
First of all, you're going to need an Nvidia RTX series (or AMD equivalent) video card. Unless I'm mistaken, the GT and GTX series cards won't do ray tracing (or at least not at any "playable" fps). With the GPU shortage that's been going on since covid, EVERY video card (except the tiny shitty virtually useless little GT 710 and 730's) is going to be greatly over-priced. The 10GB GeForce RTX 3080's, when/where you CAN find them, are typically priced at around $2000 right now.

From what little I've seen, ANY game that's using ray tracing, even on the best video cards is probably going to run at a max frame rate of about 40-30 fps... sometimes around 10-15 fps depending on the game and the general amount of shit going on in any scene.
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Offline exeshe4ki

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Re: Saint Pygidium art
« Reply #14 on: September 17, 2021, 12:21:26 AM »
Wouldn't all that incredible detail slow the game down too much?

RTX will slow down your framerate, obviously.
Since this is FFA map for online play, RTX textures are just for demo playing/streaming.

Q2pro/R1Q2 version of this map with regular textures is available here:

Map download:
https://cloud.mail.ru/public/GXwg/ijkLJvsyk

I've play test it with 6 friends around 24 hours. Gameplay feels  smooth and totally fine.
Vanilla Q2 engine is not recommended for this map. It will crash.
R_speed on this map is around 2-3k, because of details.
YamagiQ2 render has some very minor issues with rendering textures(not critical for gameplay, you can play it, but visually, couple of textures were rendered with mistakes). 
Q2pro/R1Q2/Q2RTX are ok

Map breakdown:
https://www.youtube.com/watch?v=bl3K4XTwpEI



p.s.
I will upload full content to ModDB this weekend and provide additional info for RTX and Emissive textures for weapons and items.
« Last Edit: September 17, 2021, 08:43:40 AM by exeshe4ki »
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