cl_maxpackets Number of packets client sends per second. 0 means no particular limit. Unless connected using Q2PRO protocol, this variable is ignored and packets are sent in sync with client physics frame rate, controlled with ‘cl_maxfps’ variable. Default value is 30.
Even though I set cl_maxpackets to 0 I still get a 1-5ms increase when using Q2PRO instead of R1Q2. If I can't find solution around this I think I will just stick with R1Q2.
- lack of anticheat support- source is available for downloading and compiling own q2pro client meaning - you can add whatever you want to adopt client to your wishes (c) claire- with few lines of codes q2pro becoming after compiling 'legal' wallhack client (c)Revoboth EDL admins and server owners in EU last EDL season
I don't think he was accusing you of anything with juxtaposing those quotes, claire [...]