Author Topic: phong - Trenchbroom - Arghrad Revisted  (Read 1378 times)

Offline Jaeon

  • Newbie
  • *
  • Posts: 12
    • View Profile
  • Rated:
phong - Trenchbroom - Arghrad Revisted
« on: March 06, 2021, 03:35:50 PM »
My pak is about done and before I finished I revisited phong shading.  As pointed out to me in this form the directions are out there which I tried but it was giving me no joy. I did find this

"Using Phong Shading

ArghRad implements Phong shading on a per-surface basis. To use it, give the desired surface a light value, but do not set the light flag. This value acts like a "curve ID tag". When it lights that face, it will smooth together the lighting with any touching faces that share the same "ID tag" light value. Two touching surfaces can belong to two different curves simply by using different tag values."

The key is per surface.  I selected one surface (1st image) and gave it a light flag and no light value. I applied that surface's properties to each surface on that pipe bend. When the surfaces are well lit it appears blended OK but out of direct light it looks  unphonged. (2nd image)

The third image is no phong at all
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

 

El Box de Shoutamente

Last 10 Shouts:

 

-Unh0ly-

August 09, 2025, 07:31:34 AM
 

|iR|Focalor

July 04, 2025, 06:33:05 AM
 

RyU

June 29, 2025, 06:27:46 PM
Q2 must never die  :)
 

|iR|Focalor

May 26, 2025, 01:17:30 PM
 

-Unh0ly-

May 22, 2025, 05:45:28 PM
 

Yotematoi

May 17, 2025, 08:33:15 AM
Yo desde el año 2007 me enfermé de Q2, es incurable  
Morir y revivir es costumbre, lástima q el QT estaba bueno
 

ImperiusDamian

May 12, 2025, 01:45:35 AM
Quake II is not 27 years old. I refuse to accept THAT much time has gone by.
 

|iR|Focalor

May 11, 2025, 02:33:39 PM

Show 50 latest
Welcome, Guest. Please login or register.
August 18, 2025, 09:36:25 AM

Login with username, password and session length