Strogg Empire is an mod in development for Quake 2. Currently, aims to make Quake 2 MP more attractive to modern audience (mostly grown on the Quake 3), adding a "hit-sound" for feedback, 125 HP on respawn, a quick weapons switch and other enhancements. In addition, there is a plan to add bots and small SP campaign in celebration of the 20th Anniversary of Quake 2.
In the end, it's planned to make it's own client for the mod and base game to make possible "Project Relight" (HD lightmaps with normal mapping and specular attenuation for the whole game) which could be included with this mod. Stay tuned!
Yeah, the Quake1 DarkPlaces engine does that kinda stuff with real-time lighting, light bloom, etc. Sure, it looks pretty, but it tends to run slow with the real-time lights enabled unless you have a really decent newer video card. I'm running a new-ish AMD Radeon HD 6450 (512MB-1GB DDR3/GDDR5) and attempting to play it with RT lights enabled makes it very slow.
If you haven't already seen it, you might be interested in what Jay Dolan has done with his rewrite of the Q2 renderer in his Quetoo project:http://quetoo.org/pages/mediahttps://github.com/jdolan/quetoo
I do think that there is a demand for enhanced graphics for this game. If you could deliver on that then I think could get some attention for your mod.
Nice to see some new Quake2 development!Is the source code online somewhere (e.g. github?)
Man, its great!! But allow me to make some reviews ...To spawn with more than 100hp is to kill the core of q2, as it ends with the spawnfrags, which has always been its main feature! That should be something optional for server-side configuration. Fast weapons switch should also be optional in server settings too.But I liked the hitsounds, it was great!! Another thing that would be nice to be implemented, is the timer clock to be configurable to run up or down, like in q3! This would help a lot to make TIMING of the items in mind!Other guesses:- Support to recognize skins and models with separate names(e.g.: male/super male.pcx. This skin won't work in modern clients, cuz the name must to be together), as is possible just in the original game client(but I think it has nothing to do with the mod, but with the client. If so, forgive me.).- Support to mission packs(client needs to copy and paste the MP's paks into Empire folder).- Includes in mod folder a small editor of ".menu" files for editing menus in q2pro client. Its should be cool!- Anti lag code, like in KTX's QW mod!- Support to soundtracks in ".ogg" format or something !What u think about?
Yes, making most of the "game-breaking" features to be vote-able/configurable on server. And yes, I've ported Plasma Beam gun from Ground Zero (ROGUE) into the game just today, might think about porting other weapons from there and The Reckoning (XATRIX) About the ".menu" file - yes, I'm using Q2Pro Client as well, might think to do one in near future.
Anti-lag code, not sure here, but I'm planning to add true support for variable FPS into the mod, you might need special build of Q2 Pro (or to build it yourself, because for some reason it's disabled in default build) to see it in action. True variable FPS will allow to have 3 separate shoots from Chaingun in 0.1s, while it's spinning at maximum speed, if FPS is 30 or higher, while having old 3 shoots per one 0.1s frame (default Quake 2 10 FPS server behavior) on other servers/clients, at least I hope so .
OGG and skins are questions more to the client itself Maybe I will try to bring R1Q2 anti-cheat and support for CD-tracks (OGG as well) back into Q2Pro (at least as fork of it). About copying .PAK files from MPs - I might try to make installer for it which will look for ROGUE and XATRIX, unpack needed files, re-pack them back with only needed files into EMPIRE folder with name pak9.pak or something like that, as there is no need to have an more then 300 Mb of the same files for 5 more weapons.
Also, have you tried latest build from 2016/10/11 with different hit sounds and text messages? I may do a new build closer to the end of the week, even with bots... Even if they would be true definition of SABots (Stupid Angry Bots) even more then original SABot from DooM 3 and Quake 4.
Man... sorry, could you explain all this in more detail for a noob like me? 3 separate shhots from CG? True FPS?
Added support Variable FPS on clients/servers based on Q2Pro (crucial for Plasma Beam and Chaingun)
Plasma Beam ported from Ground Zero (Rogue) with the following characteristics (to see the weapon model itself, please, copy pak0.pak from "rogue" folder into the "empire" folder with name pak8.pak):Rate Of Fire: 2400 (per minute)Damage: 4 per shotAmmo Consumption: 0.5 cell per shotRange: 768 unitsBehavior at Q2 10FPS ordinary server/client: 16 damage per shot, 2 cells per shot consumed
CG (Chaingun) changes:Damage value per bullet is 7 now (was 6)Spread is reduced by 10%[/li][li]MG (Machinegun) changes:Damage value per bullet is 6 now (was 7)Spread is reduced by 60%
Please, release LINUX server files too!! I have a friend who wants to create an Empire server!