Author Topic: Been gone a long time  (Read 564 times)

Offline SillyBilly

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Been gone a long time
« on: June 05, 2019, 06:25:58 PM »
Didn’t see where to put this so I put it here. I’ve been out of the game for a long time but trying to make middle age come back. I miss it a lot. So hello old friends atleast I got this far.

Offline quadz

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Re: Been gone a long time
« Reply #1 on: June 06, 2019, 10:44:04 AM »
Howdy! Welcome back  :beer:
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"He knew all the tricks, dramatic irony, metaphor, bathos, puns, parody, litotes and... satire. He was vicious."

 

El Box de Shoutamente

Last 10 Shouts:

 

Admin

August 04, 2020, 12:32:39 PM
 

Admin

August 03, 2020, 11:49:52 PM
THIS SUNDAY !

9 AM PACIFIC / 12 PM EASTERN / 5 PM CET
WINNER IS FIRST TO 500 FRAGS
(GOTO TS500)
 

NoBugsOnMe

August 03, 2020, 11:10:39 PM

Punk_FAS

August 03, 2020, 11:58:12 AM
Nice. I didn't know there was such a thread. Thanks :)
 

quadz

August 03, 2020, 11:37:31 AM
Shoutbox isn't the place for rehashing this. Here's the thread about DM server spawn farthest from 2006/2007:

http://forum.tastyspleen.net/quake/index.php?topic=2932.0

Punk_FAS

August 03, 2020, 11:21:37 AM
but that's *NOT what the DM server is supposed to cater to

Punk_FAS

August 03, 2020, 11:21:09 AM
It's not ideal for 1v1 situations, but that's what the DM server is supposed to cater to. Also, there are 7 other maps besides DM4 (actually 8 for the automatic mymap map between dm8 and dm1). I think there are more positives than negatives.

Punk_FAS

August 03, 2020, 11:20:06 AM
It happens to better players too. I know I've been in first, or second place, only to die and spawn right next to the other leading player multiple times in a row, and having to dodge rockets in a narrow corridor without any weapons myself (other than blaster).

It's not the best for 1v1 situation

Punk_FAS

August 03, 2020, 11:17:56 AM
I saw a clearly-new player earlier, and it spawned him like 3 or 4 times in a row right next to a better player. Instant death each time they spawned. I imagine that can be discouraging and frustrating, particularly when someone is trying to get a handle on the game. Spawn farthest would avoid this.
 

quadz

August 03, 2020, 10:29:41 AM
Might be interesting to code a hybrid spawn function that doesn't focus on "farthest" so much as avoiding the few most congested spawn points?

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