Author Topic: Hi-poly quake 2 weapons  (Read 12466 times)

Offline barnes

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Re: Hi-poly quake 2 weapons
« Reply #15 on: November 10, 2017, 07:49:30 AM »
Quote from: beaver{KEA} on November 10, 2017, 07:31:36 AM
Quote from: beaver{KEA} on November 10, 2017, 07:31:36 AM
man it was my resolution settings i changed it down to 1024 768 or whatever lowest one was and it ran pretty smooth!

i had it on desktop resolution which is same i use in q2pro thats where it felt sluggish.
https://youtu.be/_t6jPi2ggRU


ill post another video with the lower resolution its pretty sweet!
As wise people say, "Jedem Das Seine"  :yessign:
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Offline barnes

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Re: Hi-poly quake 2 weapons
« Reply #16 on: November 10, 2017, 09:32:26 AM »
Quote
Q2XP Quake 2 Railwarz CTF rwzctf2b Gumbys Rail Room CTF

https://youtu.be/_7HbA-0nixo

Man, this is a crazy hack. This snow-rain was invented for the original q2. For me any translucent level surface- distorts all that behind.
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Offline CTPEJIOK22

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Re: Hi-poly quake 2 weapons
« Reply #17 on: February 17, 2018, 04:57:05 AM »
Good day. Today was a release, check files here: http://www.moddb.com/mods/quake2-remodel

Berseker@quake2 and KmQuake:
http://www.moddb.com/mods/quake2-remodel/addons/berserker-quake-2-weapons-v10

q2xp:
http://www.moddb.com/mods/quake2-remodel/addons/q2xp-weapons-v10

Don't forget to update your q2xp to new 128 beta version: http://www.moddb.com/mods/quake-2-xp/downloads/q2xp128beta

Enjoy!

p.s. it's not a final, more updates and fixes soon. and some monster models too.
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Offline daffy

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Re: Hi-poly quake 2 weapons
« Reply #18 on: February 19, 2018, 09:25:24 AM »
Nice! will you also be doing the hardgrenade and grapple (ctf) ?

R1Q2 / Q2pro are more commonly used multiplayer source ports but it seems like they don't support all the shader features etc. that Q2xp and Bersker have, any chance you could create a simplified version for R1Q2 / Q2pro ?

Thanks for the hard work.

Offline CTPEJIOK22

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Re: Hi-poly quake 2 weapons
« Reply #19 on: February 19, 2018, 11:04:30 AM »
Nice! will you also be doing the hardgrenade and grapple (ctf) ?

R1Q2 / Q2pro are more commonly used multiplayer source ports but it seems like they don't support all the shader features etc. that Q2xp and Bersker have, any chance you could create a simplified version for R1Q2 / Q2pro ?

Thanks for the hard work.

thank you too. yes, other weapons are coming.

about q2pro i found next: "When Q2PRO attempts to load an alias model from disk, it determines actual model format by file contents, rather than by filename extension. Therefore, if you wish to override MD2 model with MD3 replacement, simply rename the MD3 model to ‘tris.md2’ and place it in appropriate packfile to make sure it gets loaded first." - seems, md3 models can work, but need to test it.

http://www.moddb.com/mods/quake2-remodel/images/models-at-kmquake2 - here is screenshot of KmQuake - models without normal and specular maps, but looks better too. there are no jelly vertexes, better texture, some of models a true high-poly (super shotgun) and eve without nm models looks good.
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Offline daffy

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Re: Hi-poly quake 2 weapons
« Reply #20 on: February 19, 2018, 01:05:15 PM »
about q2pro i found next: "When Q2PRO attempts to load an alias model from disk, it determines actual model format by file contents, rather than by filename extension. Therefore, if you wish to override MD2 model with MD3 replacement, simply rename the MD3 model to ‘tris.md2’ and place it in appropriate packfile to make sure it gets loaded first." - seems, md3 models can work, but need to test it.
I tried that, the textures seem very bright in Q2pro though, might be some other setting I need to check.

 

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