Lately, perhaps my biggest source of frustration on the DM server has been the fact that you can kill someone, survive by the skin of your teeth, and that person can respawn literally at your feet, reclaim the weapon that dropped from their previous life, and you now have to kill them twice (and this can happen repeatedly). That, or like on DM4, you can respawn at GL 3-4+ times in a row after death, and meanwhile your opponent respawns at yellow armor, or somewhere else much closer to the action, or to good weapons, and this can give them a huge advantage in a tight game. It would be great if the reason I lose a match isn't because the spawn gods saw to it that it wasn't in the cards for me to win that map, but because my opponents played more skillfully than I did.
you can kill someone, survive by the skin of your teeth, and that person can respawn literally at your feet, reclaim the weapon that dropped from their previous life, and you now have to kill them twice
Also, can we get a REAL 1-second (or whatever) spawn protection?
You have to kill them twice... so how about make it IMPOSSIBLE to kill them for the first second while they are picking up that weapon and aiming it.
Quote from: |iR|Focalor on February 26, 2021, 03:34:22 AMYou have to kill them twice... so how about make it IMPOSSIBLE to kill them for the first second while they are picking up that weapon and aiming it.They wouldn't respawn at your feet, where their previous life's weapon was dropped, with spawn farthest on.I've laid out some of my issues with the current spawn algorithm/mechanic. What are the advantages of the way it is now? Does it enhance gameplay, or is it more of a source of frustration than anything else?
Spawn farthest doesn't really matter if it's packed with 16 players like it is frequently.
Then you'll have MORE people complaining about the spawn protection being too long.
The random spawn shits on EVERYONE sometimes, it ain't just you.
If everyone dislikes something,
Also, can we get a REAL 1-second (or whatever) spawn protection? Sometimes there's literally nothing. I don't see the benefit of the randomness.
That never happens with spawn farthest.
Quote from: Punk_FAS on February 26, 2021, 11:35:11 PMIf everyone dislikes something,"Everyone" isn't coming here and posting their displeasure with the spawn protection length. And if you go on the server and start interrogating everyone about their opinions on the spawn protect length, sure you're probably gonna get several people agreeing with you that it should be longer. Problem is... they didn't come to that conclusion on their own. You planted the idea in their head. If they were really bothered by it, they would've already been here posting about it before now.Seriously. You have a good ping. You kick most peoples asses. You win most of the time. Stop being a karen.
what reason do you have to be invested in this one way or the other?
Quote from: Punk_FAS on February 25, 2021, 09:07:06 PMAlso, can we get a REAL 1-second (or whatever) spawn protection? Sometimes there's literally nothing. I don't see the benefit of the randomness.Spawn protection time is not random. But it cancels if you press the fire button to shoot at someone. (If you want the full second of protection, don't shoot — scoot!)
I think I often, habitually, hit fire quickly after I die, so I guess I'm cancelling my own spawn protection (and I've seen others appear to do the same thing). Do you actually have to fire a blaster shot, or will just pressing fire cancel it, whether or not the weapon actually releases a projectile?