About the "active" player requirement: I gather that "active" is defined as a player who has scored a frag in the past minute or two (I know it's something like that). That seems a bit harsh, especially for newbs like me, who might go several minutes without getting a frag, and I am hardly the sole newb on vanilla.
I was just on there when the map changed to colour; I typed "nextmap" and saw that the next 10 (TEN!) maps--and possibly more, but 10 was all that was shown--were maps that have were added last year
I saw that an old favorite of mine, mine3 (yes, I know others hate it), was due up next. But when the map change came, it wasn't mine3 because there weren't enough "active" players (more on that in a sec). Which I guess would be okay but for the fact that the map that did come up (non-vanilla) was every bit as large, if not larger, than mine3.
The addition of these maps has done nothing to attract people to vanilla; indeed, I would argue that it has driven people away. And if you think about it, adding maps from mutant doesn't seem like a very good idea: few people play at mutant anymore, perhaps because of the maps?
OK, here's an attempt a new Vanilla rotation:base1 base2 japang base3 stellar bunk1 ware1 ware2 aerowalk jail1 jail2 campcity jail3 hardange jail4 jail5 security campgrounds mintro mine1 mine2 ztn2dm3 mine3 mine4 fact1 tastydm2 fact2 corn2 power1 power2 frdm3 cool1 waste1 knuckledm1 waste2 ztn2dm2 waste3 biggun hangar1 corn3 hangar2 torment lab command strike rene24 city1 city2 dmpak2_3 city3 grunt boss1 boss2 train grom_dm3 fact3 space q2rdm13This is the classic single player maps rotation, with a couple categories of custom maps interleaved:Fallback maps for when player count is low: stellar aerowalk hardange campgrounds ztn2dm3 tastydm2 frdm3 ztn2dm2 torment rene24 grunt grom_dm3Plus a few larger customs, if player count is high enough: japang campcity corn2 corn3 knuckledm1 dmpak2_3 q2rdm13I guess we can see how this plays, in practice. (Feedback welcome.)
On second look, there are some real vanilla maps that real server-clearers that I think had been removed from the rotation at some point: mine1, jail 1, train, and space are the ones that spring immediately to mind.
Quote from: johnny on May 29, 2017, 06:02:10 AMOn second look, there are some real vanilla maps that real server-clearers that I think had been removed from the rotation at some point: mine1, jail 1, train, and space are the ones that spring immediately to mind. It's a bit of an experiment, now that we've got the minclients capability.For example, it will skip train unless there are 10 active players. I'm curious how that will work out. (If it still manages to clear a full server, then, we can remove it again. Same with maps like fact2, hangar2, etc.)